diff --git a/lib/libesp32/berry_animation/anim_examples/breathing_colors.anim b/lib/libesp32/berry_animation/anim_examples/breathing_colors.anim index a70419e8e..393824200 100644 --- a/lib/libesp32/berry_animation/anim_examples/breathing_colors.anim +++ b/lib/libesp32/berry_animation/anim_examples/breathing_colors.anim @@ -22,7 +22,7 @@ palette breathe_palette = [ # Create a rich palette color provider color palette_pattern = rich_palette( - palette=breathe_palette # palette + colors=breathe_palette # palette cycle_period=15s # cycle period (defaults: smooth transition, 255 brightness) ) diff --git a/lib/libesp32/berry_animation/anim_examples/christmas_tree.anim b/lib/libesp32/berry_animation/anim_examples/christmas_tree.anim index b27d84f41..53a81eac6 100644 --- a/lib/libesp32/berry_animation/anim_examples/christmas_tree.anim +++ b/lib/libesp32/berry_animation/anim_examples/christmas_tree.anim @@ -17,7 +17,7 @@ palette ornament_colors = [ ] # Colorful ornaments as twinkling lights -color ornament_pattern = rich_palette(palette=ornament_colors, cycle_period=3s, transition_type=LINEAR, brightness=255) +color ornament_pattern = rich_palette(colors=ornament_colors, cycle_period=3s, transition_type=LINEAR, brightness=255) animation ornaments = twinkle_animation( color=ornament_pattern # color source density=15 # density (many ornaments) @@ -44,7 +44,7 @@ animation snow_sparkles = twinkle_animation( snow_sparkles.priority = 15 # Garland effect - moving colored lights -color garland_pattern = rich_palette(palette=ornament_colors, cycle_period=2s, transition_type=LINEAR, brightness=200) +color garland_pattern = rich_palette(colors=ornament_colors, cycle_period=2s, transition_type=LINEAR, brightness=200) animation garland = comet_animation( color=garland_pattern # color source tail_length=6 # garland length (tail length) diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/breathing_colors.be b/lib/libesp32/berry_animation/anim_examples/compiled/breathing_colors.be index 8f8644a86..3373a1deb 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/breathing_colors.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/breathing_colors.be @@ -29,7 +29,7 @@ var breathe_palette_ = bytes( ) # Create a rich palette color provider var palette_pattern_ = animation.rich_palette(engine) -palette_pattern_.palette = breathe_palette_ # palette +palette_pattern_.colors = breathe_palette_ # palette palette_pattern_.cycle_period = 15000 # cycle period (defaults: smooth transition, 255 brightness) # Create breathing animation using the palette var breathing_ = animation.breathe_animation(engine) @@ -75,7 +75,7 @@ palette breathe_palette = [ # Create a rich palette color provider color palette_pattern = rich_palette( - palette=breathe_palette # palette + colors=breathe_palette # palette cycle_period=15s # cycle period (defaults: smooth transition, 255 brightness) ) diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/christmas_tree.be b/lib/libesp32/berry_animation/anim_examples/compiled/christmas_tree.be index 9e1160e35..307d8bbdc 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/christmas_tree.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/christmas_tree.be @@ -26,7 +26,7 @@ var ornament_colors_ = bytes( ) # Colorful ornaments as twinkling lights var ornament_pattern_ = animation.rich_palette(engine) -ornament_pattern_.palette = ornament_colors_ +ornament_pattern_.colors = ornament_colors_ ornament_pattern_.cycle_period = 3000 ornament_pattern_.transition_type = animation.LINEAR ornament_pattern_.brightness = 255 @@ -57,7 +57,7 @@ snow_sparkles_.twinkle_speed = 400 # twinkle speed (quick sparkles) snow_sparkles_.priority = 15 # Garland effect - moving colored lights var garland_pattern_ = animation.rich_palette(engine) -garland_pattern_.palette = ornament_colors_ +garland_pattern_.colors = ornament_colors_ garland_pattern_.cycle_period = 2000 garland_pattern_.transition_type = animation.LINEAR garland_pattern_.brightness = 200 @@ -95,7 +95,7 @@ palette ornament_colors = [ ] # Colorful ornaments as twinkling lights -color ornament_pattern = rich_palette(palette=ornament_colors, cycle_period=3s, transition_type=LINEAR, brightness=255) +color ornament_pattern = rich_palette(colors=ornament_colors, cycle_period=3s, transition_type=LINEAR, brightness=255) animation ornaments = twinkle_animation( color=ornament_pattern # color source density=15 # density (many ornaments) @@ -122,7 +122,7 @@ animation snow_sparkles = twinkle_animation( snow_sparkles.priority = 15 # Garland effect - moving colored lights -color garland_pattern = rich_palette(palette=ornament_colors, cycle_period=2s, transition_type=LINEAR, brightness=200) +color garland_pattern = rich_palette(colors=ornament_colors, cycle_period=2s, transition_type=LINEAR, brightness=200) animation garland = comet_animation( color=garland_pattern # color source tail_length=6 # garland length (tail length) diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/cylon_rainbow.be b/lib/libesp32/berry_animation/anim_examples/compiled/cylon_rainbow.be index 2719d3242..07fec5f03 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/cylon_rainbow.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/cylon_rainbow.be @@ -15,7 +15,7 @@ var strip_len_ = animation.strip_length(engine) var eye_duration_ = 5000 # duration for a cylon eye cycle var eye_palette_ = bytes("FFFF0000" "FFFFFF00" "FF008000" "FFEE82EE") var eye_color_ = animation.color_cycle(engine) -eye_color_.palette = eye_palette_ +eye_color_.colors = eye_palette_ eye_color_.cycle_period = 0 var cosine_val_ = (def (engine) var provider = animation.cosine_osc(engine) @@ -58,7 +58,7 @@ set eye_duration = 5s # duration for a cylon eye cycle palette eye_palette = [ red, yellow, green, violet ] -color eye_color = color_cycle(palette=eye_palette, cycle_period=0) +color eye_color = color_cycle(colors=eye_palette, cycle_period=0) set cosine_val = cosine_osc(min_value = 0, max_value = strip_len - 2, duration = eye_duration) set triangle_val = triangle(min_value = 0, max_value = strip_len - 2, duration = eye_duration) diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/demo_pattern_fire_opacity.be b/lib/libesp32/berry_animation/anim_examples/compiled/demo_pattern_fire_opacity.be index d1444fa56..2403c25aa 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/demo_pattern_fire_opacity.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/demo_pattern_fire_opacity.be @@ -19,7 +19,7 @@ var fire_colors_ = bytes( ) var strip_len_ = animation.strip_length(engine) var fire_color_ = animation.rich_palette(engine) -fire_color_.palette = fire_colors_ +fire_color_.colors = fire_colors_ var background_ = animation.solid(engine) background_.color = 0xFF000088 background_.priority = 20 @@ -58,7 +58,7 @@ palette fire_colors = [ ] set strip_len = strip_length() -color fire_color = rich_palette(palette=fire_colors) +color fire_color = rich_palette(colors=fire_colors) animation background = solid(color=0x000088, priority=20) run background diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/demo_shutter_rainbow2.be b/lib/libesp32/berry_animation/anim_examples/compiled/demo_shutter_rainbow2.be index 19f4dba59..1e6d0105a 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/demo_shutter_rainbow2.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/demo_shutter_rainbow2.be @@ -22,10 +22,10 @@ var shutter_size_ = (def (engine) return provider end)(engine) var col1_ = animation.color_cycle(engine) -col1_.palette = animation.PALETTE_RAINBOW +col1_.colors = animation.PALETTE_RAINBOW col1_.cycle_period = 0 var col2_ = animation.color_cycle(engine) -col2_.palette = animation.PALETTE_RAINBOW +col2_.colors = animation.PALETTE_RAINBOW col2_.cycle_period = 0 col2_.next = 1 var shutter_animation_ = animation.beacon_animation(engine) @@ -57,8 +57,8 @@ set duration = 3s set strip_len = strip_length() set shutter_size = sawtooth(min_value = 0, max_value = strip_len, duration = duration) - color col1 = color_cycle(palette=PALETTE_RAINBOW, cycle_period=0) - color col2 = color_cycle(palette=PALETTE_RAINBOW, cycle_period=0) + color col1 = color_cycle(colors=PALETTE_RAINBOW, cycle_period=0) + color col2 = color_cycle(colors=PALETTE_RAINBOW, cycle_period=0) col2.next = 1 animation shutter_animation = beacon_animation( diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/demo_shutter_rainbow_bidir.be b/lib/libesp32/berry_animation/anim_examples/compiled/demo_shutter_rainbow_bidir.be index 2b965afcc..044378f8d 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/demo_shutter_rainbow_bidir.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/demo_shutter_rainbow_bidir.be @@ -29,10 +29,10 @@ class shutter_bidir_animation : animation.engine_proxy return provider end)(engine) var col1_ = animation.color_cycle(engine) - col1_.palette = animation.create_closure_value(engine, def (engine) return self.colors end) + col1_.colors = animation.create_closure_value(engine, def (engine) return self.colors end) col1_.cycle_period = 0 var col2_ = animation.color_cycle(engine) - col2_.palette = animation.create_closure_value(engine, def (engine) return self.colors end) + col2_.colors = animation.create_closure_value(engine, def (engine) return self.colors end) col2_.cycle_period = 0 col2_.next = 1 # shutter moving from left to right @@ -100,8 +100,8 @@ template animation shutter_bidir { set strip_len = strip_length() set shutter_size = sawtooth(min_value = 0, max_value = strip_len, duration = period) - color col1 = color_cycle(palette=colors, cycle_period=0) - color col2 = color_cycle(palette=colors, cycle_period=0) + color col1 = color_cycle(colors=colors, cycle_period=0) + color col2 = color_cycle(colors=colors, cycle_period=0) col2.next = 1 # shutter moving from left to right diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/demo_shutter_rainbow_central.be b/lib/libesp32/berry_animation/anim_examples/compiled/demo_shutter_rainbow_central.be index f7a5cf928..387a4d90a 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/demo_shutter_rainbow_central.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/demo_shutter_rainbow_central.be @@ -30,10 +30,10 @@ class shutter_central_animation : animation.engine_proxy return provider end)(engine) var col1_ = animation.color_cycle(engine) - col1_.palette = animation.create_closure_value(engine, def (engine) return self.colors end) + col1_.colors = animation.create_closure_value(engine, def (engine) return self.colors end) col1_.cycle_period = 0 var col2_ = animation.color_cycle(engine) - col2_.palette = animation.create_closure_value(engine, def (engine) return self.colors end) + col2_.colors = animation.create_closure_value(engine, def (engine) return self.colors end) col2_.cycle_period = 0 col2_.next = 1 # shutter moving in to out @@ -101,8 +101,8 @@ template animation shutter_central { set strip_len2 = (strip_len + 1) / 2 set shutter_size = sawtooth(min_value = 0, max_value = strip_len, duration = period) - color col1 = color_cycle(palette=colors, cycle_period=0) - color col2 = color_cycle(palette=colors, cycle_period=0) + color col1 = color_cycle(colors=colors, cycle_period=0) + color col2 = color_cycle(colors=colors, cycle_period=0) col2.next = 1 # shutter moving in to out diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/demo_shutter_rainbow_leftright.be b/lib/libesp32/berry_animation/anim_examples/compiled/demo_shutter_rainbow_leftright.be index 17ae35615..f0b74f27e 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/demo_shutter_rainbow_leftright.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/demo_shutter_rainbow_leftright.be @@ -29,10 +29,10 @@ class shutter_lr_animation : animation.engine_proxy return provider end)(engine) var col1_ = animation.color_cycle(engine) - col1_.palette = animation.create_closure_value(engine, def (engine) return self.colors end) + col1_.colors = animation.create_closure_value(engine, def (engine) return self.colors end) col1_.cycle_period = 0 var col2_ = animation.color_cycle(engine) - col2_.palette = animation.create_closure_value(engine, def (engine) return self.colors end) + col2_.colors = animation.create_closure_value(engine, def (engine) return self.colors end) col2_.cycle_period = 0 col2_.next = 1 # shutter moving from left to right @@ -83,8 +83,8 @@ template animation shutter_lr { set strip_len = strip_length() set shutter_size = sawtooth(min_value = 0, max_value = strip_len, duration = period) - color col1 = color_cycle(palette=colors, cycle_period=0) - color col2 = color_cycle(palette=colors, cycle_period=0) + color col1 = color_cycle(colors=colors, cycle_period=0) + color col2 = color_cycle(colors=colors, cycle_period=0) col2.next = 1 # shutter moving from left to right diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/disco_strobe.be b/lib/libesp32/berry_animation/anim_examples/compiled/disco_strobe.be index ffed52d21..a5a84e4d0 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/disco_strobe.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/disco_strobe.be @@ -24,7 +24,7 @@ var disco_colors_ = bytes( ) # Fast color cycling base var disco_rich_color_ = animation.rich_palette(engine) -disco_rich_color_.palette = disco_colors_ +disco_rich_color_.colors = disco_colors_ disco_rich_color_.cycle_period = 1000 disco_rich_color_.transition_type = animation.LINEAR disco_rich_color_.brightness = 255 @@ -53,7 +53,7 @@ end)(engine) # Quick white flashes white_flash_.priority = 20 # Add colored sparkles var sparkle_pattern_ = animation.rich_palette(engine) -sparkle_pattern_.palette = disco_colors_ +sparkle_pattern_.colors = disco_colors_ sparkle_pattern_.cycle_period = 500 sparkle_pattern_.transition_type = animation.LINEAR sparkle_pattern_.brightness = 255 @@ -64,7 +64,7 @@ disco_sparkles_.twinkle_speed = 80 # twinkle speed (very quick) disco_sparkles_.priority = 15 # Add moving pulse for extra effect var pulse_pattern_ = animation.rich_palette(engine) -pulse_pattern_.palette = disco_colors_ +pulse_pattern_.colors = disco_colors_ pulse_pattern_.cycle_period = 800 pulse_pattern_.transition_type = animation.LINEAR pulse_pattern_.brightness = 255 @@ -107,7 +107,7 @@ palette disco_colors = [ ] # Fast color cycling base -color disco_rich_color = rich_palette(palette=disco_colors, cycle_period=1s, transition_type=LINEAR, brightness=255) +color disco_rich_color = rich_palette(colors=disco_colors, cycle_period=1s, transition_type=LINEAR, brightness=255) animation disco_base = solid(color=disco_rich_color) # Add strobe effect @@ -119,7 +119,7 @@ white_flash.opacity = square(min_value=0, max_value=255, duration=50ms, duty_cyc white_flash.priority = 20 # Add colored sparkles -color sparkle_pattern = rich_palette(palette=disco_colors, cycle_period=500ms, transition_type=LINEAR, brightness=255) +color sparkle_pattern = rich_palette(colors=disco_colors, cycle_period=500ms, transition_type=LINEAR, brightness=255) animation disco_sparkles = twinkle_animation( color=sparkle_pattern # color source density=12 # density (many sparkles) @@ -128,7 +128,7 @@ animation disco_sparkles = twinkle_animation( disco_sparkles.priority = 15 # Add moving pulse for extra effect -color pulse_pattern = rich_palette(palette=disco_colors, cycle_period=800ms, transition_type=LINEAR, brightness=255) +color pulse_pattern = rich_palette(colors=disco_colors, cycle_period=800ms, transition_type=LINEAR, brightness=255) animation disco_pulse = beacon_animation( color=pulse_pattern # color source pos=4 # initial position diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/fire_flicker.be b/lib/libesp32/berry_animation/anim_examples/compiled/fire_flicker.be index c11f095fa..5360c79d9 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/fire_flicker.