173 lines
5.0 KiB
C++
173 lines
5.0 KiB
C++
/*-------------------------------------------------------------------------
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NeoPixel library
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Written by Michael C. Miller.
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I invest time and resources providing this open source code,
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please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
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-------------------------------------------------------------------------
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This file is part of the Makuna/NeoPixelBus library.
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NeoPixelBus is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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NeoPixelBus is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with NeoPixel. If not, see
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<http://www.gnu.org/licenses/>.
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-------------------------------------------------------------------------*/
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#pragma once
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template<typename T_BUFFER_METHOD> class NeoBuffer
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{
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public:
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NeoBuffer(uint16_t width,
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uint16_t height,
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PGM_VOID_P pixels) :
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_method(width, height, pixels)
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{
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}
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operator NeoBufferContext<typename T_BUFFER_METHOD::ColorFeature>()
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{
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return _method;
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}
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uint16_t PixelCount() const
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{
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return _method.PixelCount();
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};
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uint16_t Width() const
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{
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return _method.Width();
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};
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uint16_t Height() const
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{
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return _method.Height();
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};
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void SetPixelColor(
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int16_t x,
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int16_t y,
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typename T_BUFFER_METHOD::ColorObject color)
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{
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_method.SetPixelColor(pixelIndex(x, y), color);
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};
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typename T_BUFFER_METHOD::ColorObject GetPixelColor(
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int16_t x,
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int16_t y) const
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{
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return _method.GetPixelColor(pixelIndex(x, y));
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};
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void ClearTo(typename T_BUFFER_METHOD::ColorObject color)
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{
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_method.ClearTo(color);
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};
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void Blt(NeoBufferContext<typename T_BUFFER_METHOD::ColorFeature> destBuffer,
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uint16_t indexPixel)
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{
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uint16_t destPixelCount = destBuffer.PixelCount();
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// validate indexPixel
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if (indexPixel >= destPixelCount)
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{
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return;
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}
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// calc how many we can copy
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uint16_t copyCount = destPixelCount - indexPixel;
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uint16_t srcPixelCount = PixelCount();
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if (copyCount > srcPixelCount)
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{
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copyCount = srcPixelCount;
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}
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uint8_t* pDest = T_BUFFER_METHOD::ColorFeature::getPixelAddress(destBuffer.Pixels, indexPixel);
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_method.CopyPixels(pDest, _method.Pixels(), copyCount);
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}
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void Blt(NeoBufferContext<typename T_BUFFER_METHOD::ColorFeature> destBuffer,
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int16_t xDest,
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int16_t yDest,
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int16_t xSrc,
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int16_t ySrc,
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int16_t wSrc,
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int16_t hSrc,
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LayoutMapCallback layoutMap)
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{
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uint16_t destPixelCount = destBuffer.PixelCount();
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for (int16_t y = 0; y < hSrc; y++)
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{
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for (int16_t x = 0; x < wSrc; x++)
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{
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uint16_t indexDest = layoutMap(xDest + x, yDest + y);
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if (indexDest < destPixelCount)
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{
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const uint8_t* pSrc = T_BUFFER_METHOD::ColorFeature::getPixelAddress(_method.Pixels(), pixelIndex(xSrc + x, ySrc + y));
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uint8_t* pDest = T_BUFFER_METHOD::ColorFeature::getPixelAddress(destBuffer.Pixels, indexDest);
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_method.CopyPixels(pDest, pSrc, 1);
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}
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}
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}
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}
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void Blt(NeoBufferContext<typename T_BUFFER_METHOD::ColorFeature> destBuffer,
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int16_t xDest,
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int16_t yDest,
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LayoutMapCallback layoutMap)
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{
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Blt(destBuffer, xDest, yDest, 0, 0, Width(), Height(), layoutMap);
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}
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template <typename T_SHADER> void Render(NeoBufferContext<typename T_BUFFER_METHOD::ColorFeature> destBuffer, T_SHADER& shader)
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{
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uint16_t countPixels = destBuffer.PixelCount();
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if (countPixels > _method.PixelCount())
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{
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countPixels = _method.PixelCount();
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}
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for (uint16_t indexPixel = 0; indexPixel < countPixels; indexPixel++)
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{
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typename T_BUFFER_METHOD::ColorObject color;
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shader.Apply(indexPixel, (uint8_t*)(&color), _method.Pixels() + (indexPixel * _method.PixelSize()));
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T_BUFFER_METHOD::ColorFeature::applyPixelColor(destBuffer.Pixels, indexPixel, color);
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}
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}
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private:
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T_BUFFER_METHOD _method;
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uint16_t pixelIndex(
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int16_t x,
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int16_t y) const
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{
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uint16_t result = PixelIndex_OutOfBounds;
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if (x >= 0 &&
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static_cast<uint16_t>(x) < Width() &&
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y >= 0 &&
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static_cast<uint16_t>(y) < Height())
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{
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result = x + y * Width();
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}
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return result;
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}
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}; |