5.10.0 20171201 * Upgrade library ArduinoJson to 5.11.2 * Upgrade library IRRemoteEsp8266 to 2.2.1 + 2 commits but disabled some protocols (code size reduction) * Upgrade library NeoPixelBus to 2.2.9 * Upgrade library OneWire to 2.3.3 + 6 commits and disabled CRC lookup-table (#define ONEWIRE_CRC8_TABLE 0) (code size reduction) * Update library PubSubClient to 2.6 + 9 commits and additional delay (#790) * Update core_esp8266_wiring_digital.c to latest (staged) level * Patch library I2Cdevlib-Core for esp8266-core 2.4.0-rc2 compatibility * Remove command EnergyReset 1..3 now replaced by ENergyReset1 to EnergyReset3 * Remove spaces in JSON messages (code size reduction) * Renamed xsns_05_ds18x20.ino to xsns_05_ds18x20_legacy.ino still using library OneWire and providing dynamic sensor scan * Fix possible iram1_0_seg compile error by shrinking ICACHE_RAM_ATTR code usage * Fix PWM watchdog timeout if Dimmer is set to 100 or Color set to 0xFF (#1146) * Fix Sonoff Bridge Learn Mode hang caused by unrecognised RF code (#1181) * Fix blank console log window by using XML character encoding (#1187) * Fix wrong response name for command HlwISet (#1214) * Fix DHT type sensor timeout recognition by distinguish "signal already there" from "timeout" (#1233) * Add fixed color options 1..12 to command Color * Add + (plus) and - (minus) to commands Dimmer (+10/-10), Speed and Scheme * Add + (plus) and - (minus) to command Color to select 1 out of 12 preset colors * Add + (plus) and - (minus) to command Ct to control ColdWarm led ColorTemperature (+34/-34) * Add commands EnergyReset1 0..42500, EnergyReset2 0..42500 and EnergyReset3 0..42500000 * to (Re)set Energy Today, Yesterday or Total respectively in Wh (#406, #685, #1202) * Add optional ADS1115 driver as alternative for unsupported I2Cdevlib in esp8266-core 2.4.0-rc2 * Add support for INA219 Voltage and Current sensor to be enabled in user_config.h with define USE_INA219 * Add support for Arilux LC11 (Clearing RF home code when selecting no Arilux module) * Add support for WS2812 RGBW ledstrips to be enabled in user_config.h with define USE_WS2812_CTYPE (#1156) * Add SettingsSaveAll routine to command SaveData to be used before controlled power down (#1202) * Add option PUSHBUTTON_TOGGLE (SwitchMode 7) to allow toggling on any switch change (#1221) * Add new xdrv_05_ds18x20.ino free from library OneWire and add the following features: * Add support for DS1822 * Add forced setting of 12-bit resolution for selected device types (#1222) * Add read temperature retry counter (#1215) * Fix lost sensors by performing sensor probe at restart only thereby removing dynamic sensor probe (#1215) * Fix sensor address sorting using ascending sort on sensor type followed by sensor address * Rewrite JSON resulting in shorter message allowing more sensors in default firmware image: * "DS18B20-1":{"Id":"00000483C23A","Temperature":19.5},"DS18B20-2":{"Id":"0000048EC44C","Temperature":19.6} * Add additional define in user_config.h to select either single sensor (defines disabled), new multi sensor (USE_DS18X20) or legacy multi sensor (USE_DS18X20_LEGACY) * Add clock support for more different pixel counts (#1226) * Add support for Sonoff Dual R2 (#1249) * Add FriendlyName to web page tab and add program information to web page footer (#1275)
159 lines
4.1 KiB
C++
159 lines
4.1 KiB
C++
// NeoPixelDibTest
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// This example will provide a shader class to the NeoPixelDib that will dim and brighten
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// the pixels that are in the Dib (Device Independant Bitmap)
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//
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#include <NeoPixelBus.h>
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const uint16_t PixelCount = 64; // set this to the size of your strip
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const uint8_t PixelPin = 2; // make sure to set this to the correct pin, ignored for Esp8266
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// three element GRB pixels, change to your needs
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NeoPixelBus<NeoGrbFeature, Neo800KbpsMethod> strip(PixelCount, PixelPin);
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// the DIB object, using RgbColor and initialized with the same number of pixels as our strip
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NeoDib<RgbColor> image(PixelCount);
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const RgbColor BrightRed(255, 0, 0);
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const RgbColor BrightGreen(0, 255, 0);
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const RgbColor BrightBlue(0, 0, 255);
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const RgbColor BrightYellow(255, 255, 0);
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const RgbColor BrightCyan(0, 255, 255);
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const RgbColor BrightPurple(255, 0, 255);
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const RgbColor DarkRed(32, 0, 0);
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const RgbColor DarkGreen(0, 32, 0);
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const RgbColor DarkBlue(0, 0, 32);
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const RgbColor DarkYellow(32, 32, 0);
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const RgbColor DarkCyan(0, 32, 32);
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const RgbColor DarkPurple(32, 0, 32);
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const RgbColor White(255);
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const RgbColor Black(0);
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// define a custom shader object that provides brightness support
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// based upon the NeoBitsBase
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class BrightnessShader : public NeoBitsBase
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{
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public:
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BrightnessShader():
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NeoBitsBase(),
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_brightness(255) // default to full bright
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{}
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// required for a shader object, it will be called for
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// every pixel
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RgbColor Apply(uint16_t index, RgbColor original)
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{
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// we don't care what the index is so we ignore it
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//