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/fire_flicker.be @@ -22,7 +22,7 @@ var fire_colors_ = bytes( ) # Create base fire animation with palette var fire_base_color_ = animation.rich_palette(engine) -fire_base_color_.palette = fire_colors_ +fire_base_color_.colors = fire_colors_ fire_base_color_.cycle_period = 3000 fire_base_color_.transition_type = animation.LINEAR fire_base_color_.brightness = 255 @@ -38,7 +38,7 @@ fire_base_.opacity = (def (engine) end)(engine) # Add subtle position variation for more realism var flicker_pattern_ = animation.rich_palette(engine) -flicker_pattern_.palette = fire_colors_ +flicker_pattern_.colors = fire_colors_ flicker_pattern_.cycle_period = 2000 flicker_pattern_.transition_type = animation.LINEAR flicker_pattern_.brightness = 255 @@ -69,14 +69,14 @@ palette fire_colors = [ ] # Create base fire animation with palette -color fire_base_color = rich_palette(palette=fire_colors, cycle_period=3s, transition_type=LINEAR, brightness=255) +color fire_base_color = rich_palette(colors=fire_colors, cycle_period=3s, transition_type=LINEAR, brightness=255) animation fire_base = solid(color=fire_base_color) # Add flickering effect with random intensity changes fire_base.opacity = smooth(min_value=180, max_value=255, duration=800ms) # Add subtle position variation for more realism -color flicker_pattern = rich_palette(palette=fire_colors, cycle_period=2s, transition_type=LINEAR, brightness=255) +color flicker_pattern = rich_palette(colors=fire_colors, cycle_period=2s, transition_type=LINEAR, brightness=255) animation fire_flicker = twinkle_animation( color=flicker_pattern # color source density=12 # density (number of flickers) diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/lava_lamp.be b/lib/libesp32/berry_animation/anim_examples/compiled/lava_lamp.be index 1adbab15e..4e5005930 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/lava_lamp.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/lava_lamp.be @@ -22,13 +22,13 @@ var lava_colors_ = bytes( ) # Base lava animation - very slow color changes var lava_base_ = animation.rich_palette_animation(engine) -lava_base_.palette = lava_colors_ +lava_base_.colors = lava_colors_ lava_base_.cycle_period = 15000 lava_base_.transition_type = animation.SINE lava_base_.brightness = 180 # Add slow-moving lava blobs var blob1_pattern_ = animation.rich_palette(engine) -blob1_pattern_.palette = lava_colors_ +blob1_pattern_.colors = lava_colors_ blob1_pattern_.cycle_period = 12000 blob1_pattern_.transition_type = animation.SINE blob1_pattern_.brightness = 255 @@ -46,7 +46,7 @@ lava_blob1_.pos = (def (engine) return provider end)(engine) # Very slow movement var blob2_pattern_ = animation.rich_palette(engine) -blob2_pattern_.palette = lava_colors_ +blob2_pattern_.colors = lava_colors_ blob2_pattern_.cycle_period = 10000 blob2_pattern_.transition_type = animation.SINE blob2_pattern_.brightness = 220 @@ -64,7 +64,7 @@ lava_blob2_.pos = (def (engine) return provider end)(engine) # Opposite direction, slower var blob3_pattern_ = animation.rich_palette(engine) -blob3_pattern_.palette = lava_colors_ +blob3_pattern_.colors = lava_colors_ blob3_pattern_.cycle_period = 8000 blob3_pattern_.transition_type = animation.SINE blob3_pattern_.brightness = 200 @@ -83,7 +83,7 @@ lava_blob3_.pos = (def (engine) end)(engine) # Small movement range # Add subtle heat shimmer effect var shimmer_pattern_ = animation.rich_palette(engine) -shimmer_pattern_.palette = lava_colors_ +shimmer_pattern_.colors = lava_colors_ shimmer_pattern_.cycle_period = 6000 shimmer_pattern_.transition_type = animation.SINE shimmer_pattern_.brightness = 255 @@ -117,10 +117,10 @@ palette lava_colors = [ ] # Base lava animation - very slow color changes -animation lava_base = rich_palette_animation(palette=lava_colors, cycle_period=15s, transition_type=SINE, brightness=180) +animation lava_base = rich_palette_animation(colors=lava_colors, cycle_period=15s, transition_type=SINE, brightness=180) # Add slow-moving lava blobs -color blob1_pattern = rich_palette(palette=lava_colors, cycle_period=12s, transition_type=SINE, brightness=255) +color blob1_pattern = rich_palette(colors=lava_colors, cycle_period=12s, transition_type=SINE, brightness=255) animation lava_blob1 = beacon_animation( color=blob1_pattern # color source pos=9 # initial position @@ -130,7 +130,7 @@ animation lava_blob1 = beacon_animation( lava_blob1.priority = 10 lava_blob1.pos = smooth(min_value=9, max_value=51, duration=20s) # Very slow movement -color blob2_pattern = rich_palette(palette=lava_colors, cycle_period=10s, transition_type=SINE, brightness=220) +color blob2_pattern = rich_palette(colors=lava_colors, cycle_period=10s, transition_type=SINE, brightness=220) animation lava_blob2 = beacon_animation( color=blob2_pattern # color source pos=46 # initial position @@ -140,7 +140,7 @@ animation lava_blob2 = beacon_animation( lava_blob2.priority = 8 lava_blob2.pos = smooth(min_value=46, max_value=14, duration=25s) # Opposite direction, slower -color blob3_pattern = rich_palette(palette=lava_colors, cycle_period=8s, transition_type=SINE, brightness=200) +color blob3_pattern = rich_palette(colors=lava_colors, cycle_period=8s, transition_type=SINE, brightness=200) animation lava_blob3 = beacon_animation( color=blob3_pattern # color source pos=25 # initial position @@ -151,7 +151,7 @@ lava_blob3.priority = 6 lava_blob3.pos = smooth(min_value=25, max_value=35, duration=18s) # Small movement range # Add subtle heat shimmer effect -color shimmer_pattern = rich_palette(palette=lava_colors, cycle_period=6s, transition_type=SINE, brightness=255) +color shimmer_pattern = rich_palette(colors=lava_colors, cycle_period=6s, transition_type=SINE, brightness=255) animation heat_shimmer = twinkle_animation( color=shimmer_pattern # color source density=6 # density (shimmer points) diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/lightning_storm.be b/lib/libesp32/berry_animation/anim_examples/compiled/lightning_storm.be index a7a0de09b..e88cdf49e 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/lightning_storm.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/lightning_storm.be @@ -19,7 +19,7 @@ var storm_colors_ = bytes( "FF220033" # Slightly lighter purple ) var storm_bg_ = animation.rich_palette_animation(engine) -storm_bg_.palette = storm_colors_ +storm_bg_.colors = storm_colors_ storm_bg_.cycle_period = 12000 storm_bg_.transition_type = animation.SINE storm_bg_.brightness = 100 @@ -92,7 +92,7 @@ palette storm_colors = [ (255, 0x220033) # Slightly lighter purple ] -animation storm_bg = rich_palette_animation(palette=storm_colors, cycle_period=12s, transition_type=SINE, brightness=100) +animation storm_bg = rich_palette_animation(colors=storm_colors, cycle_period=12s, transition_type=SINE, brightness=100) # Random lightning flashes - full strip animation lightning_main = solid(color=0xFFFFFF) # Bright white diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/matrix_rain.be b/lib/libesp32/berry_animation/anim_examples/compiled/matrix_rain.be index 503f78b33..02b712484 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/matrix_rain.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/matrix_rain.be @@ -27,7 +27,7 @@ var matrix_greens_ = bytes( ) # Create multiple cascading streams var stream1_pattern_ = animation.rich_palette(engine) -stream1_pattern_.palette = matrix_greens_ +stream1_pattern_.colors = matrix_greens_ stream1_pattern_.cycle_period = 2000 stream1_pattern_.transition_type = animation.LINEAR stream1_pattern_.brightness = 255 @@ -37,7 +37,7 @@ stream1_.tail_length = 15 # long tail stream1_.speed = 1500 # speed stream1_.priority = 10 var stream2_pattern_ = animation.rich_palette(engine) -stream2_pattern_.palette = matrix_greens_ +stream2_pattern_.colors = matrix_greens_ stream2_pattern_.cycle_period = 1800 stream2_pattern_.transition_type = animation.LINEAR stream2_pattern_.brightness = 200 @@ -47,7 +47,7 @@ stream2_.tail_length = 12 # medium tail stream2_.speed = 2200 # different speed stream2_.priority = 8 var stream3_pattern_ = animation.rich_palette(engine) -stream3_pattern_.palette = matrix_greens_ +stream3_pattern_.colors = matrix_greens_ stream3_pattern_.cycle_period = 2500 stream3_pattern_.transition_type = animation.LINEAR stream3_pattern_.brightness = 180 @@ -91,7 +91,7 @@ palette matrix_greens = [ ] # Create multiple cascading streams -color stream1_pattern = rich_palette(palette=matrix_greens, cycle_period=2s, transition_type=LINEAR, brightness=255) +color stream1_pattern = rich_palette(colors=matrix_greens, cycle_period=2s, transition_type=LINEAR, brightness=255) animation stream1 = comet_animation( color=stream1_pattern # color source tail_length=15 # long tail @@ -100,7 +100,7 @@ animation stream1 = comet_animation( ) -color stream2_pattern = rich_palette(palette=matrix_greens, cycle_period=1.8s, transition_type=LINEAR, brightness=200) +color stream2_pattern = rich_palette(colors=matrix_greens, cycle_period=1.8s, transition_type=LINEAR, brightness=200) animation stream2 = comet_animation( color=stream2_pattern # color source tail_length=12 # medium tail @@ -108,7 +108,7 @@ animation stream2 = comet_animation( priority = 8 ) -color stream3_pattern = rich_palette(palette=matrix_greens, cycle_period=2.5s, transition_type=LINEAR, brightness=180) +color stream3_pattern = rich_palette(colors=matrix_greens, cycle_period=2.5s, transition_type=LINEAR, brightness=180) animation stream3 = comet_animation( color=stream3_pattern # color source tail_length=10 # shorter tail diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/neon_glow.be b/lib/libesp32/berry_animation/anim_examples/compiled/neon_glow.be index 0db073b82..27cdd1ac1 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/neon_glow.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/neon_glow.be @@ -21,7 +21,7 @@ var neon_colors_ = bytes( ) # Main neon glow with color cycling var neon_main_ = animation.rich_palette_animation(engine) -neon_main_.palette = neon_colors_ +neon_main_.colors = neon_colors_ neon_main_.cycle_period = 4000 neon_main_.transition_type = animation.LINEAR neon_main_.brightness = 255 @@ -48,7 +48,7 @@ end)(engine) # Quick bright surges neon_surge_.priority = 20 # Add neon tube segments with gaps var segment_pattern_ = animation.rich_palette(engine) -segment_pattern_.palette = neon_colors_ +segment_pattern_.colors = neon_colors_ segment_pattern_.cycle_period = 4000 segment_pattern_.transition_type = animation.LINEAR segment_pattern_.brightness = 255 @@ -101,7 +101,7 @@ palette neon_colors = [ ] # Main neon glow with color cycling -animation neon_main = rich_palette_animation(palette=neon_colors, cycle_period=4s, transition_type=LINEAR, brightness=255) +animation neon_main = rich_palette_animation(colors=neon_colors, cycle_period=4s, transition_type=LINEAR, brightness=255) # Add electrical flickering neon_main.opacity = smooth(min_value=220, max_value=255, duration=200ms) @@ -112,7 +112,7 @@ neon_surge.opacity = square(min_value=0, max_value=255, duration=50ms, duty_cycl neon_surge.priority = 20 # Add neon tube segments with gaps -color segment_pattern = rich_palette(palette=neon_colors, cycle_period=4s, transition_type=LINEAR, brightness=255) +color segment_pattern = rich_palette(colors=neon_colors, cycle_period=4s, transition_type=LINEAR, brightness=255) animation segment1 = beacon_animation( color=segment_pattern # color source pos=6 # position diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/ocean_waves.be b/lib/libesp32/berry_animation/anim_examples/compiled/ocean_waves.be index 397305733..206426e5d 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/ocean_waves.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/ocean_waves.be @@ -22,13 +22,13 @@ var ocean_colors_ = bytes( ) # Base ocean animation with slow color cycling var ocean_base_ = animation.rich_palette_animation(engine) -ocean_base_.palette = ocean_colors_ +ocean_base_.colors = ocean_colors_ ocean_base_.cycle_period = 8000 ocean_base_.transition_type = animation.SINE ocean_base_.brightness = 200 # Add wave motion with moving pulses var wave1_pattern_ = animation.rich_palette(engine) -wave1_pattern_.palette = ocean_colors_ +wave1_pattern_.colors = ocean_colors_ wave1_pattern_.cycle_period = 6000 wave1_pattern_.transition_type = animation.SINE wave1_pattern_.brightness = 255 @@ -46,7 +46,7 @@ wave1_.pos = (def (engine) return provider end)(engine) # 60-12 = 48 var wave2_pattern_ = animation.rich_palette(engine) -wave2_pattern_.palette = ocean_colors_ +wave2_pattern_.colors = ocean_colors_ wave2_pattern_.cycle_period = 4000 wave2_pattern_.transition_type = animation.SINE wave2_pattern_.brightness = 180 @@ -93,10 +93,10 @@ palette ocean_colors = [ ] # Base ocean animation with slow color cycling -animation ocean_base = rich_palette_animation(palette=ocean_colors, cycle_period=8s, transition_type=SINE, brightness=200) +animation ocean_base = rich_palette_animation(colors=ocean_colors, cycle_period=8s, transition_type=SINE, brightness=200) # Add wave motion with moving pulses -color wave1_pattern = rich_palette(palette=ocean_colors, cycle_period=6s, transition_type=SINE, brightness=255) +color wave1_pattern = rich_palette(colors=ocean_colors, cycle_period=6s, transition_type=SINE, brightness=255) animation wave1 = beacon_animation( color=wave1_pattern # color source pos=0 # initial position @@ -106,7 +106,7 @@ animation wave1 = beacon_animation( wave1.priority = 10 wave1.pos = sawtooth(min_value=0, max_value=48, duration=5s) # 60-12 = 48 -color wave2_pattern = rich_palette(palette=ocean_colors, cycle_period=4s, transition_type=SINE, brightness=180) +color wave2_pattern = rich_palette(colors=ocean_colors, cycle_period=4s, transition_type=SINE, brightness=180) animation wave2 = beacon_animation( color=wave2_pattern # color source pos=52 # initial position diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/palette_demo.be b/lib/libesp32/berry_animation/anim_examples/compiled/palette_demo.be index 2cb8d7382..e91c8f0d3 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/palette_demo.