Tasmota/lib/lib_basic/NeoPixelBus/src/internal/NeoSpriteSheet.h
Jason2866 e98deea633
Neopixel C3
Latest NeoPixel (09062021) branch master
2021-06-09 20:23:59 +02:00

163 lines
4.7 KiB
C++

/*-------------------------------------------------------------------------
NeoPixel library
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#pragma once
template<typename T_BUFFER_METHOD> class NeoVerticalSpriteSheet
{
public:
NeoVerticalSpriteSheet(uint16_t width,
uint16_t height,
uint16_t spriteHeight,
PGM_VOID_P pixels) :
_method(width, height, pixels),
_spriteHeight(spriteHeight),
_spriteCount(height / spriteHeight)
{
}
operator NeoBufferContext<typename T_BUFFER_METHOD::ColorFeature>()
{
return _method;
}
uint16_t SpriteWidth() const
{
return _method.Width();
};
uint16_t SpriteHeight() const
{
return _spriteHeight;
};
uint16_t SpriteCount() const
{
return _spriteCount;
}
void SetPixelColor(uint16_t indexSprite,
int16_t x,
int16_t y,
typename T_BUFFER_METHOD::ColorObject color)
{
_method.SetPixelColor(pixelIndex(indexSprite, x, y), color);
};
typename T_BUFFER_METHOD::ColorObject GetPixelColor(uint16_t indexSprite,
int16_t x,
int16_t y) const
{
return _method.GetPixelColor(pixelIndex(indexSprite, x, y));
};
void ClearTo(typename T_BUFFER_METHOD::ColorObject color)
{
_method.ClearTo(color);
};
void Blt(NeoBufferContext<typename T_BUFFER_METHOD::ColorFeature> destBuffer,
uint16_t indexPixel,
uint16_t indexSprite)
{
uint16_t destPixelCount = destBuffer.PixelCount();
// validate indexPixel
if (indexPixel >= destPixelCount)
{
return;
}
// validate indexSprite
if (indexSprite >= _spriteCount)
{
return;
}
// calc how many we can copy
uint16_t copyCount = destPixelCount - indexPixel;
if (copyCount > SpriteWidth())
{
copyCount = SpriteWidth();
}
uint8_t* pDest = T_BUFFER_METHOD::ColorFeature::getPixelAddress(destBuffer.Pixels, indexPixel);
const uint8_t* pSrc = T_BUFFER_METHOD::ColorFeature::getPixelAddress(_method.Pixels(), pixelIndex(indexSprite, 0, 0));
_method.CopyPixels(pDest, pSrc, copyCount);
}
void Blt(NeoBufferContext<typename T_BUFFER_METHOD::ColorFeature> destBuffer,
int16_t x,
int16_t y,
uint16_t indexSprite,
LayoutMapCallback layoutMap)
{
if (indexSprite >= _spriteCount)
{
return;
}
uint16_t destPixelCount = destBuffer.PixelCount();
for (int16_t srcY = 0; srcY < SpriteHeight(); srcY++)
{
for (int16_t srcX = 0; srcX < SpriteWidth(); srcX++)
{
uint16_t indexDest = layoutMap(srcX + x, srcY + y);
if (indexDest < destPixelCount)
{
const uint8_t* pSrc = T_BUFFER_METHOD::ColorFeature::getPixelAddress(_method.Pixels(), pixelIndex(indexSprite, srcX, srcY));
uint8_t* pDest = T_BUFFER_METHOD::ColorFeature::getPixelAddress(destBuffer.Pixels, indexDest);
_method.CopyPixels(pDest, pSrc, 1);
}
}
}
}
private:
T_BUFFER_METHOD _method;
const uint16_t _spriteHeight;
const uint16_t _spriteCount;
uint16_t pixelIndex(uint16_t indexSprite,
int16_t x,
int16_t y) const
{
uint16_t result = PixelIndex_OutOfBounds;
if (indexSprite < _spriteCount &&
x >= 0 &&
static_cast<uint16_t>(x) < SpriteWidth() &&
y >= 0 &&
static_cast<uint16_t>(y) < SpriteHeight())
{
result = x + y * SpriteWidth() + indexSprite * _spriteHeight * SpriteWidth();
}
return result;
}
};