/*
AudioOutput
Base class of an audio output player
Copyright (C) 2017 Earle F. Philhower, III
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#ifndef _AUDIOOUTPUT_H
#define _AUDIOOUTPUT_H
#include
#include "AudioStatus.h"
class AudioOutput
{
public:
AudioOutput() { };
virtual ~AudioOutput() {};
virtual bool SetRate(int hz) { hertz = hz; return true; }
virtual bool SetBitsPerSample(int bits) { bps = bits; return true; }
virtual bool SetChannels(int chan) { channels = chan; return true; }
virtual bool SetGain(float f) { if (f>4.0) f = 4.0; if (f<0.0) f=0.0; gainF2P6 = (uint8_t)(f*(1<<6)); return true; }
virtual bool begin() { return false; };
typedef enum { LEFTCHANNEL=0, RIGHTCHANNEL=1 } SampleIndex;
virtual bool ConsumeSample(int16_t sample[2]) { (void)sample; return false; }
virtual uint16_t ConsumeSamples(int16_t *samples, uint16_t count)
{
for (uint16_t i=0; i>6;
if (v < -32767) return -32767;
else if (v > 32767) return 32767;
else return (int16_t)(v&0xffff);
}
protected:
uint16_t hertz;
uint8_t bps;
uint8_t channels;
uint8_t gainF2P6; // Fixed point 2.6
protected:
AudioStatus cb;
};
#endif