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/palette_demo.be @@ -24,10 +24,10 @@ var ocean_colors_ = bytes( ) # Create animations using the palettes var fire_anim_ = animation.rich_palette_animation(engine) -fire_anim_.palette = fire_colors_ +fire_anim_.colors = fire_colors_ fire_anim_.cycle_period = 5000 var ocean_anim_ = animation.rich_palette_animation(engine) -ocean_anim_.palette = ocean_colors_ +ocean_anim_.colors = ocean_colors_ ocean_anim_.cycle_period = 8000 # Sequence to show both palettes var palette_demo_ = animation.sequence_manager(engine) @@ -62,9 +62,9 @@ palette ocean_colors = [ ] # Create animations using the palettes -animation fire_anim = rich_palette_animation(palette=fire_colors, cycle_period=5s) +animation fire_anim = rich_palette_animation(colors=fire_colors, cycle_period=5s) -animation ocean_anim = rich_palette_animation(palette=ocean_colors, cycle_period=8s) +animation ocean_anim = rich_palette_animation(colors=ocean_colors, cycle_period=8s) # Sequence to show both palettes sequence palette_demo { diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/palette_showcase.be b/lib/libesp32/berry_animation/anim_examples/compiled/palette_showcase.be index 5c1c862e6..4dace9ce6 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/palette_showcase.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/palette_showcase.be @@ -52,22 +52,22 @@ var sunset_sky_ = bytes( var fire_effect_ = animation.solid(engine) fire_effect_.color = (def (engine) var provider = animation.rich_palette(engine) - provider.palette = fire_gradient_ + provider.colors = fire_gradient_ provider.cycle_period = 3000 return provider end)(engine) var ocean_waves_ = animation.rich_palette_animation(engine) -ocean_waves_.palette = ocean_depths_ +ocean_waves_.colors = ocean_depths_ ocean_waves_.cycle_period = 8000 ocean_waves_.transition_type = animation.SINE ocean_waves_.brightness = 200 var aurora_lights_ = animation.rich_palette_animation(engine) -aurora_lights_.palette = aurora_borealis_ +aurora_lights_.colors = aurora_borealis_ aurora_lights_.cycle_period = 12000 aurora_lights_.transition_type = animation.SINE aurora_lights_.brightness = 180 var sunset_glow_ = animation.rich_palette_animation(engine) -sunset_glow_.palette = sunset_sky_ +sunset_glow_.colors = sunset_sky_ sunset_glow_.cycle_period = 6000 sunset_glow_.transition_type = animation.SINE sunset_glow_.brightness = 220 @@ -143,13 +143,13 @@ palette sunset_sky = [ ] # Create animations using each palette -animation fire_effect = solid(color=rich_palette(palette=fire_gradient, cycle_period=3s)) +animation fire_effect = solid(color=rich_palette(colors=fire_gradient, cycle_period=3s)) -animation ocean_waves = rich_palette_animation(palette=ocean_depths, cycle_period=8s, transition_type=SINE, brightness=200) +animation ocean_waves = rich_palette_animation(colors=ocean_depths, cycle_period=8s, transition_type=SINE, brightness=200) -animation aurora_lights = rich_palette_animation(palette=aurora_borealis, cycle_period=12s, transition_type=SINE, brightness=180) +animation aurora_lights = rich_palette_animation(colors=aurora_borealis, cycle_period=12s, transition_type=SINE, brightness=180) -animation sunset_glow = rich_palette_animation(palette=sunset_sky, cycle_period=6s, transition_type=SINE, brightness=220) +animation sunset_glow = rich_palette_animation(colors=sunset_sky, cycle_period=6s, transition_type=SINE, brightness=220) # Sequence to showcase all palettes sequence palette_showcase { diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/plasma_wave.be b/lib/libesp32/berry_animation/anim_examples/compiled/plasma_wave.be index 91388261d..19372d7f8 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/plasma_wave.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/plasma_wave.be @@ -23,13 +23,13 @@ var plasma_colors_ = bytes( ) # Base plasma animation with medium speed var plasma_base_ = animation.rich_palette_animation(engine) -plasma_base_.palette = plasma_colors_ +plasma_base_.colors = plasma_colors_ plasma_base_.cycle_period = 6000 plasma_base_.transition_type = animation.SINE plasma_base_.brightness = 200 # Add multiple wave layers for complexity var wave1_pattern_ = animation.rich_palette(engine) -wave1_pattern_.palette = plasma_colors_ +wave1_pattern_.colors = plasma_colors_ wave1_pattern_.cycle_period = 4000 wave1_pattern_.transition_type = animation.SINE wave1_pattern_.brightness = 255 @@ -47,7 +47,7 @@ plasma_wave1_.pos = (def (engine) return provider end)(engine) var wave2_pattern_ = animation.rich_palette(engine) -wave2_pattern_.palette = plasma_colors_ +wave2_pattern_.colors = plasma_colors_ wave2_pattern_.cycle_period = 5000 wave2_pattern_.transition_type = animation.SINE wave2_pattern_.brightness = 180 @@ -65,7 +65,7 @@ plasma_wave2_.pos = (def (engine) return provider end)(engine) # Opposite direction var wave3_pattern_ = animation.rich_palette(engine) -wave3_pattern_.palette = plasma_colors_ +wave3_pattern_.colors = plasma_colors_ wave3_pattern_.cycle_period = 3000 wave3_pattern_.transition_type = animation.SINE wave3_pattern_.brightness = 220 @@ -115,10 +115,10 @@ palette plasma_colors = [ ] # Base plasma animation with medium speed -animation plasma_base = rich_palette_animation(palette=plasma_colors, cycle_period=6s, transition_type=SINE, brightness=200) +animation plasma_base = rich_palette_animation(colors=plasma_colors, cycle_period=6s, transition_type=SINE, brightness=200) # Add multiple wave layers for complexity -color wave1_pattern = rich_palette(palette=plasma_colors, cycle_period=4s, transition_type=SINE, brightness=255) +color wave1_pattern = rich_palette(colors=plasma_colors, cycle_period=4s, transition_type=SINE, brightness=255) animation plasma_wave1 = beacon_animation( color=wave1_pattern # color source pos=0 # initial position @@ -128,7 +128,7 @@ animation plasma_wave1 = beacon_animation( plasma_wave1.priority = 10 plasma_wave1.pos = smooth(min_value=0, max_value=40, duration=8s) -color wave2_pattern = rich_palette(palette=plasma_colors, cycle_period=5s, transition_type=SINE, brightness=180) +color wave2_pattern = rich_palette(colors=plasma_colors, cycle_period=5s, transition_type=SINE, brightness=180) animation plasma_wave2 = beacon_animation( color=wave2_pattern # color source pos=45 # initial position @@ -138,7 +138,7 @@ animation plasma_wave2 = beacon_animation( plasma_wave2.priority = 8 plasma_wave2.pos = smooth(min_value=45, max_value=15, duration=10s) # Opposite direction -color wave3_pattern = rich_palette(palette=plasma_colors, cycle_period=3s, transition_type=SINE, brightness=220) +color wave3_pattern = rich_palette(colors=plasma_colors, cycle_period=3s, transition_type=SINE, brightness=220) animation plasma_wave3 = beacon_animation( color=wave3_pattern # color source pos=20 # initial position diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/rainbow_cycle.be b/lib/libesp32/berry_animation/anim_examples/compiled/rainbow_cycle.be index 5e10f8af8..c7568c5ef 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/rainbow_cycle.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/rainbow_cycle.be @@ -15,7 +15,7 @@ var engine = animation.init_strip() var rainbow_palette_ = bytes("FFFF0000" "FFFF8000" "FFFFFF00" "FF00FF00" "FF0000FF" "FF8000FF" "FFFF00FF") # rainbow colors # Create smooth rainbow cycle animation var rainbow_cycle_ = animation.color_cycle(engine) -rainbow_cycle_.palette = rainbow_palette_ +rainbow_cycle_.colors = rainbow_palette_ rainbow_cycle_.cycle_period = 5000 # cycle period var rainbow_animation_ = animation.solid(engine) rainbow_animation_.color = rainbow_cycle_ @@ -34,7 +34,7 @@ palette rainbow_palette = [0xFF0000, 0xFF8000, 0xFFFF00, 0x00FF00, 0x0000FF, 0x8 # Create smooth rainbow cycle animation color rainbow_cycle = color_cycle( - palette=rainbow_palette + colors=rainbow_palette cycle_period=5s # cycle period ) animation rainbow_animation = solid(color=rainbow_cycle) diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/sequence_assignments_demo.be b/lib/libesp32/berry_animation/anim_examples/compiled/sequence_assignments_demo.be index 280d27b27..a35faf3db 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/sequence_assignments_demo.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/sequence_assignments_demo.be @@ -32,7 +32,7 @@ var brightness_low_ = 64 # Create color palette and cycling color var eye_palette_ = bytes("FFFF0000" "FFFFFF00" "FF008000" "FFEE82EE") var eye_color_ = animation.color_cycle(engine) -eye_color_.palette = eye_palette_ +eye_color_.colors = eye_palette_ eye_color_.cycle_period = 0 # Create animations var red_eye_ = animation.beacon_animation(engine) @@ -126,7 +126,7 @@ set brightness_low = 64 # Create color palette and cycling color palette eye_palette = [red, yellow, green, violet] -color eye_color = color_cycle(palette=eye_palette, cycle_period=0) +color eye_color = color_cycle(colors=eye_palette, cycle_period=0) # Create animations animation red_eye = beacon_animation( diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/simple_palette.be b/lib/libesp32/berry_animation/anim_examples/compiled/simple_palette.be index 89d73e103..f87d1693b 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/simple_palette.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/simple_palette.be @@ -16,7 +16,7 @@ var engine = animation.init_strip() var rainbow_ = bytes("00FF0000" "40FFA500" "80FFFF00" "C0008000" "FF0000FF") # Create an animation using the palette var rainbow_cycle_ = animation.rich_palette_animation(engine) -rainbow_cycle_.palette = rainbow_ +rainbow_cycle_.colors = rainbow_ rainbow_cycle_.cycle_period = 3000 # Simple sequence var demo_ = animation.sequence_manager(engine) @@ -41,7 +41,7 @@ palette rainbow = [ ] # Create an animation using the palette -animation rainbow_cycle = rich_palette_animation(palette=rainbow, cycle_period=3s) +animation rainbow_cycle = rich_palette_animation(colors=rainbow, cycle_period=3s) # Simple sequence sequence demo { diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/sunrise_sunset.be b/lib/libesp32/berry_animation/anim_examples/compiled/sunrise_sunset.be index 99831feb5..c311d0f6b 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/sunrise_sunset.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/sunrise_sunset.be @@ -26,7 +26,7 @@ var daylight_colors_ = bytes( ) # Main daylight cycle - very slow transition var daylight_cycle_ = animation.rich_palette_animation(engine) -daylight_cycle_.palette = daylight_colors_ +daylight_cycle_.colors = daylight_colors_ daylight_cycle_.cycle_period = 60000 # Add sun position effect - bright spot that moves var sun_position_ = animation.beacon_animation(engine) @@ -111,7 +111,7 @@ palette daylight_colors = [ ] # Main daylight cycle - very slow transition -animation daylight_cycle = rich_palette_animation(palette=daylight_colors, cycle_period=60s) +animation daylight_cycle = rich_palette_animation(colors=daylight_colors, cycle_period=60s) # Add sun position effect - bright spot that moves animation sun_position = beacon_animation( diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/swipe_rainbow.be b/lib/libesp32/berry_animation/anim_examples/compiled/swipe_rainbow.be index 5297b8e8d..b9b9f4f63 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/swipe_rainbow.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/swipe_rainbow.be @@ -13,7 +13,7 @@ var engine = animation.init_strip() var strip_len_ = animation.strip_length(engine) var palette_olivary_ = bytes("FFFF0000" "FFFFA500" "FFFFFF00" "FF008000" "FF0000FF" "FF4B0082" "FFEE82EE" "FFFFFFFF") var olivary_ = animation.color_cycle(engine) -olivary_.palette = palette_olivary_ +olivary_.colors = palette_olivary_ olivary_.cycle_period = 0 var swipe_animation_ = animation.solid(engine) swipe_animation_.color = olivary_ @@ -40,7 +40,7 @@ palette palette_olivary = [ white ] -color olivary = color_cycle(palette=palette_olivary, cycle_period=0) +color olivary = color_cycle(colors=palette_olivary, cycle_period=0) animation swipe_animation = solid( color = olivary diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/test_complex_template.be b/lib/libesp32/berry_animation/anim_examples/compiled/test_complex_template.be index 35d000ace..267f8fe81 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/test_complex_template.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/test_complex_template.be @@ -21,7 +21,7 @@ class rainbow_pulse_animation : animation.engine_proxy var engine = self # using 'self' as a proxy to engine object (instead of 'self.engine') var cycle_color_ = animation.color_cycle(engine) - cycle_color_.palette = animation.create_closure_value(engine, def (engine) return self.pal1 end) + cycle_color_.colors = animation.create_closure_value(engine, def (engine) return self.pal1 end) cycle_color_.cycle_period = animation.create_closure_value(engine, def (engine) return self.period end) # Create pulsing animation var pulse_ = animation.pulsating_animation(engine) @@ -68,7 +68,7 @@ template animation rainbow_pulse { param back_color type color # Create color cycle using first palette - color cycle_color = color_cycle(palette=pal1, cycle_period=period) + color cycle_color = color_cycle(colors=pal1, cycle_period=period) # Create pulsing animation animation pulse = pulsating_animation( diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/test_shutter_rainbow_bidir.be b/lib/libesp32/berry_animation/anim_examples/compiled/test_shutter_rainbow_bidir.be index 45bc255b8..57e3ec408 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/test_shutter_rainbow_bidir.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/test_shutter_rainbow_bidir.be @@ -29,10 +29,10 @@ class shutter_bidir_animation : animation.engine_proxy return provider end)(engine) var col1_ = animation.color_cycle(engine) - col1_.palette = animation.create_closure_value(engine, def (engine) return self.colors end) + col1_.colors = animation.create_closure_value(engine, def (engine) return self.colors end) col1_.cycle_period = 0 var col2_ = animation.color_cycle(engine) - col2_.palette = animation.create_closure_value(engine, def (engine) return self.colors end) + col2_.colors = animation.create_closure_value(engine, def (engine) return self.colors end) col2_.cycle_period = 0 col2_.next = 1 # shutter moving from left to right @@ -101,8 +101,8 @@ template animation shutter_bidir { set strip_len = strip_length() set shutter_size = sawtooth(min_value = 0, max_value = strip_len + 0, duration = period) - color col1 = color_cycle(palette=colors, cycle_period=0) - color col2 = color_cycle(palette=colors, cycle_period=0) + color col1 = color_cycle(colors=colors, cycle_period=0) + color col2 = color_cycle(colors=colors, cycle_period=0) col2.next = 1 # shutter moving from left to right diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/test_shutter_rainbow_central.be b/lib/libesp32/berry_animation/anim_examples/compiled/test_shutter_rainbow_central.be index 572bbc963..ad9f6f93c 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/test_shutter_rainbow_central.