Tasmota/lib/NeoPixelBus-2.2.9/examples/animations/NeoPixelAnimation/NeoPixelAnimation.ino
arendst 3403ca1e0a v5.10.0
5.10.0 20171201
 * Upgrade library ArduinoJson to 5.11.2
 * Upgrade
library IRRemoteEsp8266 to 2.2.1 + 2 commits but disabled some protocols
(code size reduction)
 * Upgrade library NeoPixelBus to 2.2.9
 * Upgrade
library OneWire to 2.3.3 + 6 commits and disabled CRC lookup-table
(#define ONEWIRE_CRC8_TABLE 0) (code size reduction)
 * Update library
PubSubClient to 2.6 + 9 commits and additional delay (#790)
 * Update
core_esp8266_wiring_digital.c to latest (staged) level
 * Patch library
I2Cdevlib-Core for esp8266-core 2.4.0-rc2 compatibility
 * Remove
command EnergyReset 1..3 now replaced by ENergyReset1 to EnergyReset3
 *
Remove spaces in JSON messages (code size reduction)
 * Renamed
xsns_05_ds18x20.ino to xsns_05_ds18x20_legacy.ino still using library
OneWire and providing dynamic sensor scan
 * Fix possible iram1_0_seg
compile error by shrinking ICACHE_RAM_ATTR code usage
 * Fix PWM
watchdog timeout if Dimmer is set to 100 or Color set to 0xFF (#1146)
 *
Fix Sonoff Bridge Learn Mode hang caused by unrecognised RF code
(#1181)
 * Fix blank console log window by using XML character encoding
(#1187)
 * Fix wrong response name for command HlwISet (#1214)
 * Fix
DHT type sensor timeout recognition by distinguish "signal already
there" from "timeout" (#1233)
 * Add fixed color options 1..12 to
command Color
 * Add + (plus) and - (minus) to commands Dimmer
(+10/-10), Speed and Scheme
 * Add + (plus) and - (minus) to command
Color to select 1 out of 12 preset colors
 * Add + (plus) and - (minus)
to command Ct to control ColdWarm led ColorTemperature (+34/-34)
 * Add
commands EnergyReset1 0..42500, EnergyReset2 0..42500 and EnergyReset3
0..42500000
 *  to (Re)set Energy Today, Yesterday or Total respectively
in Wh (#406, #685, #1202)
 * Add optional ADS1115 driver as alternative
for unsupported I2Cdevlib in esp8266-core 2.4.0-rc2
 * Add support for
INA219 Voltage and Current sensor to be enabled in user_config.h with
define USE_INA219
 * Add support for Arilux LC11 (Clearing RF home code
when selecting no Arilux module)
 * Add support for WS2812 RGBW
ledstrips to be enabled in user_config.h with define USE_WS2812_CTYPE
(#1156)
 * Add SettingsSaveAll routine to command SaveData to be used
before controlled power down (#1202)
 * Add option PUSHBUTTON_TOGGLE
(SwitchMode 7) to allow toggling on any switch change (#1221)
 * Add new
xdrv_05_ds18x20.ino free from library OneWire and add the following
features:
 *  Add support for DS1822
 *  Add forced setting of 12-bit
resolution for selected device types (#1222)
 *  Add read temperature
retry counter (#1215)
 *  Fix lost sensors by performing sensor probe at
restart only thereby removing dynamic sensor probe (#1215)
 *  Fix
sensor address sorting using ascending sort on sensor type followed by
sensor address
 *  Rewrite JSON resulting in shorter message allowing
more sensors in default firmware image:
 *
"DS18B20-1":{"Id":"00000483C23A","Temperature":19.5},"DS18B20-2":{"Id":"0000048EC44C","Temperature":19.6}

* Add additional define in user_config.h to select either single sensor
(defines disabled), new multi sensor (USE_DS18X20) or legacy multi
sensor (USE_DS18X20_LEGACY)
 * Add clock support for more different
pixel counts (#1226)
 * Add support for Sonoff Dual R2 (#1249)
 * Add
FriendlyName to web page tab and add program information to web page
footer (#1275)
2017-12-01 14:42:22 +01:00

