# Ocean Waves - Blue-green wave simulation # Flowing water colors with wave motion #strip length 60 # Define ocean color palette palette ocean_colors = [ (0, 0x000080), # Deep blue (64, 0x0040C0), # Ocean blue (128, 0x0080FF), # Light blue (192, 0x40C0FF), # Cyan (255, 0x80FFFF) # Light cyan ] # Base ocean animation with slow color cycling animation ocean_base = rich_palette_animation(colors=ocean_colors, period=8s, transition_type=SINE, brightness=200) # Add wave motion with moving pulses color wave1_pattern = rich_palette(colors=ocean_colors, period=6s, transition_type=SINE, brightness=255) animation wave1 = beacon_animation( color=wave1_pattern # color source pos=0 # initial position beacon_size=12 # wave width slew_size=6 # soft edges ) wave1.priority = 10 wave1.pos = sawtooth(min_value=0, max_value=48, duration=5s) # 60-12 = 48 color wave2_pattern = rich_palette(colors=ocean_colors, period=4s, transition_type=SINE, brightness=180) animation wave2 = beacon_animation( color=wave2_pattern # color source pos=52 # initial position beacon_size=8 # smaller wave slew_size=4 # soft edges ) wave2.priority = 8 wave2.pos = sawtooth(min_value=52, max_value=8, duration=7s) # Opposite direction # Add foam sparkles animation foam = twinkle_animation( color=0xFFFFFF # White foam density=6 # density (sparkle count) twinkle_speed=300ms # twinkle speed (quick sparkles) ) foam.priority = 15 # Start all animations run ocean_base run wave1 run wave2 run foam