Tasmota/lib/libesp32/berry_matter/src/embedded/Matter_Plugin_OnOff.be

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#
# Matter_Plugin_OnOff.be - implements the behavior for a Relay (OnOff)
#
# Copyright (C) 2023 Stephan Hadinger & Theo Arends
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import matter
# Matter plug-in for core behavior
# dummy declaration for solidification
class Matter_Plugin_Device end
#@ solidify:Matter_Plugin_OnOff,weak
class Matter_Plugin_OnOff : Matter_Plugin_Device
static var TYPE = "relay" # name of the plug-in in json
static var NAME = "Relay" # display name of the plug-in
static var ARG = "relay" # additional argument name (or empty if none)
static var ARG_TYPE = / x -> int(x) # function to convert argument to the right type
static var ARG_HINT = "Relay<x> number"
static var UPDATE_TIME = 250 # update every 250ms
static var CLUSTERS = {
# 0x001D: inherited # Descriptor Cluster 9.5 p.453
# 0x0003: inherited # Identify 1.2 p.16
# 0x0004: inherited # Groups 1.3 p.21
# 0x0005: inherited # Scenes 1.4 p.30 - no writable
0x0006: [0,0xFFFC,0xFFFD], # On/Off 1.5 p.48
}
static var TYPES = { 0x010A: 2 } # On/Off Plug-in Unit
var tasmota_relay_index # Relay number in Tasmota (zero based)
var shadow_onoff # fake status for now # TODO
#############################################################
# Constructor
def init(device, endpoint, config)
super(self).init(device, endpoint, config)
self.shadow_onoff = false
end
#############################################################
# parse_configuration
#
# Parse configuration map
def parse_configuration(config)
self.tasmota_relay_index = int(config.find(self.ARG #-'relay'-#, 1))
if self.tasmota_relay_index <= 0 self.tasmota_relay_index = 1 end
end
#############################################################
# Update shadow
#
def update_shadow()
var state = tasmota.get_power(self.tasmota_relay_index - 1)
if state != nil
if self.shadow_onoff != nil && self.shadow_onoff != bool(state)
self.attribute_updated(0x0006, 0x0000)
end
self.shadow_onoff = state
end
super(self).update_shadow()
end
#############################################################
# Model
#
def set_onoff(v)
tasmota.set_power(self.tasmota_relay_index - 1, bool(v))
self.update_shadow()
end
#############################################################
# read an attribute
#
def read_attribute(session, ctx, tlv_solo)
var TLV = matter.TLV
var cluster = ctx.cluster
var attribute = ctx.attribute
# ====================================================================================================
if cluster == 0x0006 # ========== On/Off 1.5 p.48 ==========
self.update_shadow_lazy()
if attribute == 0x0000 # ---------- OnOff / bool ----------
return tlv_solo.set(TLV.BOOL, self.shadow_onoff)
elif attribute == 0xFFFC # ---------- FeatureMap / map32 ----------
return tlv_solo.set(TLV.U4, 0) # 0 = no Level Control for Lighting
elif attribute == 0xFFFD # ---------- ClusterRevision / u2 ----------
return tlv_solo.set(TLV.U4, 4) # 0 = no Level Control for Lighting
end
else
return super(self).read_attribute(session, ctx, tlv_solo)
end
end
#############################################################
# Invoke a command
#
# returns a TLV object if successful, contains the response
# or an `int` to indicate a status
def invoke_request(session, val, ctx)
var TLV = matter.TLV
var cluster = ctx.cluster
var command = ctx.command
# ====================================================================================================
if cluster == 0x0006 # ========== On/Off 1.5 p.48 ==========
self.update_shadow_lazy()
if command == 0x0000 # ---------- Off ----------
self.set_onoff(false)
self.update_shadow()
return true
elif command == 0x0001 # ---------- On ----------
self.set_onoff(true)
self.update_shadow()
return true
elif command == 0x0002 # ---------- Toggle ----------
self.set_onoff(!self.shadow_onoff)
self.update_shadow()
return true
end
end
end
end
matter.Plugin_OnOff = Matter_Plugin_OnOff