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/test_shutter_rainbow_central.be @@ -29,10 +29,10 @@ class shutter_central_animation : animation.engine_proxy return provider end)(engine) var col1_ = animation.color_cycle(engine) - col1_.palette = animation.create_closure_value(engine, def (engine) return self.colors end) + col1_.colors = animation.create_closure_value(engine, def (engine) return self.colors end) col1_.cycle_period = 0 var col2_ = animation.color_cycle(engine) - col2_.palette = animation.create_closure_value(engine, def (engine) return self.colors end) + col2_.colors = animation.create_closure_value(engine, def (engine) return self.colors end) col2_.cycle_period = 0 col2_.next = 1 # shutter moving from left to right @@ -83,8 +83,8 @@ template animation shutter_central { set strip_len = strip_length() set shutter_size = sawtooth(min_value = 0, max_value = strip_len, duration = period) - color col1 = color_cycle(palette=colors, cycle_period=0) - color col2 = color_cycle(palette=colors, cycle_period=0) + color col1 = color_cycle(colors=colors, cycle_period=0) + color col2 = color_cycle(colors=colors, cycle_period=0) col2.next = 1 # shutter moving from left to right diff --git a/lib/libesp32/berry_animation/anim_examples/compiled/test_template_animation.be b/lib/libesp32/berry_animation/anim_examples/compiled/test_template_animation.be index 7a679f5f5..e8701016a 100644 --- a/lib/libesp32/berry_animation/anim_examples/compiled/test_template_animation.be +++ b/lib/libesp32/berry_animation/anim_examples/compiled/test_template_animation.be @@ -29,10 +29,10 @@ class shutter_central_animation : animation.engine_proxy return provider end)(engine) var col1_ = animation.color_cycle(engine) - col1_.palette = animation.create_closure_value(engine, def (engine) return self.colors end) + col1_.colors = animation.create_closure_value(engine, def (engine) return self.colors end) col1_.cycle_period = 0 var col2_ = animation.color_cycle(engine) - col2_.palette = animation.create_closure_value(engine, def (engine) return self.colors end) + col2_.colors = animation.create_closure_value(engine, def (engine) return self.colors end) col2_.cycle_period = 0 col2_.next = 1 # shutter moving in to out @@ -91,8 +91,8 @@ template animation shutter_central { set strip_len2 = (strip_len + 1) / 2 set shutter_size = sawtooth(min_value = 0, max_value = strip_len, duration = period) - color col1 = color_cycle(palette=colors, cycle_period=0) - color col2 = color_cycle(palette=colors, cycle_period=0) + color col1 = color_cycle(colors=colors, cycle_period=0) + color col2 = color_cycle(colors=colors, cycle_period=0) col2.next = 1 # shutter moving in to out diff --git a/lib/libesp32/berry_animation/anim_examples/cylon_rainbow.anim b/lib/libesp32/berry_animation/anim_examples/cylon_rainbow.anim index 99ab95f77..9bcba624e 100644 --- a/lib/libesp32/berry_animation/anim_examples/cylon_rainbow.anim +++ b/lib/libesp32/berry_animation/anim_examples/cylon_rainbow.anim @@ -7,7 +7,7 @@ set eye_duration = 5s # duration for a cylon eye cycle palette eye_palette = [ red, yellow, green, violet ] -color eye_color = color_cycle(palette=eye_palette, cycle_period=0) +color eye_color = color_cycle(colors=eye_palette, cycle_period=0) set cosine_val = cosine_osc(min_value = 0, max_value = strip_len - 2, duration = eye_duration) set triangle_val = triangle(min_value = 0, max_value = strip_len - 2, duration = eye_duration) diff --git a/lib/libesp32/berry_animation/anim_examples/demo_pattern_fire_opacity.anim b/lib/libesp32/berry_animation/anim_examples/demo_pattern_fire_opacity.anim index 3df06cc8e..ab2f92adc 100644 --- a/lib/libesp32/berry_animation/anim_examples/demo_pattern_fire_opacity.anim +++ b/lib/libesp32/berry_animation/anim_examples/demo_pattern_fire_opacity.anim @@ -9,7 +9,7 @@ palette fire_colors = [ ] set strip_len = strip_length() -color fire_color = rich_palette(palette=fire_colors) +color fire_color = rich_palette(colors=fire_colors) animation background = solid(color=0x000088, priority=20) run background diff --git a/lib/libesp32/berry_animation/anim_examples/demo_shutter_rainbow2.anim b/lib/libesp32/berry_animation/anim_examples/demo_shutter_rainbow2.anim index 808adecfb..6416cb83f 100644 --- a/lib/libesp32/berry_animation/anim_examples/demo_shutter_rainbow2.anim +++ b/lib/libesp32/berry_animation/anim_examples/demo_shutter_rainbow2.anim @@ -7,8 +7,8 @@ set duration = 3s set strip_len = strip_length() set shutter_size = sawtooth(min_value = 0, max_value = strip_len, duration = duration) - color col1 = color_cycle(palette=PALETTE_RAINBOW, cycle_period=0) - color col2 = color_cycle(palette=PALETTE_RAINBOW, cycle_period=0) + color col1 = color_cycle(colors=PALETTE_RAINBOW, cycle_period=0) + color col2 = color_cycle(colors=PALETTE_RAINBOW, cycle_period=0) col2.next = 1 animation shutter_animation = beacon_animation( diff --git a/lib/libesp32/berry_animation/anim_examples/demo_shutter_rainbow_bidir.anim b/lib/libesp32/berry_animation/anim_examples/demo_shutter_rainbow_bidir.anim index 0c6b6f495..7ff471451 100644 --- a/lib/libesp32/berry_animation/anim_examples/demo_shutter_rainbow_bidir.anim +++ b/lib/libesp32/berry_animation/anim_examples/demo_shutter_rainbow_bidir.anim @@ -9,8 +9,8 @@ template animation shutter_bidir { set strip_len = strip_length() set shutter_size = sawtooth(min_value = 0, max_value = strip_len, duration = period) - color col1 = color_cycle(palette=colors, cycle_period=0) - color col2 = color_cycle(palette=colors, cycle_period=0) + color col1 = color_cycle(colors=colors, cycle_period=0) + color col2 = color_cycle(colors=colors, cycle_period=0) col2.next = 1 # shutter moving from left to right diff --git a/lib/libesp32/berry_animation/anim_examples/demo_shutter_rainbow_central.anim b/lib/libesp32/berry_animation/anim_examples/demo_shutter_rainbow_central.anim index 006040250..667d0a191 100644 --- a/lib/libesp32/berry_animation/anim_examples/demo_shutter_rainbow_central.anim +++ b/lib/libesp32/berry_animation/anim_examples/demo_shutter_rainbow_central.anim @@ -10,8 +10,8 @@ template animation shutter_central { set strip_len2 = (strip_len + 1) / 2 set shutter_size = sawtooth(min_value = 0, max_value = strip_len, duration = period) - color col1 = color_cycle(palette=colors, cycle_period=0) - color col2 = color_cycle(palette=colors, cycle_period=0) + color col1 = color_cycle(colors=colors, cycle_period=0) + color col2 = color_cycle(colors=colors, cycle_period=0) col2.next = 1 # shutter moving in to out diff --git a/lib/libesp32/berry_animation/anim_examples/demo_shutter_rainbow_leftright.anim b/lib/libesp32/berry_animation/anim_examples/demo_shutter_rainbow_leftright.anim index bcd6e1428..2f9f196c1 100644 --- a/lib/libesp32/berry_animation/anim_examples/demo_shutter_rainbow_leftright.anim +++ b/lib/libesp32/berry_animation/anim_examples/demo_shutter_rainbow_leftright.anim @@ -9,8 +9,8 @@ template animation shutter_lr { set strip_len = strip_length() set shutter_size = sawtooth(min_value = 0, max_value = strip_len, duration = period) - color col1 = color_cycle(palette=colors, cycle_period=0) - color col2 = color_cycle(palette=colors, cycle_period=0) + color col1 = color_cycle(colors=colors, cycle_period=0) + color col2 = color_cycle(colors=colors, cycle_period=0) col2.next = 1 # shutter moving from left to right diff --git a/lib/libesp32/berry_animation/anim_examples/disco_strobe.anim b/lib/libesp32/berry_animation/anim_examples/disco_strobe.anim index d71d87621..a96d549e8 100644 --- a/lib/libesp32/berry_animation/anim_examples/disco_strobe.anim +++ b/lib/libesp32/berry_animation/anim_examples/disco_strobe.anim @@ -15,7 +15,7 @@ palette disco_colors = [ ] # Fast color cycling base -color disco_rich_color = rich_palette(palette=disco_colors, cycle_period=1s, transition_type=LINEAR, brightness=255) +color disco_rich_color = rich_palette(colors=disco_colors, cycle_period=1s, transition_type=LINEAR, brightness=255) animation disco_base = solid(color=disco_rich_color) # Add strobe effect @@ -27,7 +27,7 @@ white_flash.opacity = square(min_value=0, max_value=255, duration=50ms, duty_cyc white_flash.priority = 20 # Add colored sparkles -color sparkle_pattern = rich_palette(palette=disco_colors, cycle_period=500ms, transition_type=LINEAR, brightness=255) +color sparkle_pattern = rich_palette(colors=disco_colors, cycle_period=500ms, transition_type=LINEAR, brightness=255) animation disco_sparkles = twinkle_animation( color=sparkle_pattern # color source density=12 # density (many sparkles) @@ -36,7 +36,7 @@ animation disco_sparkles = twinkle_animation( disco_sparkles.priority = 15 # Add moving pulse for extra effect -color pulse_pattern = rich_palette(palette=disco_colors, cycle_period=800ms, transition_type=LINEAR, brightness=255) +color pulse_pattern = rich_palette(colors=disco_colors, cycle_period=800ms, transition_type=LINEAR, brightness=255) animation disco_pulse = beacon_animation( color=pulse_pattern # color source pos=4 # initial position diff --git a/lib/libesp32/berry_animation/anim_examples/fire_flicker.anim b/lib/libesp32/berry_animation/anim_examples/fire_flicker.anim index 789aaeaf4..bf40bc80e 100644 --- a/lib/libesp32/berry_animation/anim_examples/fire_flicker.anim +++ b/lib/libesp32/berry_animation/anim_examples/fire_flicker.anim @@ -13,14 +13,14 @@ palette fire_colors = [ ] # Create base fire animation with palette -color fire_base_color = rich_palette(palette=fire_colors, cycle_period=3s, transition_type=LINEAR, brightness=255) +color fire_base_color = rich_palette(colors=fire_colors, cycle_period=3s, transition_type=LINEAR, brightness=255) animation fire_base = solid(color=fire_base_color) # Add flickering effect with random intensity changes fire_base.opacity = smooth(min_value=180, max_value=255, duration=800ms) # Add subtle position variation for more realism -color flicker_pattern = rich_palette(palette=fire_colors, cycle_period=2s, transition_type=LINEAR, brightness=255) +color flicker_pattern = rich_palette(colors=fire_colors, cycle_period=2s, transition_type=LINEAR, brightness=255) animation fire_flicker = twinkle_animation( color=flicker_pattern # color source density=12 # density (number of flickers) diff --git a/lib/libesp32/berry_animation/anim_examples/lava_lamp.anim b/lib/libesp32/berry_animation/anim_examples/lava_lamp.anim index 71628df49..d867f136b 100644 --- a/lib/libesp32/berry_animation/anim_examples/lava_lamp.anim +++ b/lib/libesp32/berry_animation/anim_examples/lava_lamp.anim @@ -13,10 +13,10 @@ palette lava_colors = [ ] # Base lava animation - very slow color changes -animation lava_base = rich_palette_animation(palette=lava_colors, cycle_period=15s, transition_type=SINE, brightness=180) +animation lava_base = rich_palette_animation(colors=lava_colors, cycle_period=15s, transition_type=SINE, brightness=180) # Add slow-moving lava blobs -color blob1_pattern = rich_palette(palette=lava_colors, cycle_period=12s, transition_type=SINE, brightness=255) +color blob1_pattern = rich_palette(colors=lava_colors, cycle_period=12s, transition_type=SINE, brightness=255) animation lava_blob1 = beacon_animation( color=blob1_pattern # color source pos=9 # initial position @@ -26,7 +26,7 @@ animation lava_blob1 = beacon_animation( lava_blob1.priority = 10 lava_blob1.pos = smooth(min_value=9, max_value=51, duration=20s) # Very slow movement -color blob2_pattern = rich_palette(palette=lava_colors, cycle_period=10s, transition_type=SINE, brightness=220) +color blob2_pattern = rich_palette(colors=lava_colors, cycle_period=10s, transition_type=SINE, brightness=220) animation lava_blob2 = beacon_animation( color=blob2_pattern # color source pos=46 # initial position @@ -36,7 +36,7 @@ animation lava_blob2 = beacon_animation( lava_blob2.priority = 8 lava_blob2.pos = smooth(min_value=46, max_value=14, duration=25s) # Opposite direction, slower -color blob3_pattern = rich_palette(palette=lava_colors, cycle_period=8s, transition_type=SINE, brightness=200) +color blob3_pattern = rich_palette(colors=lava_colors, cycle_period=8s, transition_type=SINE, brightness=200) animation lava_blob3 = beacon_animation( color=blob3_pattern # color source pos=25 # initial position @@ -47,7 +47,7 @@ lava_blob3.priority = 6 lava_blob3.pos = smooth(min_value=25, max_value=35, duration=18s) # Small movement range # Add subtle heat shimmer effect -color shimmer_pattern = rich_palette(palette=lava_colors, cycle_period=6s, transition_type=SINE, brightness=255) +color shimmer_pattern = rich_palette(colors=lava_colors, cycle_period=6s, transition_type=SINE, brightness=255) animation heat_shimmer = twinkle_animation( color=shimmer_pattern # color source density=6 # density (shimmer points) diff --git a/lib/libesp32/berry_animation/anim_examples/lightning_storm.anim b/lib/libesp32/berry_animation/anim_examples/lightning_storm.anim index 165641455..bf564972a 100644 --- a/lib/libesp32/berry_animation/anim_examples/lightning_storm.anim +++ b/lib/libesp32/berry_animation/anim_examples/lightning_storm.anim @@ -10,7 +10,7 @@ palette storm_colors = [ (255, 0x220033) # Slightly lighter purple ] -animation storm_bg = rich_palette_animation(palette=storm_colors, cycle_period=12s, transition_type=SINE, brightness=100) +animation storm_bg = rich_palette_animation(colors=storm_colors, cycle_period=12s, transition_type=SINE, brightness=100) # Random lightning flashes - full strip animation lightning_main = solid(color=0xFFFFFF) # Bright white diff --git a/lib/libesp32/berry_animation/anim_examples/matrix_rain.anim b/lib/libesp32/berry_animation/anim_examples/matrix_rain.anim index 8223a2f08..f2a5481a6 100644 --- a/lib/libesp32/berry_animation/anim_examples/matrix_rain.anim +++ b/lib/libesp32/berry_animation/anim_examples/matrix_rain.anim @@ -17,7 +17,7 @@ palette matrix_greens = [ ] # Create multiple cascading streams -color stream1_pattern = rich_palette(palette=matrix_greens, cycle_period=2s, transition_type=LINEAR, brightness=255) +color stream1_pattern = rich_palette(colors=matrix_greens, cycle_period=2s, transition_type=LINEAR, brightness=255) animation stream1 = comet_animation( color=stream1_pattern # color source tail_length=15 # long tail @@ -26,7 +26,7 @@ animation stream1 = comet_animation( ) -color stream2_pattern = rich_palette(palette=matrix_greens, cycle_period=1.8s, transition_type=LINEAR, brightness=200) +color stream2_pattern = rich_palette(colors=matrix_greens, cycle_period=1.8s, transition_type=LINEAR, brightness=200) animation stream2 = comet_animation( color=stream2_pattern # color source tail_length=12 # medium tail @@ -34,7 +34,7 @@ animation stream2 = comet_animation( priority = 8 ) -color stream3_pattern = rich_palette(palette=matrix_greens, cycle_period=2.5s, transition_type=LINEAR, brightness=180) +color stream3_pattern = rich_palette(colors=matrix_greens, cycle_period=2.5s, transition_type=LINEAR, brightness=180) animation stream3 = comet_animation( color=stream3_pattern # color source tail_length=10 # shorter tail diff --git a/lib/libesp32/berry_animation/anim_examples/neon_glow.anim b/lib/libesp32/berry_animation/anim_examples/neon_glow.anim index 0752cd2fd..1481808d3 100644 --- a/lib/libesp32/berry_animation/anim_examples/neon_glow.anim +++ b/lib/libesp32/berry_animation/anim_examples/neon_glow.anim @@ -12,7 +12,7 @@ palette neon_colors = [ ] # Main neon glow with color cycling -animation neon_main = rich_palette_animation(palette=neon_colors, cycle_period=4s, transition_type=LINEAR, brightness=255) +animation neon_main = rich_palette_animation(colors=neon_colors, cycle_period=4s, transition_type=LINEAR, brightness=255) # Add electrical flickering