/* AudioGenerator Base class of an audio output generator Copyright (C) 2017 Earle F. Philhower, III This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef _AUDIOGENERATOR_H #define _AUDIOGENERATOR_H #include #include "AudioStatus.h" #include "AudioFileSource.h" #include "AudioOutput.h" class AudioGenerator { public: AudioGenerator() { lastSample[0] = 0; lastSample[1] = 0; }; virtual ~AudioGenerator() {}; virtual bool begin(AudioFileSource *source, AudioOutput *output) { (void)source; (void)output; return false; }; virtual bool loop() { return false; }; virtual bool stop() { return false; }; virtual bool isRunning() { return false;}; public: virtual bool RegisterMetadataCB(AudioStatus::metadataCBFn fn, void *data) { return cb.RegisterMetadataCB(fn, data); } virtual bool RegisterStatusCB(AudioStatus::statusCBFn fn, void *data) { return cb.RegisterStatusCB(fn, data); } protected: bool running; AudioFileSource *file; AudioOutput *output; int16_t lastSample[2]; protected: AudioStatus cb; }; #endif