Tasmota/lib/lib_basic/NeoPixelBus/src/internal/NeoMosaic.h
Jason2866 e98deea633
Neopixel C3
Latest NeoPixel (09062021) branch master
2021-06-09 20:23:59 +02:00

191 lines
5.4 KiB
C++

#pragma once
/*-------------------------------------------------------------------------
Mosiac provides a mapping feature of a 2d cordinate to linear 1d cordinate
It is used to map tiles of matricies of NeoPixels to a index on the NeoPixelBus
where the the matricies use a set of prefered topology and the tiles of
those matricies use the RowMajorAlternating layout
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
//-----------------------------------------------------------------------------
// class NeoMosaic
// Complex Tile layout class that reduces distance of the interconnects between
// the tiles by using different rotations of the layout at specific locations
//
// T_LAYOUT = the layout used for matrix panel (rotation is ignored)
//
// NOTE: The tiles in the mosaic are always laid out using RowMajorAlternating
//
//-----------------------------------------------------------------------------
template <typename T_LAYOUT> class NeoMosaic
{
public:
NeoMosaic(uint16_t topoWidth, uint16_t topoHeight,
uint16_t mosaicWidth, uint16_t mosaicHeight) :
_topoWidth(topoWidth),
_topoHeight(topoHeight),
_mosaicWidth(mosaicWidth),
_mosaicHeight(mosaicHeight)
{
}
uint16_t Map(int16_t x, int16_t y) const
{
uint16_t totalWidth = getWidth();
uint16_t totalHeight = getHeight();
if (x >= totalWidth)
{
x = totalWidth - 1;
}
else if (x < 0)
{
x = 0;
}
if (y >= totalHeight)
{
y = totalHeight - 1;
}
else if (y < 0)
{
y = 0;
}
uint16_t localIndex;
uint16_t tileOffset;
calculate(x, y, &localIndex, &tileOffset);
return localIndex + tileOffset;
}
uint16_t MapProbe(int16_t x, int16_t y) const
{
uint16_t totalWidth = getWidth();
uint16_t totalHeight = getHeight();
if (x < 0 || x >= totalWidth || y < 0 || y >= totalHeight)
{
return totalWidth * totalHeight; // count, out of bounds
}
uint16_t localIndex;
uint16_t tileOffset;
calculate(x, y, &localIndex, &tileOffset);
return localIndex + tileOffset;
}
NeoTopologyHint TopologyHint(int16_t x, int16_t y) const
{
uint16_t totalWidth = getWidth();
uint16_t totalHeight = getHeight();
if (x < 0 || x >= totalWidth || y < 0 || y >= totalHeight)
{
return NeoTopologyHint_OutOfBounds;
}
uint16_t localIndex;
uint16_t tileOffset;
NeoTopologyHint result;
calculate(x, y, &localIndex, &tileOffset);
if (localIndex == 0)
{
result = NeoTopologyHint_FirstOnPanel;
}
else if (localIndex == (_topoWidth * _topoHeight - 1))
{
result = NeoTopologyHint_LastOnPanel;
}
else
{
result = NeoTopologyHint_InPanel;
}
return result;
}
uint16_t getWidth() const
{
return _topoWidth * _mosaicWidth;
}
uint16_t getHeight() const
{
return _topoHeight * _mosaicHeight;
}
private:
const uint16_t _topoWidth;
const uint16_t _topoHeight;
const uint16_t _mosaicWidth;
const uint16_t _mosaicHeight;
void calculate(uint16_t x, uint16_t y, uint16_t* pLocalIndex, uint16_t* pTileOffset) const
{
uint16_t tileX = x / _topoWidth;
uint16_t topoX = x % _topoWidth;
uint16_t tileY = y / _topoHeight;
uint16_t topoY = y % _topoHeight;
*pTileOffset = RowMajorAlternatingLayout::Map(_mosaicWidth,
_mosaicHeight,
tileX,
tileY) * _topoWidth * _topoHeight;
if (tileX & 0x0001)
{
// odd columns
if (tileY & 0x0001)
{
*pLocalIndex = T_LAYOUT::OddRowOddColumnLayout::Map(_topoWidth, _topoHeight, topoX, topoY);
}
else
{
*pLocalIndex = T_LAYOUT::EvenRowOddColumnLayout::Map(_topoWidth, _topoHeight, topoX, topoY);
}
}
else
{
// even columns
if (tileY & 0x0001)
{
*pLocalIndex = T_LAYOUT::OddRowEvenColumnLayout::Map(_topoWidth, _topoHeight, topoX, topoY);
}
else
{
*pLocalIndex = T_LAYOUT::EvenRowEvenColumnLayout::Map(_topoWidth, _topoHeight, topoX, topoY);
}
}
}
};