neon_main.opacity = smooth(min_value=220, max_value=255, duration=200ms) @@ -23,7 +23,7 @@ neon_surge.opacity = square(min_value=0, max_value=255, duration=50ms, duty_cycl neon_surge.priority = 20 # Add neon tube segments with gaps -color segment_pattern = rich_palette(palette=neon_colors, cycle_period=4s, transition_type=LINEAR, brightness=255) +color segment_pattern = rich_palette(colors=neon_colors, cycle_period=4s, transition_type=LINEAR, brightness=255) animation segment1 = beacon_animation( color=segment_pattern # color source pos=6 # position diff --git a/lib/libesp32/berry_animation/anim_examples/ocean_waves.anim b/lib/libesp32/berry_animation/anim_examples/ocean_waves.anim index 2f5d10cc3..012a9ff42 100644 --- a/lib/libesp32/berry_animation/anim_examples/ocean_waves.anim +++ b/lib/libesp32/berry_animation/anim_examples/ocean_waves.anim @@ -13,10 +13,10 @@ palette ocean_colors = [ ] # Base ocean animation with slow color cycling -animation ocean_base = rich_palette_animation(palette=ocean_colors, cycle_period=8s, transition_type=SINE, brightness=200) +animation ocean_base = rich_palette_animation(colors=ocean_colors, cycle_period=8s, transition_type=SINE, brightness=200) # Add wave motion with moving pulses -color wave1_pattern = rich_palette(palette=ocean_colors, cycle_period=6s, transition_type=SINE, brightness=255) +color wave1_pattern = rich_palette(colors=ocean_colors, cycle_period=6s, transition_type=SINE, brightness=255) animation wave1 = beacon_animation( color=wave1_pattern # color source pos=0 # initial position @@ -26,7 +26,7 @@ animation wave1 = beacon_animation( wave1.priority = 10 wave1.pos = sawtooth(min_value=0, max_value=48, duration=5s) # 60-12 = 48 -color wave2_pattern = rich_palette(palette=ocean_colors, cycle_period=4s, transition_type=SINE, brightness=180) +color wave2_pattern = rich_palette(colors=ocean_colors, cycle_period=4s, transition_type=SINE, brightness=180) animation wave2 = beacon_animation( color=wave2_pattern # color source pos=52 # initial position diff --git a/lib/libesp32/berry_animation/anim_examples/palette_demo.anim b/lib/libesp32/berry_animation/anim_examples/palette_demo.anim index 36a17a488..b73105bb3 100644 --- a/lib/libesp32/berry_animation/anim_examples/palette_demo.anim +++ b/lib/libesp32/berry_animation/anim_examples/palette_demo.anim @@ -16,9 +16,9 @@ palette ocean_colors = [ ] # Create animations using the palettes -animation fire_anim = rich_palette_animation(palette=fire_colors, cycle_period=5s) +animation fire_anim = rich_palette_animation(colors=fire_colors, cycle_period=5s) -animation ocean_anim = rich_palette_animation(palette=ocean_colors, cycle_period=8s) +animation ocean_anim = rich_palette_animation(colors=ocean_colors, cycle_period=8s) # Sequence to show both palettes sequence palette_demo { diff --git a/lib/libesp32/berry_animation/anim_examples/palette_showcase.anim b/lib/libesp32/berry_animation/anim_examples/palette_showcase.anim index c552fdb3d..8a345598a 100644 --- a/lib/libesp32/berry_animation/anim_examples/palette_showcase.anim +++ b/lib/libesp32/berry_animation/anim_examples/palette_showcase.anim @@ -44,13 +44,13 @@ palette sunset_sky = [ ] # Create animations using each palette -animation fire_effect = solid(color=rich_palette(palette=fire_gradient, cycle_period=3s)) +animation fire_effect = solid(color=rich_palette(colors=fire_gradient, cycle_period=3s)) -animation ocean_waves = rich_palette_animation(palette=ocean_depths, cycle_period=8s, transition_type=SINE, brightness=200) +animation ocean_waves = rich_palette_animation(colors=ocean_depths, cycle_period=8s, transition_type=SINE, brightness=200) -animation aurora_lights = rich_palette_animation(palette=aurora_borealis, cycle_period=12s, transition_type=SINE, brightness=180) +animation aurora_lights = rich_palette_animation(colors=aurora_borealis, cycle_period=12s, transition_type=SINE, brightness=180) -animation sunset_glow = rich_palette_animation(palette=sunset_sky, cycle_period=6s, transition_type=SINE, brightness=220) +animation sunset_glow = rich_palette_animation(colors=sunset_sky, cycle_period=6s, transition_type=SINE, brightness=220) # Sequence to showcase all palettes sequence palette_showcase { diff --git a/lib/libesp32/berry_animation/anim_examples/plasma_wave.anim b/lib/libesp32/berry_animation/anim_examples/plasma_wave.anim index 74d05ec62..d1182e3d3 100644 --- a/lib/libesp32/berry_animation/anim_examples/plasma_wave.anim +++ b/lib/libesp32/berry_animation/anim_examples/plasma_wave.anim @@ -14,10 +14,10 @@ palette plasma_colors = [ ] # Base plasma animation with medium speed -animation plasma_base = rich_palette_animation(palette=plasma_colors, cycle_period=6s, transition_type=SINE, brightness=200) +animation plasma_base = rich_palette_animation(colors=plasma_colors, cycle_period=6s, transition_type=SINE, brightness=200) # Add multiple wave layers for complexity -color wave1_pattern = rich_palette(palette=plasma_colors, cycle_period=4s, transition_type=SINE, brightness=255) +color wave1_pattern = rich_palette(colors=plasma_colors, cycle_period=4s, transition_type=SINE, brightness=255) animation plasma_wave1 = beacon_animation( color=wave1_pattern # color source pos=0 # initial position @@ -27,7 +27,7 @@ animation plasma_wave1 = beacon_animation( plasma_wave1.priority = 10 plasma_wave1.pos = smooth(min_value=0, max_value=40, duration=8s) -color wave2_pattern = rich_palette(palette=plasma_colors, cycle_period=5s, transition_type=SINE, brightness=180) +color wave2_pattern = rich_palette(colors=plasma_colors, cycle_period=5s, transition_type=SINE, brightness=180) animation plasma_wave2 = beacon_animation( color=wave2_pattern # color source pos=45 # initial position @@ -37,7 +37,7 @@ animation plasma_wave2 = beacon_animation( plasma_wave2.priority = 8 plasma_wave2.pos = smooth(min_value=45, max_value=15, duration=10s) # Opposite direction -color wave3_pattern = rich_palette(palette=plasma_colors, cycle_period=3s, transition_type=SINE, brightness=220) +color wave3_pattern = rich_palette(colors=plasma_colors, cycle_period=3s, transition_type=SINE, brightness=220) animation plasma_wave3 = beacon_animation( color=wave3_pattern # color source pos=20 # initial position diff --git a/lib/libesp32/berry_animation/anim_examples/rainbow_cycle.anim b/lib/libesp32/berry_animation/anim_examples/rainbow_cycle.anim index 5c288af4a..5facbe56a 100644 --- a/lib/libesp32/berry_animation/anim_examples/rainbow_cycle.anim +++ b/lib/libesp32/berry_animation/anim_examples/rainbow_cycle.anim @@ -7,7 +7,7 @@ palette rainbow_palette = [0xFF0000, 0xFF8000, 0xFFFF00, 0x00FF00, 0x0000FF, 0x8 # Create smooth rainbow cycle animation color rainbow_cycle = color_cycle( - palette=rainbow_palette + colors=rainbow_palette cycle_period=5s # cycle period ) animation rainbow_animation = solid(color=rainbow_cycle) diff --git a/lib/libesp32/berry_animation/anim_examples/sequence_assignments_demo.anim b/lib/libesp32/berry_animation/anim_examples/sequence_assignments_demo.anim index 5079759f0..7cdc3932a 100644 --- a/lib/libesp32/berry_animation/anim_examples/sequence_assignments_demo.anim +++ b/lib/libesp32/berry_animation/anim_examples/sequence_assignments_demo.anim @@ -10,7 +10,7 @@ set brightness_low = 64 # Create color palette and cycling color palette eye_palette = [red, yellow, green, violet] -color eye_color = color_cycle(palette=eye_palette, cycle_period=0) +color eye_color = color_cycle(colors=eye_palette, cycle_period=0) # Create animations animation red_eye = beacon_animation( diff --git a/lib/libesp32/berry_animation/anim_examples/simple_palette.anim b/lib/libesp32/berry_animation/anim_examples/simple_palette.anim index 2e02ce057..fc6b5e677 100644 --- a/lib/libesp32/berry_animation/anim_examples/simple_palette.anim +++ b/lib/libesp32/berry_animation/anim_examples/simple_palette.anim @@ -13,7 +13,7 @@ palette rainbow = [ ] # Create an animation using the palette -animation rainbow_cycle = rich_palette_animation(palette=rainbow, cycle_period=3s) +animation rainbow_cycle = rich_palette_animation(colors=rainbow, cycle_period=3s) # Simple sequence sequence demo { diff --git a/lib/libesp32/berry_animation/anim_examples/sunrise_sunset.anim b/lib/libesp32/berry_animation/anim_examples/sunrise_sunset.anim index 64e0a8507..c9efc0eee 100644 --- a/lib/libesp32/berry_animation/anim_examples/sunrise_sunset.anim +++ b/lib/libesp32/berry_animation/anim_examples/sunrise_sunset.anim @@ -17,7 +17,7 @@ palette daylight_colors = [ ] # Main daylight cycle - very slow transition -animation daylight_cycle = rich_palette_animation(palette=daylight_colors, cycle_period=60s) +animation daylight_cycle = rich_palette_animation(colors=daylight_colors, cycle_period=60s) # Add sun position effect - bright spot that moves animation sun_position = beacon_animation( diff --git a/lib/libesp32/berry_animation/anim_examples/swipe_rainbow.anim b/lib/libesp32/berry_animation/anim_examples/swipe_rainbow.anim index e24556e50..09ca8c971 100644 --- a/lib/libesp32/berry_animation/anim_examples/swipe_rainbow.anim +++ b/lib/libesp32/berry_animation/anim_examples/swipe_rainbow.anim @@ -13,7 +13,7 @@ palette palette_olivary = [ white ] -color olivary = color_cycle(palette=palette_olivary, cycle_period=0) +color olivary = color_cycle(colors=palette_olivary, cycle_period=0) animation swipe_animation = solid( color = olivary diff --git a/lib/libesp32/berry_animation/anim_examples/test_complex_template.anim b/lib/libesp32/berry_animation/anim_examples/test_complex_template.anim index 8b18fe2a9..8587405b4 100644 --- a/lib/libesp32/berry_animation/anim_examples/test_complex_template.anim +++ b/lib/libesp32/berry_animation/anim_examples/test_complex_template.anim @@ -7,7 +7,7 @@ template animation rainbow_pulse { param back_color type color # Create color cycle using first palette - color cycle_color = color_cycle(palette=pal1, cycle_period=period) + color cycle_color = color_cycle(colors=pal1, cycle_period=period) # Create pulsing animation animation pulse = pulsating_animation( diff --git a/lib/libesp32/berry_animation/anim_examples/test_shutter_rainbow_bidir.anim b/lib/libesp32/berry_animation/anim_examples/test_shutter_rainbow_bidir.anim index 985985633..b88d98db5 100644 --- a/lib/libesp32/berry_animation/anim_examples/test_shutter_rainbow_bidir.anim +++ b/lib/libesp32/berry_animation/anim_examples/test_shutter_rainbow_bidir.anim @@ -9,8 +9,8 @@ template animation shutter_bidir { set strip_len = strip_length() set shutter_size = sawtooth(min_value = 0, max_value = strip_len + 0, duration = period) - color col1 = color_cycle(palette=colors, cycle_period=0) - color col2 = color_cycle(palette=colors, cycle_period=0) + color col1 = color_cycle(colors=colors, cycle_period=0) + color col2 = color_cycle(colors=colors, cycle_period=0) col2.next = 1 # shutter moving from left to right diff --git a/lib/libesp32/berry_animation/anim_examples/test_shutter_rainbow_central.anim b/lib/libesp32/berry_animation/anim_examples/test_shutter_rainbow_central.anim index d05ba0a3a..700727160 100644 --- a/lib/libesp32/berry_animation/anim_examples/test_shutter_rainbow_central.anim +++ b/lib/libesp32/berry_animation/anim_examples/test_shutter_rainbow_central.anim @@ -9,8 +9,8 @@ template animation shutter_central { set strip_len = strip_length() set shutter_size = sawtooth(min_value = 0, max_value = strip_len, duration = period) - color col1 = color_cycle(palette=colors, cycle_period=0) - color col2 = color_cycle(palette=colors, cycle_period=0) + color col1 = color_cycle(colors=colors, cycle_period=0) + color col2 = color_cycle(colors=colors, cycle_period=0) col2.next = 1 # shutter moving from left to right diff --git a/lib/libesp32/berry_animation/anim_examples/test_template_animation.anim b/lib/libesp32/berry_animation/anim_examples/test_template_animation.anim index c4ae86102..e99a9420c 100644 --- a/lib/libesp32/berry_animation/anim_examples/test_template_animation.anim +++ b/lib/libesp32/berry_animation/anim_examples/test_template_animation.anim @@ -9,8 +9,8 @@ template animation shutter_central { set strip_len2 = (strip_len + 1) / 2 set shutter_size = sawtooth(min_value = 0, max_value = strip_len, duration = period) - color col1 = color_cycle(palette=colors, cycle_period=0) - color col2 = color_cycle(palette=colors, cycle_period=0) + color col1 = color_cycle(colors=colors, cycle_period=0) + color col2 = color_cycle(colors=colors, cycle_period=0) col2.next = 1 # shutter moving in to out diff --git a/lib/libesp32/berry_animation/src/animations/fire.be b/lib/libesp32/berry_animation/src/animations/fire.be index a4b85aa43..5bcc0d08a 100644 --- a/lib/libesp32/berry_animation/src/animations/fire.be +++ b/lib/libesp32/berry_animation/src/animations/fire.be @@ -183,7 +183,7 @@ class FireAnimation : animation.animation if resolved_color == nil # Create default fire palette on demand var fire_provider = animation.rich_palette(self.engine) - fire_provider.palette = animation.PALETTE_FIRE + fire_provider.colors = animation.PALETTE_FIRE fire_provider.cycle_period = 0 # Use value-based color mapping, not time-based fire_provider.transition_type = 1 # Use sine transition (smooth) fire_provider.brightness = 255 diff --git a/lib/libesp32/berry_animation/src/animations/noise.be b/lib/libesp32/berry_animation/src/animations/noise.be index 46a9a27f7..74cfedc49 100644 --- a/lib/libesp32/berry_animation/src/animations/noise.be +++ b/lib/libesp32/berry_animation/src/animations/noise.be @@ -46,7 +46,7 @@ class NoiseAnimation : animation.animation # Set default color if not set if self.color == nil var rainbow_provider = animation.rich_palette(engine) - rainbow_provider.palette = animation.PALETTE_RAINBOW + rainbow_provider.colors = animation.PALETTE_RAINBOW rainbow_provider.cycle_period = 5000 rainbow_provider.transition_type = 1 rainbow_provider.brightness = 255 @@ -99,7 +99,7 @@ class NoiseAnimation : animation.animation palette.add(value & 0xFF, 1) # B var gradient_provider = animation.rich_palette(self.engine) - gradient_provider.palette = palette + gradient_provider.colors = palette gradient_provider.cycle_period = 5000 gradient_provider.transition_type = 1 gradient_provider.brightness = 255 @@ -260,7 +260,7 @@ def noise_rainbow(engine) var anim = animation.noise_animation(engine) # Set up rainbow color provider var rainbow_provider = animation.rich_palette(engine) - rainbow_provider.palette = animation.PALETTE_RAINBOW + rainbow_provider.colors = animation.PALETTE_RAINBOW rainbow_provider.cycle_period = 5000 rainbow_provider.transition_type = 1 rainbow_provider.brightness = 255 @@ -287,7 +287,7 @@ def noise_fractal(engine) var anim = animation.noise_animation(engine) # Set up rainbow color provider var rainbow_provider = animation.rich_palette(engine) - rainbow_provider.palette = animation.PALETTE_RAINBOW + rainbow_provider.colors = animation.PALETTE_RAINBOW rainbow_provider.cycle_period = 5000 rainbow_provider.transition_type = 1 rainbow_provider.brightness = 255 diff --git a/lib/libesp32/berry_animation/src/animations/rich_palette_animation.be b/lib/libesp32/berry_animation/src/animations/rich_palette_animation.be index 634f5a986..6ce82c702 