Tasmota/lib/lib_basic/NeoPixelBus/src/internal/NeoBuffer.h
Jason2866 e98deea633
Neopixel C3
Latest NeoPixel (09062021) branch master
2021-06-09 20:23:59 +02:00

173 lines
5.0 KiB
C++

/*-------------------------------------------------------------------------
NeoPixel library
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#pragma once
template<typename T_BUFFER_METHOD> class NeoBuffer
{
public:
NeoBuffer(uint16_t width,
uint16_t height,
PGM_VOID_P pixels) :
_method(width, height, pixels)
{
}
operator NeoBufferContext<typename T_BUFFER_METHOD::ColorFeature>()
{
return _method;
}
uint16_t PixelCount() const
{
return _method.PixelCount();
};
uint16_t Width() const
{
return _method.Width();
};
uint16_t Height() const
{
return _method.Height();
};
void SetPixelColor(
int16_t x,
int16_t y,
typename T_BUFFER_METHOD::ColorObject color)
{
_method.SetPixelColor(pixelIndex(x, y), color);
};
typename T_BUFFER_METHOD::ColorObject GetPixelColor(
int16_t x,
int16_t y) const
{
return _method.GetPixelColor(pixelIndex(x, y));
};
void ClearTo(typename T_BUFFER_METHOD::ColorObject color)
{
_method.ClearTo(color);
};
void Blt(NeoBufferContext<typename T_BUFFER_METHOD::ColorFeature> destBuffer,
uint16_t indexPixel)
{
uint16_t destPixelCount = destBuffer.PixelCount();
// validate indexPixel
if (indexPixel >= destPixelCount)
{
return;
}
// calc how many we can copy
uint16_t copyCount = destPixelCount - indexPixel;
uint16_t srcPixelCount = PixelCount();
if (copyCount > srcPixelCount)
{
copyCount = srcPixelCount;
}
uint8_t* pDest = T_BUFFER_METHOD::ColorFeature::getPixelAddress(destBuffer.Pixels, indexPixel);
_method.CopyPixels(pDest, _method.Pixels(), copyCount);
}
void Blt(NeoBufferContext<typename T_BUFFER_METHOD::ColorFeature> destBuffer,
int16_t xDest,
int16_t yDest,
int16_t xSrc,
int16_t ySrc,
int16_t wSrc,
int16_t hSrc,
LayoutMapCallback layoutMap)
{
uint16_t destPixelCount = destBuffer.PixelCount();
for (int16_t y = 0; y < hSrc; y++)
{
for (int16_t x = 0; x < wSrc; x++)
{
uint16_t indexDest = layoutMap(xDest + x, yDest + y);
if (indexDest < destPixelCount)
{
const uint8_t* pSrc = T_BUFFER_METHOD::ColorFeature::getPixelAddress(_method.Pixels(), pixelIndex(xSrc + x, ySrc + y));
uint8_t* pDest = T_BUFFER_METHOD::ColorFeature::getPixelAddress(destBuffer.Pixels, indexDest);
_method.CopyPixels(pDest, pSrc, 1);
}
}
}
}
void Blt(NeoBufferContext<typename T_BUFFER_METHOD::ColorFeature> destBuffer,
int16_t xDest,
int16_t yDest,
LayoutMapCallback layoutMap)
{
Blt(destBuffer, xDest, yDest, 0, 0, Width(), Height(), layoutMap);
}
template <typename T_SHADER> void Render(NeoBufferContext<typename T_BUFFER_METHOD::ColorFeature> destBuffer, T_SHADER& shader)
{
uint16_t countPixels = destBuffer.PixelCount();
if (countPixels > _method.PixelCount())
{
countPixels = _method.PixelCount();
}
for (uint16_t indexPixel = 0; indexPixel < countPixels; indexPixel++)
{
typename T_BUFFER_METHOD::ColorObject color;
shader.Apply(indexPixel, (uint8_t*)(&color), _method.Pixels() + (indexPixel * _method.PixelSize()));
T_BUFFER_METHOD::ColorFeature::applyPixelColor(destBuffer.Pixels, indexPixel, color);
}
}
private:
T_BUFFER_METHOD _method;
uint16_t pixelIndex(
int16_t x,
int16_t y) const
{
uint16_t result = PixelIndex_OutOfBounds;
if (x >= 0 &&
static_cast<uint16_t>(x) < Width() &&
y >= 0 &&
static_cast<uint16_t>(y) < Height())
{
result = x + y * Width();
}
return result;
}
};