226 lines
8.3 KiB
C++

// NeoPixelAnimation
// This example will randomly pick a new color for each pixel and animate
// the current color to the new color over a random small amount of time, using
// a randomly selected animation curve.
// It will repeat this process once all pixels have finished the animation
//
// This will demonstrate the use of the NeoPixelAnimator extended time feature.
// This feature allows for different time scales to be used, allowing slow extended
// animations to be created.
//
// This will demonstrate the use of the NeoEase animation ease methods; that provide
// simulated acceleration to the animations.
//
// It also includes platform specific code for Esp8266 that demonstrates easy
// animation state and function definition inline. This is not available on AVR
// Arduinos; but the AVR compatible code is also included for comparison.
//
// The example includes some serial output that you can follow along with as it
// does the animation.
//
#include <NeoPixelBus.h>
#include <NeoPixelAnimator.h>
const uint16_t PixelCount = 4; // make sure to set this to the number of pixels in your strip
const uint8_t PixelPin = 2; // make sure to set this to the correct pin, ignored for Esp8266
NeoPixelBus<NeoGrbFeature, Neo800KbpsMethod> strip(PixelCount, PixelPin);
// For Esp8266, the Pin is omitted and it uses GPIO3 due to DMA hardware use.
// There are other Esp8266 alternative methods that provide more pin options, but also have
// other side effects.
//NeoPixelBus<NeoGrbFeature, Neo800KbpsMethod> strip(PixelCount);
//
// NeoEsp8266Uart800KbpsMethod uses GPI02 instead
// NeoPixel animation time management object
NeoPixelAnimator animations(PixelCount, NEO_CENTISECONDS);
// create with enough animations to have one per pixel, depending on the animation
// effect, you may need more or less.
//
// since the normal animation time range is only about 65 seconds, by passing timescale value
// to the NeoPixelAnimator constructor we can increase the time range, but we also increase
// the time between the animation updates.
// NEO_CENTISECONDS will update the animations every 100th of a second rather than the default
// of a 1000th of a second, but the time range will now extend from about 65 seconds to about
// 10.9 minutes. But you must remember that the values passed to StartAnimations are now
// in centiseconds.
//
// Possible values from 1 to 32768, and there some helpful constants defined as...
// NEO_MILLISECONDS 1 // ~65 seconds max duration, ms updates
// NEO_CENTISECONDS 10 // ~10.9 minutes max duration, centisecond updates
// NEO_DECISECONDS 100 // ~1.8 hours max duration, decisecond updates
// NEO_SECONDS 1000 // ~18.2 hours max duration, second updates
// NEO_DECASECONDS 10000 // ~7.5 days, 10 second updates
//
#ifdef ARDUINO_ARCH_AVR
// for AVR, you need to manage the state due to lack of STL/compiler support
// for Esp8266 you can define the function using a lambda and state is created for you
// see below for an example
struct MyAnimationState
{
RgbColor StartingColor; // the color the animation starts at
RgbColor EndingColor; // the color the animation will end at
AnimEaseFunction Easeing; // the acceleration curve it will use
};
MyAnimationState animationState[PixelCount];
// one entry per pixel to match the animation timing manager
void AnimUpdate(const AnimationParam& param)
{
// first apply an easing (curve) to the animation
// this simulates acceleration to the effect
float progress = animationState[param.index].Easeing(param.progress);
// this gets called for each animation on every time step
// progress will start at 0.0 and end at 1.0
// we use the blend function on the RgbColor to mix
// color based on the progress given to us in the animation
RgbColor updatedColor = RgbColor::LinearBlend(
animationState[param.index].StartingColor,
animationState[param.index].EndingColor,
progress);
// apply the color to the strip
strip.SetPixelColor(param.index, updatedColor);
}
#endif
void SetRandomSeed()
{
uint32_t seed;
// random works best with a seed that can use 31 bits
// analogRead on a unconnected pin tends toward less than four bits
seed = analogRead(0);
delay(1);
for (int shifts = 3; shifts < 31; shifts += 3)
{
seed ^= analogRead(0) << shifts;
delay(1);
}
// Serial.println(seed);
randomSeed(seed);
}
void setup()
{
Serial.begin(115200);
while (!Serial); // wait for serial attach
strip.Begin();
strip.Show();
SetRandomSeed();
// just pick some colors
for (uint16_t pixel = 0; pixel < PixelCount; pixel++)
{
RgbColor color = RgbColor(random(255), random(255), random(255));
strip.SetPixelColor(pixel, color);
}
Serial.println();
Serial.println("Running...");
}
void SetupAnimationSet()
{
// setup some animations
for (uint16_t pixel = 0; pixel < PixelCount; pixel++)
{
const uint8_t peak = 128;
// pick a random duration of the animation for this pixel
// since values are centiseconds, the range is 1 - 4 seconds
uint16_t time = random(100, 400);
// each animation starts with the color that was present
RgbColor originalColor = strip.GetPixelColor(pixel);
// and ends with a random color
RgbColor targetColor = RgbColor(random(peak), random(peak), random(peak));
// with the random ease function
AnimEaseFunction easing;
switch (random(3))
{
case 0:
easing = NeoEase::CubicIn;
break;
case 1:
easing = NeoEase::CubicOut;
break;
case 2:
easing = NeoEase::QuadraticInOut;
break;
}
#ifdef ARDUINO_ARCH_AVR
// each animation starts with the color that was present
animationState[pixel].StartingColor = originalColor;
// and ends with a random color
animationState[pixel].EndingColor = targetColor;
// using the specific curve
animationState[pixel].Easeing = easing;
// now use the animation state we just calculated and start the animation
// which will continue to run and call the update function until it completes
animations.StartAnimation(pixel, time, AnimUpdate);
#else
// we must supply a function that will define the animation, in this example
// we are using "lambda expression" to define the function inline, which gives
// us an easy way to "capture" the originalColor and targetColor for the call back.
//
// this function will get called back when ever the animation needs to change
// the state of the pixel, it will provide a animation progress value
// from 0.0 (start of animation) to 1.0 (end of animation)
//
// we use this progress value to define how we want to animate in this case
// we call RgbColor::LinearBlend which will return a color blended between
// the values given, by the amount passed, hich is also a float value from 0.0-1.0.
// then we set the color.
//
// There is no need for the MyAnimationState struct as the compiler takes care
// of those details for us
AnimUpdateCallback animUpdate = [=](const AnimationParam& param)
{
// progress will start at 0.0 and end at 1.0
// we convert to the curve we want
float progress = easing(param.progress);
// use the curve value to apply to the animation
RgbColor updatedColor = RgbColor::LinearBlend(originalColor, targetColor, progress);
strip.SetPixelColor(pixel, updatedColor);
};
// now use the animation properties we just calculated and start the animation
// which will continue to run and call the update function until it completes
animations.StartAnimation(pixel, time, animUpdate);
#endif
}
}
void loop()
{
if (animations.IsAnimating())
{
// the normal loop just needs these two to run the active animations
animations.UpdateAnimations();
strip.Show();
}
else
{
Serial.println();
Serial.println("Setup Next Set...");
// example function that sets up some animations
SetupAnimationSet();
}
}