5.10.0 20171201 * Upgrade library ArduinoJson to 5.11.2 * Upgrade library IRRemoteEsp8266 to 2.2.1 + 2 commits but disabled some protocols (code size reduction) * Upgrade library NeoPixelBus to 2.2.9 * Upgrade library OneWire to 2.3.3 + 6 commits and disabled CRC lookup-table (#define ONEWIRE_CRC8_TABLE 0) (code size reduction) * Update library PubSubClient to 2.6 + 9 commits and additional delay (#790) * Update core_esp8266_wiring_digital.c to latest (staged) level * Patch library I2Cdevlib-Core for esp8266-core 2.4.0-rc2 compatibility * Remove command EnergyReset 1..3 now replaced by ENergyReset1 to EnergyReset3 * Remove spaces in JSON messages (code size reduction) * Renamed xsns_05_ds18x20.ino to xsns_05_ds18x20_legacy.ino still using library OneWire and providing dynamic sensor scan * Fix possible iram1_0_seg compile error by shrinking ICACHE_RAM_ATTR code usage * Fix PWM watchdog timeout if Dimmer is set to 100 or Color set to 0xFF (#1146) * Fix Sonoff Bridge Learn Mode hang caused by unrecognised RF code (#1181) * Fix blank console log window by using XML character encoding (#1187) * Fix wrong response name for command HlwISet (#1214) * Fix DHT type sensor timeout recognition by distinguish "signal already there" from "timeout" (#1233) * Add fixed color options 1..12 to command Color * Add + (plus) and - (minus) to commands Dimmer (+10/-10), Speed and Scheme * Add + (plus) and - (minus) to command Color to select 1 out of 12 preset colors * Add + (plus) and - (minus) to command Ct to control ColdWarm led ColorTemperature (+34/-34) * Add commands EnergyReset1 0..42500, EnergyReset2 0..42500 and EnergyReset3 0..42500000 * to (Re)set Energy Today, Yesterday or Total respectively in Wh (#406, #685, #1202) * Add optional ADS1115 driver as alternative for unsupported I2Cdevlib in esp8266-core 2.4.0-rc2 * Add support for INA219 Voltage and Current sensor to be enabled in user_config.h with define USE_INA219 * Add support for Arilux LC11 (Clearing RF home code when selecting no Arilux module) * Add support for WS2812 RGBW ledstrips to be enabled in user_config.h with define USE_WS2812_CTYPE (#1156) * Add SettingsSaveAll routine to command SaveData to be used before controlled power down (#1202) * Add option PUSHBUTTON_TOGGLE (SwitchMode 7) to allow toggling on any switch change (#1221) * Add new xdrv_05_ds18x20.ino free from library OneWire and add the following features: * Add support for DS1822 * Add forced setting of 12-bit resolution for selected device types (#1222) * Add read temperature retry counter (#1215) * Fix lost sensors by performing sensor probe at restart only thereby removing dynamic sensor probe (#1215) * Fix sensor address sorting using ascending sort on sensor type followed by sensor address * Rewrite JSON resulting in shorter message allowing more sensors in default firmware image: * "DS18B20-1":{"Id":"00000483C23A","Temperature":19.5},"DS18B20-2":{"Id":"0000048EC44C","Temperature":19.6} * Add additional define in user_config.h to select either single sensor (defines disabled), new multi sensor (USE_DS18X20) or legacy multi sensor (USE_DS18X20_LEGACY) * Add clock support for more different pixel counts (#1226) * Add support for Sonoff Dual R2 (#1249) * Add FriendlyName to web page tab and add program information to web page footer (#1275)
117 lines
3.3 KiB
C++
117 lines
3.3 KiB
C++
// NeoPixelFunRandomChange
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// This example will randomly select a number pixels and then
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// start an animation to blend them from their current color to
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// randomly selected a color
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//
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#include <NeoPixelBus.h>
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#include <NeoPixelAnimator.h>
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const uint16_t PixelCount = 16; // make sure to set this to the number of pixels in your strip
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const uint8_t PixelPin = 2; // make sure to set this to the correct pin, ignored for Esp8266
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NeoPixelBus<NeoGrbFeature, Neo800KbpsMethod> strip(PixelCount, PixelPin);
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// For Esp8266, the Pin is omitted and it uses GPIO3 due to DMA hardware use.
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// There are other Esp8266 alternative methods that provide more pin options, but also have
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// other side effects.
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//NeoPixelBus<NeoGrbFeature, Neo800KbpsMethod> strip(PixelCount);
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//
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// NeoEsp8266Uart800KbpsMethod uses GPI02 instead
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NeoPixelAnimator animations(PixelCount); // NeoPixel animation management object
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// what is stored for state is specific to the need, in this case, the colors.
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// Basically what ever you need inside the animation update function
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struct MyAnimationState
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{
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RgbColor StartingColor;
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RgbColor EndingColor;
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};
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// one entry per pixel to match the animation timing manager
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MyAnimationState animationState[PixelCount];
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void SetRandomSeed()
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{
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uint32_t seed;
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// random works best with a seed that can use 31 bits
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// analogRead on a unconnected pin tends toward less than four bits
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seed = analogRead(0);
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delay(1);
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for (int shifts = 3; shifts < 31; shifts += 3)
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{
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seed ^= analogRead(0) << shifts;
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delay(1);
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}
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// Serial.println(seed);
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randomSeed(seed);
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}
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// simple blend function
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void BlendAnimUpdate(const AnimationParam& param)
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{
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// this gets called for each animation on every time step
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// progress will start at 0.0 and end at 1.0
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// we use the blend function on the RgbColor to mix
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// color based on the progress given to us in the animation
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RgbColor updatedColor = RgbColor::LinearBlend(
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animationState[param.index].StartingColor,
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animationState[param.index].EndingColor,
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param.progress);
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// apply the color to the strip
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strip.SetPixelColor(param.index, updatedColor);
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}
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void PickRandom(float luminance)
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{
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// pick random count of pixels to animate
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uint16_t count = random(PixelCount);
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while (count > 0)
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{
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// pick a random pixel
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uint16_t pixel = random(PixelCount);
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// pick random time and random color
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// we use HslColor object as it allows us to easily pick a color
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// with the same saturation and luminance
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uint16_t time = random(100, 400);
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animationState[pixel].StartingColor = strip.GetPixelColor(pixel);
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animationState[pixel].EndingColor = HslColor(random(360) / 360.0f, 1.0f, luminance);
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animations.StartAnimation(pixel, time, BlendAnimUpdate);
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count--;
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}
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}
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void setup()
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{
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strip.Begin();
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strip.Show();
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SetRandomSeed();
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}
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void loop()
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{
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if (animations.IsAnimating())
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{
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// the normal loop just needs these two to run the active animations
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animations.UpdateAnimations();
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strip.Show();
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}
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else
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{
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// no animations runnning, start some
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//
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PickRandom(0.2f); // 0.0 = black, 0.25 is normal, 0.5 is bright
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}
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}
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