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// to apply our brightness shader, modify the original color and return the color we want
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// blend from black (_brightness == 0.0) to the original color (_brightness == 1.0)
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return RgbColor::LinearBlend(Black, original, (float)_brightness / 255.0f);
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}
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// provide an accessor to set brightness
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void setBrightness(uint8_t brightness)
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{
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_brightness = brightness;
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Dirty(); // must call dirty when a property changes
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}
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// provide an accessor to get brightness
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uint8_t getBrightness()
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{
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return _brightness;
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}
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private:
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uint8_t _brightness;
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};
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// create an instance of our shader object
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BrightnessShader shader;
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// some dimming tracking variables and settings
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int8_t delta;
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void setup()
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{
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Serial.begin(115200);
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while (!Serial); // wait for serial attach
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Serial.println();
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Serial.println("Initializing...");
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Serial.flush();
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// this resets all the neopixels to an off state
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strip.Begin();
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strip.Show();
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// dibs do not default to any color,
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// so clear it to black if you aren't going to draw
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// into every pixel
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image.ClearTo(Black);
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// draw a pattern into the image
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uint8_t index = 0;
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image.SetPixelColor(index++, DarkRed);
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image.SetPixelColor(index++, DarkYellow);
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image.SetPixelColor(index++, DarkGreen);
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image.SetPixelColor(index++, DarkCyan);
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image.SetPixelColor(index++, DarkBlue);
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image.SetPixelColor(index++, DarkPurple);
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image.SetPixelColor(index++, Black);
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image.SetPixelColor(index++, Black);
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image.SetPixelColor(index++, BrightRed);
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image.SetPixelColor(index++, BrightYellow);
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image.SetPixelColor(index++, BrightGreen);
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image.SetPixelColor(index++, BrightCyan);
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image.SetPixelColor(index++, BrightBlue);
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image.SetPixelColor(index++, BrightPurple);
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Serial.println();
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Serial.println("Running...");
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delta = -1; // start by dimming downward
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}
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void loop()
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{
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// we increment by delta every 30ms
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delay(30);
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// update the brightness in shader
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//
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uint8_t brightness = shader.getBrightness();
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// check if we flip directions
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if (brightness == 0)
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{
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delta = 1; // increment
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}
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else if (brightness == 255)
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{
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delta = -1; // decrement
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}
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// modify and apply
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brightness += delta;
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shader.setBrightness(brightness);
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Serial.println(brightness);
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// render the image using the shader and then call Show()
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// these two should be called together in order
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//
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// need to provide the type of color feature for the strip and
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// the type of our custom shader
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image.Render<NeoGrbFeature, BrightnessShader>(strip, shader);
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strip.Show();
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}
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