100644 --- a/lib/libesp32/berry_animation/src/animations/rich_palette_animation.be +++ b/lib/libesp32/berry_animation/src/animations/rich_palette_animation.be @@ -17,7 +17,7 @@ class RichPaletteAnimation : animation.animation # Parameter definitions - only RichPaletteColorProvider parameters (Animation params inherited) static var PARAMS = animation.enc_params({ # RichPaletteColorProvider parameters (forwarded to internal provider) - "palette": {"type": "instance", "default": nil}, + "colors": {"type": "instance", "default": nil}, "cycle_period": {"min": 0, "default": 5000}, "transition_type": {"enum": [animation.LINEAR, animation.SINE], "default": animation.SINE}, "brightness": {"min": 0, "max": 255, "default": 255} @@ -44,7 +44,7 @@ class RichPaletteAnimation : animation.animation def on_param_changed(name, value) super(self).on_param_changed(name, value) # Forward rich palette parameters to internal color provider - if name == "palette" || name == "cycle_period" || name == "transition_type" || + if name == "colors" || name == "cycle_period" || name == "transition_type" || name == "brightness" # Set parameter on internal color provider self.color_provider.set_param(name, value) diff --git a/lib/libesp32/berry_animation/src/animations/wave.be b/lib/libesp32/berry_animation/src/animations/wave.be index dc3858dda..a0ac74a5b 100644 --- a/lib/libesp32/berry_animation/src/animations/wave.be +++ b/lib/libesp32/berry_animation/src/animations/wave.be @@ -233,7 +233,7 @@ def wave_rainbow_sine(engine) var anim = animation.wave_animation(engine) # Set up rainbow color provider var rainbow_provider = animation.rich_palette(engine) - rainbow_provider.palette = animation.PALETTE_RAINBOW + rainbow_provider.colors = animation.PALETTE_RAINBOW rainbow_provider.cycle_period = 5000 rainbow_provider.transition_type = 1 # sine transition rainbow_provider.brightness = 255 diff --git a/lib/libesp32/berry_animation/src/animations_future/plasma.be b/lib/libesp32/berry_animation/src/animations_future/plasma.be index 94b0bfafb..f46eaf219 100644 --- a/lib/libesp32/berry_animation/src/animations_future/plasma.be +++ b/lib/libesp32/berry_animation/src/animations_future/plasma.be @@ -70,7 +70,7 @@ class PlasmaAnimation : animation.animation # Initialize default color if not set if self.color == nil var rainbow_provider = animation.rich_palette(self.engine) - rainbow_provider.palette = animation.PALETTE_RAINBOW + rainbow_provider.colors = animation.PALETTE_RAINBOW rainbow_provider.cycle_period = 5000 rainbow_provider.transition_type = 1 rainbow_provider.brightness = 255 @@ -89,7 +89,7 @@ class PlasmaAnimation : animation.animation if name == "color" && value == nil # Reset to default rainbow palette when color is set to nil var rainbow_provider = animation.rich_palette(self.engine) - rainbow_provider.palette = animation.PALETTE_RAINBOW + rainbow_provider.colors = animation.PALETTE_RAINBOW rainbow_provider.cycle_period = 5000 rainbow_provider.transition_type = 1 rainbow_provider.brightness = 255 diff --git a/lib/libesp32/berry_animation/src/animations_future/sparkle.be b/lib/libesp32/berry_animation/src/animations_future/sparkle.be index ba8dbdea0..85c8d09ba 100644 --- a/lib/libesp32/berry_animation/src/animations_future/sparkle.be +++ b/lib/libesp32/berry_animation/src/animations_future/sparkle.be @@ -237,7 +237,7 @@ end # @return SparkleAnimation - A new rainbow sparkle animation instance def sparkle_rainbow(engine) var rainbow_provider = animation.rich_palette(engine) - rainbow_provider.palette = animation.PALETTE_RAINBOW + rainbow_provider.colors = animation.PALETTE_RAINBOW rainbow_provider.cycle_period = 5000 rainbow_provider.transition_type = 1 # sine transition diff --git a/lib/libesp32/berry_animation/src/providers/color_cycle_color_provider.be b/lib/libesp32/berry_animation/src/providers/color_cycle_color_provider.be index 31ecc36e2..3d9e29935 100644 --- a/lib/libesp32/berry_animation/src/providers/color_cycle_color_provider.be +++ b/lib/libesp32/berry_animation/src/providers/color_cycle_color_provider.be @@ -20,7 +20,7 @@ class ColorCycleColorProvider : animation.color_provider # Parameter definitions static var PARAMS = animation.enc_params({ - "palette": {"type": "bytes", "default":nil}, + "colors": {"type": "bytes", "default":nil}, "cycle_period": {"min": 0, "default": 5000}, # 0 = manual only, >0 = auto cycle time in ms "next": {"default": 0}, # Write `` to move to next colors "palette_size": {"type": "int", "default": 3} # Read-only: number of colors in palette @@ -42,7 +42,7 @@ class ColorCycleColorProvider : animation.color_provider # Get color at a specific index from bytes palette # We force alpha channel to 0xFF to force opaque colors def _get_color_at_index(idx) - var palette_bytes = self.palette + var palette_bytes = self.colors var palette_size = size(palette_bytes) / 4 # Each color is 4 bytes (AARRGGBB) if (palette_size == 0) || (idx >= palette_size) || (idx < 0) @@ -57,7 +57,7 @@ class ColorCycleColorProvider : animation.color_provider # Get the number of colors in the palette def _get_palette_size() - return size(self.palette) / 4 # Each color is 4 bytes + return size(self.colors) / 4 # Each color is 4 bytes end # Virtual member access - implements the virtual "palette_size" attribute @@ -70,7 +70,7 @@ class ColorCycleColorProvider : animation.color_provider else var val = super(self).member(name) # If 'palette' is 'nil', default to 'animation.PALETTE_RAINBOW' - if name == "palette" && val == nil + if name == "colors" && val == nil val = animation.PALETTE_RAINBOW end return val diff --git a/lib/libesp32/berry_animation/src/providers/rich_palette_color_provider.be b/lib/libesp32/berry_animation/src/providers/rich_palette_color_provider.be index b3a39b9cd..33efd1cc2 100644 --- a/lib/libesp32/berry_animation/src/providers/rich_palette_color_provider.be +++ b/lib/libesp32/berry_animation/src/providers/rich_palette_color_provider.be @@ -42,7 +42,7 @@ class RichPaletteColorProvider : animation.color_provider # Parameter definitions static var PARAMS = animation.enc_params({ - "palette": {"type": "bytes", "default": nil}, # Palette bytes or predefined palette constant + "colors": {"type": "bytes", "default": nil}, # Palette bytes or predefined palette constant "cycle_period": {"min": 0, "default": 5000}, # 5 seconds default, 0 = value-based only "transition_type": {"enum": [animation.LINEAR, animation.SINE], "default": animation.LINEAR} # brightness parameter inherited from ColorProvider base class @@ -63,7 +63,7 @@ class RichPaletteColorProvider : animation.color_provider self._light_state = global.light_state(global.light_state.RGB) # Set default palette to animation.PALETTE_RAINBOW - self.palette = animation.PALETTE_RAINBOW + self.colors = animation.PALETTE_RAINBOW # We need to register this value provider to receive 'update()' engine.add(self) @@ -75,7 +75,7 @@ class RichPaletteColorProvider : animation.color_provider # @param value: any - New value of the parameter def on_param_changed(name, value) super(self).on_param_changed(name, value) - if name == "cycle_period" || name == "palette" + if name == "cycle_period" || name == "colors" if (self._slots_arr != nil) || (self._value_arr != nil) # only if they were already computed self._recompute_palette() @@ -83,7 +83,7 @@ class RichPaletteColorProvider : animation.color_provider end # Mark LUT as dirty when palette or transition_type changes # Note: brightness changes do NOT invalidate LUT since brightness is applied after lookup - if name == "palette" || name == "transition_type" + if name == "colors" || name == "transition_type" self._lut_dirty = true end # Brightness changes do NOT invalidate LUT - brightness is applied after lookup @@ -104,7 +104,7 @@ class RichPaletteColorProvider : animation.color_provider # Get palette bytes from parameter with default fallback def _get_palette_bytes() - var palette_bytes = self.palette + var palette_bytes = self.colors return (palette_bytes != nil) ? palette_bytes : self._DEFAULT_PALETTE end static _DEFAULT_PALETTE = bytes( diff --git a/lib/libesp32/berry_animation/src/solidify/solidified_animation.h b/lib/libesp32/berry_animation/src/solidify/solidified_animation.h index b56c81477..985e8db83 100644 --- a/lib/libesp32/berry_animation/src/solidify/solidified_animation.h +++ b/lib/libesp32/berry_animation/src/solidify/solidified_animation.h @@ -314,7 +314,7 @@ static const bvalue be_ktab_class_RichPaletteAnimation[13] = { /* K5 */ be_nested_str_weak(color), /* K6 */ be_nested_str_weak(start), /* K7 */ be_nested_str_weak(on_param_changed), - /* K8 */ be_nested_str_weak(palette), + /* K8 */ be_nested_str_weak(colors), /* K9 */ be_nested_str_weak(cycle_period), /* K10 */ be_nested_str_weak(transition_type), /* K11 */ be_nested_str_weak(brightness), @@ -463,10 +463,10 @@ be_local_class(RichPaletteAnimation, { be_const_key_weak(PARAMS, -1), be_const_simple_instance(be_nested_simple_instance(&be_class_map, { be_const_map( * be_nested_map(4, ( (struct bmapnode*) &(const bmapnode[]) { - { be_const_key_weak(palette, -1), be_const_bytes_instance(0C0605) }, { be_const_key_weak(transition_type, -1), be_const_bytes_instance(1400050200010005) }, + { be_const_key_weak(colors, -1), be_const_bytes_instance(0C0605) }, { be_const_key_weak(brightness, -1), be_const_bytes_instance(07000001FF0001FF00) }, - { be_const_key_weak(cycle_period, 1), be_const_bytes_instance(050000018813) }, + { be_const_key_weak(cycle_period, 0), be_const_bytes_instance(050000018813) }, })) ) } )) }, { be_const_key_weak(color_provider, -1), be_const_var(0) }, })), @@ -524,7 +524,7 @@ be_local_closure(noise_rainbow, /* name */ /* K0 */ be_nested_str_weak(animation), /* K1 */ be_nested_str_weak(noise_animation), /* K2 */ be_nested_str_weak(rich_palette), - /* K3 */ be_nested_str_weak(palette), + /* K3 */ be_nested_str_weak(colors), /* K4 */ be_nested_str_weak(PALETTE_RAINBOW), /* K5 */ be_nested_str_weak(cycle_period), /* K6 */ be_nested_str_weak(transition_type), @@ -1766,7 +1766,7 @@ static const bvalue be_ktab_class_FireAnimation[47] = { /* K36 */ be_const_int(3), /* K37 */ be_nested_str_weak(animation), /* K38 */ be_nested_str_weak(rich_palette), - /* K39 */ be_nested_str_weak(palette), + /* K39 */ be_nested_str_weak(colors), /* K40 */ be_nested_str_weak(PALETTE_FIRE), /* K41 */ be_nested_str_weak(cycle_period), /* K42 */ be_nested_str_weak(transition_type), @@ -2393,7 +2393,7 @@ static const bvalue be_ktab_class_RichPaletteColorProvider[58] = { /* K18 */ be_nested_str_weak(_brightness), /* K19 */ be_nested_str_weak(member), /* K20 */ be_nested_str_weak(brightness), - /* K21 */ be_nested_str_weak(palette), + /* K21 */ be_nested_str_weak(colors), /* K22 */ be_nested_str_weak(_DEFAULT_PALETTE), /* K23 */ be_nested_str_weak(background_X3Alinear_X2Dgradient_X28to_X20right_X2C_X20_X23000000_X29_X3B), /* K24 */ be_nested_str_weak(_parse_palette), @@ -3598,7 +3598,7 @@ be_local_class(RichPaletteColorProvider, ( (struct bmapnode*) &(const bmapnode[]) { { be_const_key_weak(cycle_period, 1), be_const_bytes_instance(050000018813) }, { be_const_key_weak(transition_type, -1), be_const_bytes_instance(1400010200010005) }, - { be_const_key_weak(palette, -1), be_const_bytes_instance(0C0602) }, + { be_const_key_weak(colors, -1), be_const_bytes_instance(0C0602) }, })) ) } )) }, { be_const_key_weak(_slots_arr, -1), be_const_var(0) }, { be_const_key_weak(_DEFAULT_PALETTE, 0), be_const_bytes_instance(00FF000024FFA50049FFFF006E00FF00920000FFB74B0082DBEE82EEFFFF0000) }, @@ -3735,7 +3735,7 @@ static const bvalue be_ktab_class_ColorCycleColorProvider[27] = { /* K10 */ be_nested_str_weak(ColorCycleColorProvider_X28palette_size_X3D_X25s_X2C_X20cycle_period_X3D_X25s_X2C_X20mode_X3D_X25s_X2C_X20current_index_X3D_X25s_X29), /* K11 */ be_nested_str_weak(manual), /* K12 */ be_nested_str_weak(auto), - /* K13 */ be_nested_str_weak(palette), + /* K13 */ be_nested_str_weak(colors), /* K14 */ be_nested_str_weak(on_param_changed), /* K15 */ be_nested_str_weak(palette_size), /* K16 */ be_nested_str_weak(values), @@ -4205,9 +4205,9 @@ be_local_class(ColorCycleColorProvider, { be_const_key_weak(PARAMS, -1), be_const_simple_instance(be_nested_simple_instance(&be_class_map, { be_const_map( * be_nested_map(4, ( (struct bmapnode*) &(const bmapnode[]) { - { be_const_key_weak(palette, 2), be_const_bytes_instance(0C0602) }, + { be_const_key_weak(next, 2), be_const_bytes_instance(040000) }, + { be_const_key_weak(colors, -1), be_const_bytes_instance(0C0602) }, { be_const_key_weak(palette_size, -1), be_const_bytes_instance(0C000300) }, - { be_const_key_weak(next, 1), be_const_bytes_instance(040000) }, { be_const_key_weak(cycle_period, -1), be_const_bytes_instance(050000018813) }, })) ) } )) }, { be_const_key_weak(init, -1), be_const_closure(class_ColorCycleColorProvider_init_closure) }, @@ -7841,7 +7841,7 @@ static const bvalue be_ktab_class_NoiseAnimation[49] = { /* K10 */ be_nested_str_weak(color), /* K11 */ be_nested_str_weak(animation), /* K12 */ be_nested_str_weak(rich_palette), - /* K13 */ be_nested_str_weak(palette), + /* K13 */ be_nested_str_weak(colors), /* K14 */ be_nested_str_weak(PALETTE_RAINBOW), /* K15 */ be_nested_str_weak(cycle_period), /* K16 */ be_nested_str_weak(transition_type), @@ -10608,7 +10608,7 @@ be_local_closure(wave_rainbow_sine, /* name */ /* K0 */ be_nested_str_weak(animation), /* K1 */ be_nested_str_weak(wave_animation), /* K2 */ be_nested_str_weak(rich_palette), - /* K3 */ be_nested_str_weak(palette), + /* K3 */ be_nested_str_weak(colors), /* K4 */ be_nested_str_weak(PALETTE_RAINBOW), /* K5 */ be_nested_str_weak(cycle_period), /* K6 */ be_nested_str_weak(transition_type), @@ -17954,7 +17954,7 @@ be_local_closure(noise_fractal, /* name */ /* K0 */ be_nested_str_weak(animation), /* K1 */ be_nested_str_weak(noise_animation), /* K2 */ be_nested_str_weak(rich_palette), - /* K3 */ be_nested_str_weak(palette), + /* K3 */ be_nested_str_weak(colors), /* K4 */ be_nested_str_weak(PALETTE_RAINBOW), /* K5 */ be_nested_str_weak(cycle_period), /* K6 */ be_nested_str_weak(transition_type), diff --git a/lib/libesp32/berry_animation/src/tests/color_cycle_animation_test.be b/lib/libesp32/berry_animation/src/tests/color_cycle_animation_test.be index 302060526..0fdb624c8 100644 --- a/lib/libesp32/berry_animation/src/tests/color_cycle_animation_test.be +++ b/lib/libesp32/berry_animation/src/tests/color_cycle_animation_test.be @@ -65,12 +65,12 @@ class ColorCycleAnimationTest # Check that the color was set correctly self.assert_equal(anim.color != nil, true, "Color is set") var color_provider = anim.get_param("color") # Get raw provider object - self.assert_equal(color_provider.palette != nil, true, "Color provider has palette property") + self.assert_equal(color_provider.colors != nil, true, "Color provider has colors property") # Test with custom parameters var custom_palette = bytes("FFFF0000FF00FF00") # Red and Green in AARRGGBB format var custom_provider = animation.color_cycle(engine) - custom_provider.palette = custom_palette + custom_provider.colors = custom_palette custom_provider.cycle_period = 2000 var anim2 = animation.solid(engine) @@ -83,18 +83,18 @@ class ColorCycleAnimationTest # Check that the color was set correctly self.assert_equal(anim2.color != nil, true, "Custom color is set") var color_provider2 = anim2.get_param("color") # Get raw provider object - self.assert_equal(color_provider2.palette != nil, true, "Custom color provider has palette property") + self.assert_equal(color_provider2.colors != nil, true, "Custom color provider has colors property") # Check provider properties - self.assert_equal(color_provider2._get_palette_size(), 2, "Custom palette has 2 colors") + self.assert_equal(color_provider2._get_palette_size(), 2, "Custom colors has 2 colors") self.assert_equal(color_provider2.cycle_period, 2000, "Custom cycle period is 2000ms") end def test_update_and_render() # Create animation with red and blue colors - var palette = bytes("FFFF0000FF0000FF") # Red and Blue in AARRGGBB format + var colors = bytes("FFFF0000FF0000FF") # Red and Blue in AARRGGBB format var provider = animation.color_cycle(engine) - provider.palette = palette + provider.colors = colors provider.cycle_period = 1000 # 1 second cycle var anim = animation.solid(engine) @@ -142,7 +142,7 @@ class ColorCycleAnimationTest # Create animation with manual-only color provider var manual_provider = animation.color_cycle(engine) - manual_provider.palette = bytes("FF0000FFFF00FF00FFFF0000") # Blue, Green, Red in AARRGGBB format + manual_provider.colors = bytes("FF0000FFFF00FF00FFFF0000") # Blue, Green, Red in AARRGGBB format manual_provider.cycle_period = 0 # Manual-only mode var manual_anim = animation.solid(engine) @@ -191,7 +191,7 @@ class ColorCycleAnimationTest def test_direct_creation() # Test direct creation without factory method (following new parameterized pattern) var provider = animation.color_cycle(engine) - provider.palette = bytes("FF0000FFFF00FF00FFFF0000") # Blue, Green, Red in AARRGGBB format + provider.colors = bytes("FF0000FFFF00FF00FFFF0000") # Blue, Green, Red in AARRGGBB format provider.cycle_period = 3000 # 3 second cycle period var anim = animation.solid(engine) @@ -205,7 +205,7 @@ class ColorCycleAnimationTest self.assert_equal(anim != nil, true, "Animation was created") self.assert_equal(anim.render != nil, true, "Animation has render method") var color_provider3 = anim.get_param("color") # Get raw provider object - self.assert_equal(color_provider3.palette != nil, true, "Color provider has palette property") + self.assert_equal(color_provider3.colors != nil, true, "Color provider has colors property") # Check provider properties self.assert_equal(color_provider3._get_palette_size(), 3, "Palette has 3 colors") diff --git a/lib/libesp32/berry_animation/src/tests/color_cycle_bytes_test.be b/lib/libesp32/berry_animation/src/tests/color_cycle_bytes_test.be index c63716d02..60af4b510 100644 --- a/lib/libesp32/berry_animation/src/tests/color_cycle_bytes_test.be +++ b/lib/libesp32/berry_animation/src/tests/color_cycle_bytes_test.be @@ -38,7 +38,7 @@ def test_color_cycle_bytes_format() "FFFFFF00" # Opaque yellow (alpha=0xFF) ) - provider.palette = custom_palette + provider.colors = custom_palette var custom_size = provider._get_palette_size() assert(custom_size == 4, f"Custom palette should have 4 colors, got {custom_size}") @@ -103,7 +103,7 @@ def test_color_cycle_bytes_format() # Test 11: Test empty palette handling var empty_palette = bytes() - provider.palette = empty_palette + provider.colors = empty_palette var empty_size = provider._get_palette_size() assert(empty_size == 0, f"Empty palette should have 0 colors") @@ -121,7 +121,7 @@ def test_bytes_parameter_validation() # Test 1: Valid bytes palette should be accepted var valid_palette = bytes("FF0000FFFF00FF00FFFF0000") - provider.palette = valid_palette + provider.colors = valid_palette assert(provider.palette_size == 3, "Valid bytes palette should be accepted") # Test 2: Invalid types should be rejected @@ -130,7 +130,7 @@ def test_bytes_parameter_validation() for invalid_val : invalid_types var caught_error = false try - provider.palette = invalid_val + provider.colors = invalid_val except "value_error" caught_error = true end diff --git a/lib/libesp32/berry_animation/src/tests/color_cycle_palette_size_test.be b/lib/libesp32/berry_animation/src/tests/color_cycle_palette_size_test.be index 2c16589ec..7f2f8f760 100644 --- a/lib/libesp32/berry_animation/src/tests/color_cycle_palette_size_test.be +++ b/lib/libesp32/berry_animation/src/tests/color_cycle_palette_size_test.be @@ -76,25 +76,25 @@ def test_palette_size_updates_with_palette_changes() # Test 1: 2-color palette var palette_2 = bytes("FFFF0000" "FF00FF00") - provider.palette = palette_2 + provider.colors = palette_2 var size_2 = provider.palette_size assert(size_2 == 2, f"palette_size should be 2 for 2-color palette, got {size_2}") # Test 2: 5-color palette var palette_5 = bytes("FFFF0000" "FF00FF00" "FF0000FF" "FFFFFF00" "FFFF00FF") - provider.palette = palette_5 + provider.colors = palette_5 var size_5 = provider.palette_size assert(size_5 == 5, f"palette_size should be 5 for 5-color palette, got {size_5}") # Test 3: 1-color palette var palette_1 = bytes("FFFF0000") - provider.palette = palette_1 + provider.colors = palette_1 var size_1 = provider.palette_size assert(size_1 == 1, f"palette_size should be 1 for 1-color palette, got {size_1}") # Test 4: Empty palette var empty_palette = bytes() - provider.palette = empty_palette + provider.colors = empty_palette var size_0 = provider.palette_size assert(size_0 == 0, f"palette_size should be 0 for empty palette, got {size_0}") @@ -103,7 +103,7 @@ def test_palette_size_updates_with_palette_changes() "FFFF0000" "FF00FF00" "FF0000FF" "FFFFFF00" "FFFF00FF" "FF800000" "FF008000" "FF000080" "FF808000" "FF800080" ) - provider.palette = palette_10 + provider.colors = palette_10 var size_10 = provider.palette_size assert(size_10 == 10, f"palette_size should be 10 for 10-color palette, got {size_10}") @@ -136,7 +136,7 @@ def test_palette_size_with_new_instances() # Test 2: Changing one instance shouldn't affect the other var custom_palette = bytes("FFFF0000" "FF00FF00") - provider1.palette = custom_palette + provider1.colors = custom_palette assert(provider1.palette_size == 2, "First provider should have palette_size of 2 after change") assert(provider2.palette_size == 7, "Second provider should still have palette_size of 7") diff --git a/lib/libesp32/berry_animation/src/tests/crenel_position_color_test.be b/lib/libesp32/berry_animation/src/tests/crenel_position_color_test.be index 412372895..8417da10b 100644 --- a/lib/libesp32/berry_animation/src/tests/crenel_position_color_test.be +++ b/lib/libesp32/berry_animation/src/tests/crenel_position_color_test.be @@ -98,7 +98,7 @@ def test_crenel_with_dynamic_color_provider() # Create a palette color provider that changes over time var palette_provider = animation.color_cycle(engine) - palette_provider.palette = bytes("FF0000FFFF00FF00FFFF0000FFFFFF00") # BGRY palette in AARRGGBB format + palette_provider.colors = bytes("FF0000FFFF00FF00FFFF0000FFFFFF00") # BGRY palette in AARRGGBB format palette_provider.cycle_period = 2000 # 2 second cycle # Create animation with new parameterized pattern diff --git a/lib/libesp32/berry_animation/src/tests/dsl_newline_syntax_test.be b/lib/libesp32/berry_animation/src/tests/dsl_newline_syntax_test.be index 306f69cbf..c9320f750 100644 --- a/lib/libesp32/berry_animation/src/tests/dsl_newline_syntax_test.be +++ b/lib/libesp32/berry_animation/src/tests/dsl_newline_syntax_test.be @@ -47,7 +47,7 @@ def test_palette_newline_entries() " (192, 0x00AA00)\n" + " (255, 0x00FF00)\n" + "]\n" + - "color stream_color = rich_palette(palette=matrix_greens, cycle_period=2s)\n" + + "color stream_color = rich_palette(colors=matrix_greens, cycle_period=2s)\n" + "animation stream = solid(color=stream_color)\n" + "run stream" @@ -112,7 +112,7 @@ def test_color_provider_newline_syntax() var dsl_source = "palette test_palette = [(0, 0x000000), (255, 0xFFFFFF)]\n" + "color dynamic_color = rich_palette(\n" + - " palette=test_palette\n" + + " colors=test_palette\n" + " cycle_period=2s\n" + " transition_type=LINEAR\n" + " brightness=255\n" + @@ -124,7 +124,7 @@ def test_color_provider_newline_syntax() assert(berry_code != nil, "Should compile color provider with newline syntax") assert(string.find(berry_code, "var dynamic_color_ = animation.rich_palette(engine)") >= 0, "Should generate color provider creation") - assert(string.find(berry_code, "dynamic_color_.palette = test_palette_") >= 0, "Should generate palette assignment") + assert(string.find(berry_code, "dynamic_color_.colors = test_palette_") >= 0, "Should generate palette assignment") assert(string.find(berry_code, "dynamic_color_.cycle_period = 2000") >= 0, "Should generate cycle_period assignment") print("✓ Color provider newline syntax test passed") @@ -173,7 +173,7 @@ def test_complex_example() "]\n" + "\n" + "color stream_pattern = rich_palette(\n" + - " palette=matrix_greens\n" + + " colors=matrix_greens\n" + " cycle_period=2s\n" + " transition_type=LINEAR\n" + " brightness=255\n" + diff --git a/lib/libesp32/berry_animation/src/tests/dsl_restart_test.be b/lib/libesp32/berry_animation/src/tests/dsl_restart_test.be index 169f1ca7c..7d7421ea8 100644 --- a/lib/libesp32/berry_animation/src/tests/dsl_restart_test.be +++ b/lib/libesp32/berry_animation/src/tests/dsl_restart_test.be @@ -253,7 +253,7 @@ def test_complex_scenario() var dsl_source = "# Complex cylon eye with restart functionality\n" + "set strip_len = strip_length()\n" + "palette eye_palette = [ red, yellow, green, violet ]\n" + - "color eye_color = color_cycle(palette=eye_palette, cycle_period=0)\n" + + "color eye_color = color_cycle(colors=eye_palette, cycle_period=0)\n" + "set cosine_val = cosine_osc(min_value = 0, max_value = strip_len - 2, duration = 5s)\n" + "set triangle_val = triangle(min_value = 0, max_value = strip_len - 2, duration = 5s)\n" + "\n" + diff --git a/lib/libesp32/berry_animation/src/tests/dsl_template_animation_test.be b/lib/libesp32/berry_animation/src/tests/dsl_template_animation_test.be index 3d4638ac6..43c30c855 100644 --- a/lib/libesp32/berry_animation/src/tests/dsl_template_animation_test.be +++ b/lib/libesp32/berry_animation/src/tests/dsl_template_animation_test.be @@ -116,7 +116,7 @@ class DSLTemplateAnimationTest " param my_color type palette\n" + " param my_duration type time\n" + " \n" + - " color col = color_cycle(palette=my_color, cycle_period=0)\n" + + " color col = color_cycle(colors=my_color, cycle_period=0)\n" + " animation test = pulsating_animation(color=col, period=my_duration)\n" + " run test\n" + "}\n" @@ -170,7 +170,7 @@ class DSLTemplateAnimationTest " param colors type palette\n" + " param duration type time\n" + " \n" + - " color col = color_cycle(palette=colors, cycle_period=0)\n" + + " color col = color_cycle(colors=colors, cycle_period=0)\n" + " animation anim = solid(color=col)\n" + " \n" + " sequence seq repeat forever {\n" + @@ -231,7 +231,7 @@ class DSLTemplateAnimationTest " param duration type time min 1 max 10 default 5\n" + " param intensity type number min 0 max 255 default 200\n" + " \n" + - " color col = color_cycle(palette=colors, cycle_period=0)\n" + + " color col = color_cycle(colors=colors, cycle_period=0)\n" + " animation test = solid(color=col)\n" + " test.opacity = intensity\n" + " run test\n" + @@ -294,7 +294,7 @@ class DSLTemplateAnimationTest " param colors type palette\n" + " param duration type time\n" + " \n" + - " color col = color_cycle(palette=colors, cycle_period=0)\n" + + " color col = color_cycle(colors=colors, cycle_period=0)\n" + " animation test = solid(color=col)\n" + " \n" + " sequence seq repeat forever {\n" + @@ -474,7 +474,7 @@ class DSLTemplateAnimationTest " set strip_len = strip_length()\n" + " set shutter_size = sawtooth(min_value=0, max_value=strip_len, duration=duration)\n" + " \n" + - " color col = color_cycle(palette=colors, cycle_period=0)\n" + + " color col = color_cycle(colors=colors, cycle_period=0)\n" + " animation test = beacon_animation(color=col, beacon_size=shutter_size)\n" + " \n" + " sequence seq repeat forever {\n" + @@ -546,8 +546,8 @@ class DSLTemplateAnimationTest " set strip_len2 = (strip_len + 1) / 2\n" + " set shutter_size = sawtooth(min_value=0, max_value=strip_len, duration=duration)\n" + " \n" + - " color col1 = color_cycle(palette=colors, cycle_period=0)\n" + - " color col2 = color_cycle(palette=colors, cycle_period=0)\n" + + " color col1 = color_cycle(colors=colors, cycle_period=0)\n" + + " color col2 = color_cycle(colors=colors, cycle_period=0)\n" + " col2.next = 1\n" + " \n" + " animation shutter = beacon_animation(\n" + diff --git a/lib/libesp32/berry_animation/src/tests/dsl_transpiler_test.be b/lib/libesp32/berry_animation/src/tests/dsl_transpiler_test.be index fdab4a0f8..ffcba7680 100644 --- a/lib/libesp32/berry_animation/src/tests/dsl_transpiler_test.be +++ b/lib/libesp32/berry_animation/src/tests/dsl_transpiler_test.be @@ -262,7 +262,7 @@ print(repeat_berry_code) # Test complex cylon rainbow example var cylon_dsl = "set strip_len = strip_length()\n" + "palette eye_palette = [ red, yellow, green, violet ]\n" + - "color eye_color = color_cycle(palette=eye_palette, cycle_period=0)\n" + + "color eye_color = color_cycle(colors=eye_palette, cycle_period=0)\n" + "set cosine_val = cosine_osc(min_value = 0, max_value = strip_len - 2, duration = 5s)\n" + "set triangle_val = triangle(min_value = 0, max_value = strip_len - 2, duration = 5s)\n" + "\n" + @@ -991,7 +991,7 @@ def test_animation_type_checking() # Test color provider assigned to animation (should fail at transpile time) var color_provider_as_animation_dsl = "# strip length 30 # TEMPORARILY DISABLED\n" + - "animation invalid_anim = rich_palette(palette=breathe_palette)" + "animation invalid_anim = rich_palette(colors=breathe_palette)" try var invalid_code = animation_dsl.compile(color_provider_as_animation_dsl) @@ -1023,7 +1023,7 @@ def test_color_type_checking() # Test color provider functions (if they exist) var color_provider_dsl = "# strip length 30 # TEMPORARILY DISABLED\n" + - "color cycle_colors = color_cycle(palette=[0xFF0000, 0x00FF00, 0x0000FF])\n" + + "color cycle_colors = color_cycle(colors=[0xFF0000, 0x00FF00, 0x0000FF])\n" + "animation cycle_anim = solid(color=cycle_colors)\n" + "run cycle_anim" diff --git a/lib/libesp32/berry_animation/src/tests/dsl_value_provider_validation_test.be b/lib/libesp32/berry_animation/src/tests/dsl_value_provider_validation_test.be index 07da8f738..44df748a6 100644 --- a/lib/libesp32/berry_animation/src/tests/dsl_value_provider_validation_test.be +++ b/lib/libesp32/berry_animation/src/tests/dsl_value_provider_validation_test.be @@ -119,7 +119,7 @@ class DSLValueProviderValidationTest def test_nested_value_providers() var dsl_code = "# strip length 30 # TEMPORARILY DISABLED\n" - "animation test = pulsating_animation(color=color_cycle(palette=[0xFF0000FF, 0xFF00FF00], cycle_period=oscillator_value(min_value=1000, bad_param=456)))\n" + "animation test = pulsating_animation(color=color_cycle(colors=[0xFF0000FF, 0xFF00FF00], cycle_period=oscillator_value(min_value=1000, bad_param=456)))\n" "run