Tasmota/lib/libesp32/berry_animation/anim_examples/compiled/heartbeat_pulse.be
2025-08-01 19:34:23 +02:00

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# Generated Berry code from Animation DSL
# Source: heartbeat_pulse.anim
# Generated automatically
#
# This file was automatically generated by compile_all_dsl_examples.sh
# Do not edit manually - changes will be overwritten
# Original DSL source:
# # Heartbeat Pulse - Rhythmic double pulse
# # Red pulsing like a heartbeat
#
# strip length 60
#
# # Dark background
# color heart_bg = 0x110000
# animation background = solid(heart_bg)
#
# # Define heartbeat timing - double pulse pattern
# # First pulse (stronger)
# animation heartbeat1 = solid(0xFF0000) # Bright red
# heartbeat1.opacity = square(0, 255, 150ms, 20) # Quick strong pulse
# heartbeat1.priority = 10
#
# # Second pulse (weaker, slightly delayed)
# animation heartbeat2 = solid(0xCC0000) # Slightly dimmer red
# # Delay the second pulse by adjusting the square wave phase
# heartbeat2.opacity = square(0, 180, 150ms, 15) # Weaker pulse
# heartbeat2.priority = 8
#
# # Add subtle glow effect
# animation heart_glow = solid(0x660000) # Dim red glow
# heart_glow.opacity = smooth(30, 100, 1s) # Gentle breathing glow
# heart_glow.priority = 5
#
# # Add center pulse for emphasis
# animation center_pulse = pulse_position_animation(
# 0xFFFFFF, # White center
# 30, # center of strip
# 4, # small center
# 2 # soft edges
# )
# center_pulse.priority = 20
# center_pulse.opacity = square(0, 200, 100ms, 10) # Quick white flash
#
# # Start all animations
# run background
# run heart_glow
# run heartbeat1
# run heartbeat2
# run center_pulse
import animation
# Heartbeat Pulse - Rhythmic double pulse
# Red pulsing like a heartbeat
var strip = global.Leds(60)
var engine = animation.create_engine(strip)
# Dark background
var heart_bg_ = 0xFF110000
var background_ = animation.solid(animation.global('heart_bg_', 'heart_bg'))
# Define heartbeat timing - double pulse pattern
# First pulse (stronger)
var heartbeat1_ = animation.solid(0xFFFF0000) # Bright red
animation.global('heartbeat1_').opacity = animation.square(0, 255, 150, 20) # Quick strong pulse
animation.global('heartbeat1_').priority = 10
# Second pulse (weaker, slightly delayed)
var heartbeat2_ = animation.solid(0xFFCC0000) # Slightly dimmer red
# Delay the second pulse by adjusting the square wave phase
animation.global('heartbeat2_').opacity = animation.square(0, 180, 150, 15) # Weaker pulse
animation.global('heartbeat2_').priority = 8
# Add subtle glow effect
var heart_glow_ = animation.solid(0xFF660000) # Dim red glow
animation.global('heart_glow_').opacity = animation.smooth(30, 100, 1000) # Gentle breathing glow
animation.global('heart_glow_').priority = 5
# Add center pulse for emphasis
var center_pulse_ = animation.pulse_position_animation(0xFFFFFFFF, 30, 4, 2)
animation.global('center_pulse_').priority = 20
animation.global('center_pulse_').opacity = animation.square(0, 200, 100, 10) # Quick white flash
# Start all animations
# Start all animations/sequences
if global.contains('sequence_background')
var seq_manager = global.sequence_background()
engine.add_sequence_manager(seq_manager)
else
engine.add_animation(animation.global('background_'))
end
if global.contains('sequence_heart_glow')
var seq_manager = global.sequence_heart_glow()
engine.add_sequence_manager(seq_manager)
else
engine.add_animation(animation.global('heart_glow_'))
end
if global.contains('sequence_heartbeat1')
var seq_manager = global.sequence_heartbeat1()
engine.add_sequence_manager(seq_manager)
else
engine.add_animation(animation.global('heartbeat1_'))
end
if global.contains('sequence_heartbeat2')
var seq_manager = global.sequence_heartbeat2()
engine.add_sequence_manager(seq_manager)
else
engine.add_animation(animation.global('heartbeat2_'))
end
if global.contains('sequence_center_pulse')
var seq_manager = global.sequence_center_pulse()
engine.add_sequence_manager(seq_manager)
else
engine.add_animation(animation.global('center_pulse_'))
end
engine.start()