107 lines
3.5 KiB
Plaintext
107 lines
3.5 KiB
Plaintext
# Generated Berry code from Animation DSL
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# Source: comet_chase.anim
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# Generated automatically
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#
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# This file was automatically generated by compile_all_examples.sh
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# Do not edit manually - changes will be overwritten
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# Original DSL source:
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# # Comet Chase - Moving comet with trailing tail
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# # Bright head with fading tail
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#
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# #strip length 60
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#
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# # Dark blue background
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# color space_blue = 0x000066 # Note: opaque 0xFF alpha channel is implicitly added
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# animation background = solid(color=space_blue)
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#
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# # Main comet with bright white head
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# animation comet_main = comet_animation(
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# color=0xFFFFFF, # White head
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# tail_length=10, # tail length
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# speed=2s # speed
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# )
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# comet_main.priority = 7
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#
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# # Secondary comet in different color, opposite direction
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# animation comet_secondary = comet_animation(
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# color=0xFF4500, # Orange head
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# tail_length=8, # shorter tail
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# speed=3s, # slower speed
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# direction=-1 # other direction
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# )
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# comet_secondary.priority = 5
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#
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# # Add sparkle trail behind comets but on top of blue background
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# animation comet_sparkles = twinkle_animation(
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# color=0xAAAAFF, # Light blue sparkles
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# density=8, # density (moderate sparkles)
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# twinkle_speed=400ms # twinkle speed (quick sparkle)
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# )
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# comet_sparkles.priority = 8
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#
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# # Start all animations
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# run background
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# run comet_main
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# run comet_secondary
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# run comet_sparkles
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import animation
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# Comet Chase - Moving comet with trailing tail
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# Bright head with fading tail
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#strip length 60
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# Dark blue background
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# Auto-generated strip initialization (using Tasmota configuration)
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var engine = animation.init_strip()
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var space_blue_ = 0xFF000066 # Note: opaque 0xFF alpha channel is implicitly added
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var background_ = animation.solid(engine)
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background_.color = animation.global('space_blue_', 'space_blue')
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# Main comet with bright white head
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var comet_main_ = animation.comet_animation(engine)
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comet_main_.color = 0xFFFFFFFF
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comet_main_.tail_length = 10
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comet_main_.speed = 2000 # speed
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animation.global('comet_main_').priority = 7
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# Secondary comet in different color, opposite direction
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var comet_secondary_ = animation.comet_animation(engine)
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comet_secondary_.color = 0xFFFF4500
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comet_secondary_.tail_length = 8
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comet_secondary_.speed = 3000
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comet_secondary_.direction = -1 # other direction
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animation.global('comet_secondary_').priority = 5
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# Add sparkle trail behind comets but on top of blue background
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var comet_sparkles_ = animation.twinkle_animation(engine)
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comet_sparkles_.color = 0xFFAAAAFF
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comet_sparkles_.density = 8
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comet_sparkles_.twinkle_speed = 400 # twinkle speed (quick sparkle)
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animation.global('comet_sparkles_').priority = 8
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# Start all animations
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# Start all animations/sequences
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if global.contains('sequence_background')
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var seq_manager = global.sequence_background()
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engine.add_sequence_manager(seq_manager)
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else
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engine.add_animation(animation.global('background_'))
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end
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if global.contains('sequence_comet_main')
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var seq_manager = global.sequence_comet_main()
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engine.add_sequence_manager(seq_manager)
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else
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engine.add_animation(animation.global('comet_main_'))
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end
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if global.contains('sequence_comet_secondary')
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var seq_manager = global.sequence_comet_secondary()
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engine.add_sequence_manager(seq_manager)
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else
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engine.add_animation(animation.global('comet_secondary_'))
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end
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if global.contains('sequence_comet_sparkles')
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var seq_manager = global.sequence_comet_sparkles()
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engine.add_sequence_manager(seq_manager)
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else
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engine.add_animation(animation.global('comet_sparkles_'))
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end
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engine.start()
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