87 lines
2.6 KiB
Plaintext
87 lines
2.6 KiB
Plaintext
# Generated Berry code from Animation DSL
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# Source: palette_demo.anim
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#
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# This file was automatically generated by compile_all_examples.sh
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# Do not edit manually - changes will be overwritten
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import animation
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# Palette Demo - Shows how to use custom palettes in DSL
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# This demonstrates the new palette syntax
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#strip length 30
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# Define a fire palette
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# Auto-generated strip initialization (using Tasmota configuration)
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var engine = animation.init_strip()
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var fire_colors_ = bytes("00000000" "40800000" "80FF0000" "C0FF8000" "FFFFFF00")
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# Define an ocean palette
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var ocean_colors_ = bytes("00000080" "400000FF" "8000FFFF" "C000FF80" "FF008000")
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# Create animations using the palettes
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var fire_anim_ = animation.rich_palette_animation(engine)
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fire_anim_.palette = fire_colors_
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fire_anim_.cycle_period = 5000
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var ocean_anim_ = animation.rich_palette_animation(engine)
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ocean_anim_.palette = ocean_colors_
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ocean_anim_.cycle_period = 8000
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# Sequence to show both palettes
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var palette_demo_ = (def (engine)
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var steps = []
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steps.push(animation.create_play_step(animation.global('fire_anim_'), 10000))
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steps.push(animation.create_wait_step(1000))
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steps.push(animation.create_play_step(animation.global('ocean_anim_'), 10000))
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steps.push(animation.create_wait_step(1000))
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for repeat_i : 0..2-1
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steps.push(animation.create_play_step(animation.global('fire_anim_'), 3000))
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steps.push(animation.create_play_step(animation.global('ocean_anim_'), 3000))
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end
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var seq_manager = animation.SequenceManager(engine)
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seq_manager.start_sequence(steps)
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return seq_manager
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end)(engine)
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engine.add_sequence_manager(palette_demo_)
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engine.start()
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#- Original DSL source:
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# Palette Demo - Shows how to use custom palettes in DSL
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# This demonstrates the new palette syntax
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#strip length 30
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# Define a fire palette
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palette fire_colors = [
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(0, 0x000000), # Black
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(64, 0x800000), # Dark red
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(128, 0xFF0000), # Red
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(192, 0xFF8000), # Orange
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(255, 0xFFFF00) # Yellow
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]
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# Define an ocean palette
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palette ocean_colors = [
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(0, 0x000080), # Navy blue
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(64, 0x0000FF), # Blue
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(128, 0x00FFFF), # Cyan
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(192, 0x00FF80), # Spring green
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(255, 0x008000) # Green
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]
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# Create animations using the palettes
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animation fire_anim = rich_palette_animation(palette=fire_colors, cycle_period=5s)
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animation ocean_anim = rich_palette_animation(palette=ocean_colors, cycle_period=8s)
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# Sequence to show both palettes
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sequence palette_demo {
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play fire_anim for 10s
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wait 1s
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play ocean_anim for 10s
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wait 1s
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repeat 2 times:
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play fire_anim for 3s
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play ocean_anim for 3s
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}
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run palette_demo
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-#
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