Tasmota/lib/libesp32/berry_animation/anim_examples/compiled/ocean_waves.be

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# Generated Berry code from Animation DSL
# Source: ocean_waves.anim
# Generated automatically
#
# This file was automatically generated by compile_all_examples.sh
# Do not edit manually - changes will be overwritten
# Original DSL source:
# # Ocean Waves - Blue-green wave simulation
# # Flowing water colors with wave motion
#
# #strip length 60
#
# # Define ocean color palette
# palette ocean_colors = [
# (0, 0x000080), # Deep blue
# (64, 0x0040C0), # Ocean blue
# (128, 0x0080FF), # Light blue
# (192, 0x40C0FF), # Cyan
# (255, 0x80FFFF) # Light cyan
# ]
#
# # Base ocean animation with slow color cycling
# animation ocean_base = rich_palette_animation(palette=ocean_colors, cycle_period=8s, transition_type=SINE, brightness=200)
#
# # Add wave motion with moving pulses
# color wave1_pattern = rich_palette(palette=ocean_colors, cycle_period=6s, transition_type=SINE, brightness=255)
# animation wave1 = beacon_animation(
# color=wave1_pattern # color source
# pos=0 # initial position
# beacon_size=12 # wave width
# slew_size=6 # soft edges
# )
# wave1.priority = 10
# wave1.pos = sawtooth(min_value=0, max_value=48, duration=5s) # 60-12 = 48
#
# color wave2_pattern = rich_palette(palette=ocean_colors, cycle_period=4s, transition_type=SINE, brightness=180)
# animation wave2 = beacon_animation(
# color=wave2_pattern # color source
# pos=52 # initial position
# beacon_size=8 # smaller wave
# slew_size=4 # soft edges
# )
# wave2.priority = 8
# wave2.pos = sawtooth(min_value=52, max_value=8, duration=7s) # Opposite direction
#
# # Add foam sparkles
# animation foam = twinkle_animation(
# color=0xFFFFFF # White foam
# density=6 # density (sparkle count)
# twinkle_speed=300ms # twinkle speed (quick sparkles)
# )
# foam.priority = 15
#
# # Start all animations
# run ocean_base
# run wave1
# run wave2
# run foam
import animation
# Ocean Waves - Blue-green wave simulation
# Flowing water colors with wave motion
#strip length 60
# Define ocean color palette
# Auto-generated strip initialization (using Tasmota configuration)
var engine = animation.init_strip()
var ocean_colors_ = bytes("00000080" "400040C0" "800080FF" "C040C0FF" "FF80FFFF")
# Base ocean animation with slow color cycling
var ocean_base_ = animation.rich_palette_animation(engine)
ocean_base_.palette = ocean_colors_
ocean_base_.cycle_period = 8000
ocean_base_.transition_type = animation.SINE
ocean_base_.brightness = 200
# Add wave motion with moving pulses
var wave1_pattern_ = animation.rich_palette(engine)
wave1_pattern_.palette = ocean_colors_
wave1_pattern_.cycle_period = 6000
wave1_pattern_.transition_type = animation.SINE
wave1_pattern_.brightness = 255
var wave1_ = animation.beacon_animation(engine)
wave1_.color = wave1_pattern_ # color source
wave1_.pos = 0 # initial position
wave1_.beacon_size = 12 # wave width
wave1_.slew_size = 6 # soft edges
wave1_.priority = 10
var temp_sawtooth_145 = animation.sawtooth(engine)
temp_sawtooth_145.min_value = 0
temp_sawtooth_145.max_value = 48
temp_sawtooth_145.duration = 5000
wave1_.pos = temp_sawtooth_145 # 60-12 = 48
var wave2_pattern_ = animation.rich_palette(engine)
wave2_pattern_.palette = ocean_colors_
wave2_pattern_.cycle_period = 4000
wave2_pattern_.transition_type = animation.SINE
wave2_pattern_.brightness = 180
var wave2_ = animation.beacon_animation(engine)
wave2_.color = wave2_pattern_ # color source
wave2_.pos = 52 # initial position
wave2_.beacon_size = 8 # smaller wave
wave2_.slew_size = 4 # soft edges
wave2_.priority = 8
var temp_sawtooth_222 = animation.sawtooth(engine)
temp_sawtooth_222.min_value = 52
temp_sawtooth_222.max_value = 8
temp_sawtooth_222.duration = 7000
wave2_.pos = temp_sawtooth_222 # Opposite direction
# Add foam sparkles
var foam_ = animation.twinkle_animation(engine)
foam_.color = 0xFFFFFFFF # White foam
foam_.density = 6 # density (sparkle count)
foam_.twinkle_speed = 300 # twinkle speed (quick sparkles)
foam_.priority = 15
# Start all animations
engine.add_animation(ocean_base_)
engine.add_animation(wave1_)
engine.add_animation(wave2_)
engine.add_animation(foam_)
engine.start()