test" var compilation_failed = false diff --git a/lib/libesp32/berry_animation/src/tests/filled_animation_test.be b/lib/libesp32/berry_animation/src/tests/filled_animation_test.be index a3e8e210b..2e5cab58f 100644 --- a/lib/libesp32/berry_animation/src/tests/filled_animation_test.be +++ b/lib/libesp32/berry_animation/src/tests/filled_animation_test.be @@ -57,7 +57,7 @@ assert(pixel_color == 0xFF0000FF, f"Expected 0xFF0000FF, got {pixel_color:08X}") # Test 2: animation.solid with a color cycle provider print("Test 2: animation.solid with a color cycle provider") var cycle_provider = animation.color_cycle(mock_engine) -cycle_provider.palette = bytes("FF0000FFFF00FF00FFFF0000") # BGR colors in AARRGGBB format +cycle_provider.colors = bytes("FF0000FFFF00FF00FFFF0000") # BGR colors in AARRGGBB format cycle_provider.cycle_period = 1000 # 1 second cycle period # Note: transition_type removed - now uses "brutal" color switching @@ -82,7 +82,7 @@ assert(result, "Render should return true") # Test 3: animation.solid with a rich palette provider print("Test 3: animation.solid with a rich palette provider") var rich_provider = animation.rich_palette(mock_engine) -rich_provider.palette = animation.PALETTE_RAINBOW # Use the rainbow palette +rich_provider.colors = animation.PALETTE_RAINBOW # Use the rainbow palette rich_provider.cycle_period = 1000 # 1 second cycle period # Note: transition_type removed - rich palette uses smooth transitions rich_provider.brightness = 255 # Full brightness @@ -108,7 +108,7 @@ assert(result, "Render should return true") # Test 4: animation.solid with a composite provider print("Test 4: animation.solid with a composite provider") var rich_provider2 = animation.rich_palette(mock_engine) -rich_provider2.palette = animation.PALETTE_RAINBOW +rich_provider2.colors = animation.PALETTE_RAINBOW rich_provider2.cycle_period = 1000 # Note: transition_type removed rich_provider2.brightness = 255 diff --git a/lib/libesp32/berry_animation/src/tests/fire_animation_test.be b/lib/libesp32/berry_animation/src/tests/fire_animation_test.be index 60ec77dfd..3052a7283 100644 --- a/lib/libesp32/berry_animation/src/tests/fire_animation_test.be +++ b/lib/libesp32/berry_animation/src/tests/fire_animation_test.be @@ -111,7 +111,7 @@ print("Set to solid red color") # Set back to fire palette var fire_palette = animation.rich_palette(engine) -fire_palette.palette = animation.PALETTE_FIRE +fire_palette.colors = animation.PALETTE_FIRE fire_palette.cycle_period = 5000 fire_palette.transition_type = 1 # Use sine transition (smooth) fire_palette.brightness = 255 diff --git a/lib/libesp32/berry_animation/src/tests/gradient_lut_integration_test.be b/lib/libesp32/berry_animation/src/tests/gradient_lut_integration_test.be index e23132826..45802a540 100644 --- a/lib/libesp32/berry_animation/src/tests/gradient_lut_integration_test.be +++ b/lib/libesp32/berry_animation/src/tests/gradient_lut_integration_test.be @@ -34,7 +34,7 @@ var rainbow_with_white = bytes( # Create a rich palette color provider var rainbow_rich_color = animation.rich_palette(engine) -rainbow_rich_color.palette = rainbow_with_white +rainbow_rich_color.colors = rainbow_with_white rainbow_rich_color.cycle_period = 10000 # 10 seconds rainbow_rich_color.transition_type = animation.SINE diff --git a/lib/libesp32/berry_animation/src/tests/palette_dsl_test.be b/lib/libesp32/berry_animation/src/tests/palette_dsl_test.be index cfb08cd92..c726ec27f 100644 --- a/lib/libesp32/berry_animation/src/tests/palette_dsl_test.be +++ b/lib/libesp32/berry_animation/src/tests/palette_dsl_test.be @@ -608,7 +608,7 @@ def test_alternative_syntax_integration() " 0xFFFF00\n" + "]\n" + "\n" + - "color rich_palette2 = color_cycle(palette=fire_colors, cycle_period=3s)\n" + "color rich_palette2 = color_cycle(colors=fire_colors, cycle_period=3s)\n" "animation fire_anim = solid(color=rich_palette2)\n" + "\n" + "run fire_anim\n" diff --git a/lib/libesp32/berry_animation/src/tests/rich_palette_animation_class_test.be b/lib/libesp32/berry_animation/src/tests/rich_palette_animation_class_test.be index eb14fcf37..a59d17413 100644 --- a/lib/libesp32/berry_animation/src/tests/rich_palette_animation_class_test.be +++ b/lib/libesp32/berry_animation/src/tests/rich_palette_animation_class_test.be @@ -24,7 +24,7 @@ print(f"Animation created: {anim}") print(f"Animation type: {type(anim)}") # Test 2: Set parameters using virtual member assignment (parameter forwarding) -anim.palette = bytes("00FF0000" "80FFFF00" "FF0000FF") # Red to Yellow to Blue +anim.colors = bytes("00FF0000" "80FFFF00" "FF0000FF") # Red to Yellow to Blue anim.cycle_period = 3000 anim.transition_type = 1 # sine anim.brightness = 200 @@ -38,7 +38,7 @@ anim.opacity = 255 print("Set parameters using virtual member assignment") # Test parameter values (should be forwarded to internal provider) -print(f"Palette: {bool(anim.palette)}") +print(f"Palette: {bool(anim.colors)}") print(f"Cycle period: {anim.cycle_period}") print(f"Transition type: {anim.transition_type}") print(f"Brightness: {anim.brightness}") @@ -104,14 +104,14 @@ var rainbow_palette = bytes( ) var rainbow_anim = animation.rich_palette_animation(engine) -rainbow_anim.palette = rainbow_palette +rainbow_anim.colors = rainbow_palette rainbow_anim.cycle_period = 5000 rainbow_anim.brightness = 255 print("Created rainbow animation with custom palette") # Test 9: Test static mode (cycle_period = 0) var static_anim = animation.rich_palette_animation(engine) -static_anim.palette = rainbow_palette +static_anim.colors = rainbow_palette static_anim.cycle_period = 0 # Static mode static_anim.brightness = 150 print("Created static animation (cycle_period = 0)") diff --git a/lib/libesp32/berry_animation/src/tests/rich_palette_animation_test.be b/lib/libesp32/berry_animation/src/tests/rich_palette_animation_test.be index cfadde67c..ab3fcd236 100644 --- a/lib/libesp32/berry_animation/src/tests/rich_palette_animation_test.be +++ b/lib/libesp32/berry_animation/src/tests/rich_palette_animation_test.be @@ -94,7 +94,7 @@ class RichPaletteAnimationTest # Test with custom parameters using new parameterized class specification var custom_palette = bytes("00FF0000" "FFFFFF00") var custom_provider = animation.rich_palette(mock_engine) - custom_provider.palette = custom_palette + custom_provider.colors = custom_palette custom_provider.cycle_period = 2000 custom_provider.transition_type = animation.SINE custom_provider.brightness = 128 @@ -114,9 +114,9 @@ class RichPaletteAnimationTest def test_update_and_render() # Create animation with red and blue colors - var palette = bytes("00FF0000" "FF0000FF") # Red to Blue in VRGB format + var colors = bytes("00FF0000" "FF0000FF") # Red to Blue in VRGB format var provider = animation.rich_palette(mock_engine) - provider.palette = palette + provider.colors = colors provider.cycle_period = 1000 # 1 second cycle provider.transition_type = animation.LINEAR # linear transition @@ -166,9 +166,9 @@ class RichPaletteAnimationTest def test_palette_properties() # Test palette properties and value-based color generation - var palette = bytes("00FF0000" "80FFFF00" "FF0000FF") # Red to Yellow to Blue + var colors = bytes("00FF0000" "80FFFF00" "FF0000FF") # Red to Yellow to Blue var provider = animation.rich_palette(mock_engine) - provider.palette = palette + provider.colors = colors provider.cycle_period = 1000 # Check basic properties @@ -195,9 +195,9 @@ class RichPaletteAnimationTest def test_css_gradient() # Test CSS gradient generation - var palette = bytes("00FF0000" "80FFFF00" "FF0000FF") # Red to Yellow to Blue + var colors = bytes("00FF0000" "80FFFF00" "FF0000FF") # Red to Yellow to Blue var provider = animation.rich_palette(mock_engine) - provider.palette = palette + provider.colors = colors provider.cycle_period = 1000 var css = provider.to_css_gradient() @@ -215,9 +215,9 @@ class RichPaletteAnimationTest def test_cycle_period_zero() # Test the new cycle_period = 0 functionality for value-based color mapping - var palette = bytes("00FF0000" "80FFFF00" "FF0000FF") # Red to Yellow to Blue + var colors = bytes("00FF0000" "80FFFF00" "FF0000FF") # Red to Yellow to Blue var provider = animation.rich_palette(mock_engine) - provider.palette = palette + provider.colors = colors provider.cycle_period = 0 # Value-based mode provider.start() provider.update() @@ -264,11 +264,11 @@ class RichPaletteAnimationTest def test_sine_mode() # Test SINE mode for smooth ease-in/ease-out transitions - var palette = bytes("00FF0000" "FF0000FF") # Red at 0, Blue at 255 + var colors = bytes("00FF0000" "FF0000FF") # Red at 0, Blue at 255 # Create LINEAR provider var provider_linear = animation.rich_palette(mock_engine) - provider_linear.palette = palette + provider_linear.colors = colors provider_linear.cycle_period = 1000 provider_linear.transition_type = animation.LINEAR provider_linear.brightness = 255 @@ -276,7 +276,7 @@ class RichPaletteAnimationTest # Create SINE provider var provider_sine = animation.rich_palette(mock_engine) - provider_sine.palette = palette + provider_sine.colors = colors provider_sine.cycle_period = 1000 provider_sine.transition_type = animation.SINE provider_sine.brightness = 255 @@ -325,9 +325,9 @@ class RichPaletteAnimationTest def test_sine_mode_value_based() # Test SINE mode with value-based interpolation - var palette = bytes("00FF0000" "FF0000FF") # Red to Blue + var colors = bytes("00FF0000" "FF0000FF") # Red to Blue var provider = animation.rich_palette(mock_engine) - provider.palette = palette + provider.colors = colors provider.cycle_period = 0 # Value-based mode provider.transition_type = animation.SINE provider.start() diff --git a/lib/libesp32/berry_animation/src/tests/rich_palette_breathing_demo.be b/lib/libesp32/berry_animation/src/tests/rich_palette_breathing_demo.be index 069d3f144..26c67edd2 100644 --- a/lib/libesp32/berry_animation/src/tests/rich_palette_breathing_demo.be +++ b/lib/libesp32/berry_animation/src/tests/rich_palette_breathing_demo.be @@ -36,7 +36,7 @@ var rainbow_palette = bytes( # Create the color provider var provider = animation.rich_palette(engine) -provider.palette = rainbow_palette +provider.colors = rainbow_palette provider.cycle_period = 0 # Value-based mode for gradient provider.brightness = 255 diff --git a/lib/libesp32/berry_animation/src/tests/rich_palette_dynamic_brightness_test.be b/lib/libesp32/berry_animation/src/tests/rich_palette_dynamic_brightness_test.be index 4bd099f81..95fe6a021 100644 --- a/lib/libesp32/berry_animation/src/tests/rich_palette_dynamic_brightness_test.be +++ b/lib/libesp32/berry_animation/src/tests/rich_palette_dynamic_brightness_test.be @@ -29,7 +29,7 @@ var rgb_palette = bytes( ) var provider = animation.rich_palette(engine) -provider.palette = rgb_palette +provider.colors = rgb_palette provider.cycle_period = 0 # Static mode # Initialize the provider and build LUT @@ -143,7 +143,7 @@ log("---------------------------------") # Create a fresh provider var rebuild_provider = animation.rich_palette(engine) -rebuild_provider.palette = rgb_palette +rebuild_provider.colors = rgb_palette rebuild_provider.cycle_period = 0 # Force initial build @@ -157,7 +157,7 @@ rebuild_provider.get_color_for_value(128, 0) log(f"After lookup with new brightness: lut_dirty = {rebuild_provider._lut_dirty}") # Change palette - SHOULD trigger rebuild -rebuild_provider.palette = bytes("00FF0000" "FFFFFF00") +rebuild_provider.colors = bytes("00FF0000" "FFFFFF00") log(f"After palette change: lut_dirty = {rebuild_provider._lut_dirty}") rebuild_provider.get_color_for_value(128, 0) log(f"After lookup with new palette: lut_dirty = {rebuild_provider._lut_dirty}") diff --git a/lib/libesp32/berry_animation/src/tests/rich_palette_lut_test.be b/lib/libesp32/berry_animation/src/tests/rich_palette_lut_test.be index b7c64b738..6919dd935 100644 --- a/lib/libesp32/berry_animation/src/tests/rich_palette_lut_test.be +++ b/lib/libesp32/berry_animation/src/tests/rich_palette_lut_test.be @@ -42,7 +42,7 @@ end log("") var provider = animation.rich_palette(engine) -provider.palette = rainbow_palette +provider.colors = rainbow_palette provider.cycle_period = 0 # Static mode for testing # Trigger initialization by calling produce_value once @@ -50,7 +50,7 @@ provider.cycle_period = 0 # Static mode for testing provider.produce_value("color", 0) # Debug: Check palette -log(f"Palette size: {size(provider.palette)} bytes") +log(f"Palette size: {size(provider.colors)} bytes") log(f"Slots: {provider._slots}") log("Range: 0 to 255 (fixed)") @@ -86,7 +86,7 @@ provider.transition_type = animation.SINE log(f"After transition_type change: _lut_dirty = {provider._lut_dirty}") provider._lut_dirty = false -provider.palette = bytes("00FF0000" "FFFFFF00" "FF00FF00") +provider.colors = bytes("00FF0000" "FFFFFF00" "FF00FF00") log(f"After palette change: _lut_dirty = {provider._lut_dirty}") log("") @@ -97,7 +97,7 @@ log("-------------------------------") # Create a fresh provider for performance testing var perf_provider = animation.rich_palette(engine) -perf_provider.palette = rainbow_palette +perf_provider.colors = rainbow_palette perf_provider.cycle_period = 0 # Warm up the LUT diff --git a/lib/libesp32/berry_animation/src/tests/sequence_manager_test.be b/lib/libesp32/berry_animation/src/tests/sequence_manager_test.be index f62a01f70..947f1cb07 100644 --- a/lib/libesp32/berry_animation/src/tests/sequence_manager_test.be +++ b/lib/libesp32/berry_animation/src/tests/sequence_manager_test.be @@ -652,7 +652,7 @@ def test_sequence_manager_complex_parametric_scenario() } var color_cycle1 = { - "palette": rainbow_palette, + "colors": rainbow_palette, "current_index": 0, "palette_size": rainbow_palette["size"] } @@ -753,7 +753,7 @@ def test_sequence_manager_zero_palette_size() # Create a color cycle with empty palette (palette_size = 0) var col1 = animation.color_cycle(engine) - col1.palette = bytes() # Empty palette + col1.colors = bytes() # Empty palette col1.cycle_period = 0 # Verify palette size is 0 @@ -780,7 +780,7 @@ def test_sequence_manager_zero_palette_size() # Test with non-empty palette for comparison execution_count = 0 var col2 = animation.color_cycle(engine) - col2.palette = bytes("FFFF0000" "FF00FF00" "FF0000FF") # 3 colors + col2.colors = bytes("FFFF0000" "FF00FF00" "FF0000FF") # 3 colors col2.cycle_period = 0 assert(col2.palette_size == 3, f"Palette with 3 colors should have size 3, got {col2.palette_size}") diff --git a/lib/libesp32/berry_animation/src/tests/value_provider_integration_test.be b/lib/libesp32/berry_animation/src/tests/value_provider_integration_test.be index d3b6a1aba..c89cda6b7 100644 --- a/lib/libesp32/berry_animation/src/tests/value_provider_integration_test.be +++ b/lib/libesp32/berry_animation/src/tests/value_provider_integration_test.be @@ -66,7 +66,7 @@ def test_multiple_providers_coordination() brightness_osc.duration = 2000 var color_cycle = animation.color_cycle(engine) - color_cycle.palette = bytes("FFFF0000" "FF00FF00" "FF0000FF") + color_cycle.colors = bytes("FFFF0000" "FF00FF00" "FF0000FF") color_cycle.cycle_period = 5000 # Create animation using all providers