/* AudioOutput Base class of an audio output player Copyright (C) 2017 Earle F. Philhower, III This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef _AUDIOOUTPUT_H #define _AUDIOOUTPUT_H #include #include "AudioStatus.h" class AudioOutput { public: AudioOutput() { }; virtual ~AudioOutput() {}; virtual bool SetRate(int hz) { hertz = hz; return true; } virtual bool SetBitsPerSample(int bits) { bps = bits; return true; } virtual bool SetChannels(int chan) { channels = chan; return true; } virtual bool SetGain(float f) { if (f>4.0) f = 4.0; if (f<0.0) f=0.0; gainF2P6 = (uint8_t)(f*(1<<6)); return true; } virtual bool begin() { return false; }; typedef enum { LEFTCHANNEL=0, RIGHTCHANNEL=1 } SampleIndex; virtual bool ConsumeSample(int16_t sample[2]) { (void)sample; return false; } virtual uint16_t ConsumeSamples(int16_t *samples, uint16_t count) { for (uint16_t i=0; i>6; if (v < -32767) return -32767; else if (v > 32767) return 32767; else return (int16_t)(v&0xffff); } protected: uint16_t hertz; uint8_t bps; uint8_t channels; uint8_t gainF2P6; // Fixed point 2.6 protected: AudioStatus cb; }; #endif