Tasmota/lib/libesp32/JPEGDEC/examples/jpegdisplay_demo/jpegdisplay_demo.ino
2025-09-07 20:16:53 +02:00

81 lines
2.9 KiB
C++

//
// JPEGDisplay class demo
//
// This sketch shows how to use the new helper class, JPEGDisplay to more easily
// display JPEG images on displays supported by my bb_spi_lcd library
// There are only two overloaded methods exposed by the library: loadJPEG(), getJPEGInfo()
// It allows you to pass JPEG image data as a pointer or a filename on a uSD card
// loadJPEG requires a x,y position for where to draw the image. This code doesn't
// currently support clipping, so attempts to draw off the edge of the display
// will return with an error.
//
#include <JPEGDisplay.h> // the definitions
#include <JPEGDisplay.inl> // the code
#include <bb_spi_lcd.h>
#include <SPI.h>
#include <SD.h>
#include "octocat_small.h"
BB_SPI_LCD lcd, sprite; // one instance for the display and another for a 'sprite'
JPEGDisplay jd; // only one instance of this class is needed
#define USE_SDCARD
SPIClass SD_SPI;
bool bSD = false;
// These GPIOs are for the uSD card slot on the JC4827W543 "Cheap Yellow Display"
#define SD_CS 10
#define SD_MOSI 11
#define SD_SCK 12
#define SD_MISO 13
// These GPIOs are for the uSD card slot on the Waveshare ESP32-S3 AMOLED 2.41"
//#define SD_CS 2
//#define SD_MOSI 5
//#define SD_SCK 4
//#define SD_MISO 6
void setup() {
int x, y, w, h, bpp;
lcd.begin(DISPLAY_CYD_543);
lcd.fillScreen(TFT_BLACK);
lcd.setTextColor(TFT_GREEN);
lcd.setFont(FONT_12x16);
#ifdef USE_SDCARD
SD_SPI.begin(SD_SCK, SD_MISO, SD_MOSI, SD_CS);
if (!SD.begin(SD_CS, SD_SPI, 10000000)) { // Faster than 10MHz seems to fail on the CYDs
lcd.println("Card Mount Failed");
} else {
lcd.println("Card Mount Succeeded");
bSD = true;
}
// Load a JPEG from the uSD card
if (bSD) {
// Instead of passing absolute x/y positioning, let the library center it
jd.loadJPEG(&lcd, JPEGDISPLAY_CENTER, JPEGDISPLAY_CENTER, "/tulips_320x213.jpg"); // load this image from the root dir of the SD card
delay(5000);
}
delay(3000);
#endif // USE_SDCARD
//
// Load and display the PNG image all over the display by using a 'sprite'
// First, create a sprite instance of BB_SPI_LCD with the createVirtual() method
// Next, decode a PNG image directly into the sprite memory
// And finally, draw it in multiple places on the LCD
//
lcd.fillScreen(TFT_BLACK);
// You can request the dimensions and bit depth of the image BEFORE decoding it
if (jd.getJPEGInfo(&w, &h, &bpp, octocat_small, sizeof(octocat_small))) {
sprite.createVirtual(w, h); // create a sprite of the JPEG image size
// The JPEG image can be decoded directly into the sprite instance
jd.loadJPEG(&sprite, 0, 0, octocat_small, sizeof(octocat_small));
for (int y = 0; y < lcd.height(); y += h) { // now draw it all over the LCD
for (int x = 0; x < lcd.width(); x += w) {
lcd.drawSprite(x, y, &sprite, 0xffffffff); // 0xffffffff = no transparent color
} // for x
} // for y
sprite.freeVirtual(); // free the sprite memory
}
}
void loop() {
}