81 lines
2.2 KiB
Plaintext
81 lines
2.2 KiB
Plaintext
# Palette Showcase - Demonstrates all palette features
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# This example shows the full range of palette capabilities
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#strip length 60
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# Example 1: Fire palette with hex colors
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palette fire_gradient = [
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(0, 0x000000), # Black (no fire)
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(32, 0x330000), # Very dark red
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(64, 0x660000), # Dark red
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(96, 0xCC0000), # Red
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(128, 0xFF3300), # Red-orange
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(160, 0xFF6600), # Orange
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(192, 0xFF9900), # Light orange
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(224, 0xFFCC00), # Yellow-orange
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(255, 0xFFFF00) # Bright yellow
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]
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# Example 2: Ocean palette with named colors
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palette ocean_depths = [
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(0, black), # Deep ocean
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(64, navy), # Deep blue
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(128, blue), # Ocean blue
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(192, cyan), # Shallow water
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(255, white) # Foam/waves
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]
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# Example 3: Aurora palette (from the original example)
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palette aurora_borealis = [
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(0, 0x000022), # Dark night sky
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(64, 0x004400), # Dark green
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(128, 0x00AA44), # Aurora green
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(192, 0x44AA88), # Light green
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(255, 0x88FFAA) # Bright aurora
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]
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# Example 4: Sunset palette mixing hex and named colors
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palette sunset_sky = [
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(0, 0x191970), # Midnight blue
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(64, purple), # Purple twilight
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(128, 0xFF69B4), # Hot pink
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(192, orange), # Sunset orange
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(255, yellow) # Sun
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]
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# Create animations using each palette
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animation fire_effect = rich_palette_animation(palette=fire_gradient, cycle_period=3s)
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animation ocean_waves = rich_palette_animation(palette=ocean_depths, cycle_period=8s, transition_type=SINE, brightness=200)
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animation aurora_lights = rich_palette_animation(palette=aurora_borealis, cycle_period=12s, transition_type=SINE, brightness=180)
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animation sunset_glow = rich_palette_animation(palette=sunset_sky, cycle_period=6s, transition_type=SINE, brightness=220)
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# Sequence to showcase all palettes
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sequence palette_showcase {
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# Fire effect
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play fire_effect for 8s
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wait 1s
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# Ocean waves
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play ocean_waves for 8s
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wait 1s
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# Aurora borealis
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play aurora_lights for 8s
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wait 1s
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# Sunset
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play sunset_glow for 8s
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wait 1s
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# Quick cycle through all
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repeat 3 times:
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play fire_effect for 2s
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play ocean_waves for 2s
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play aurora_lights for 2s
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play sunset_glow for 2s
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}
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run palette_showcase |