197 lines
5.2 KiB
C++
197 lines
5.2 KiB
C++
/*-------------------------------------------------------------------------
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NeoPixelAnimator provides animation timing support.
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Written by Michael C. Miller.
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I invest time and resources providing this open source code,
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please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
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-------------------------------------------------------------------------
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This file is part of the Makuna/NeoPixelBus library.
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NeoPixelBus is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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NeoPixelBus is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with NeoPixel. If not, see
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<http://www.gnu.org/licenses/>.
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-------------------------------------------------------------------------*/
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#include "NeoPixelBus.h"
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#include "NeoPixelAnimator.h"
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NeoPixelAnimator::NeoPixelAnimator(uint16_t countAnimations, uint16_t timeScale) :
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_countAnimations(countAnimations),
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_animationLastTick(0),
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_activeAnimations(0),
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_isRunning(true)
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{
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setTimeScale(timeScale);
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_animations = new AnimationContext[_countAnimations];
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}
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NeoPixelAnimator::~NeoPixelAnimator()
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{
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delete[] _animations;
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}
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bool NeoPixelAnimator::NextAvailableAnimation(uint16_t* indexAvailable, uint16_t indexStart)
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{
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if (indexStart >= _countAnimations)
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{
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// last one
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indexStart = _countAnimations - 1;
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}
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uint16_t next = indexStart;
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do
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{
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if (!IsAnimationActive(next))
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{
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if (indexAvailable)
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{
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*indexAvailable = next;
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}
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return true;
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}
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next = (next + 1) % _countAnimations;
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} while (next != indexStart);
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return false;
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}
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void NeoPixelAnimator::StartAnimation(uint16_t indexAnimation,
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uint16_t duration,
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AnimUpdateCallback animUpdate)
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{
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if (indexAnimation >= _countAnimations || animUpdate == NULL)
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{
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return;
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}
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if (_activeAnimations == 0)
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{
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_animationLastTick = millis();
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}
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StopAnimation(indexAnimation);
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// all animations must have at least non zero duration, otherwise
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// they are considered stopped
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if (duration == 0)
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{
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duration = 1;
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}
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_animations[indexAnimation].StartAnimation(duration, animUpdate);
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_activeAnimations++;
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}
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void NeoPixelAnimator::StopAnimation(uint16_t indexAnimation)
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{
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if (indexAnimation >= _countAnimations)
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{
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return;
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}
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if (IsAnimationActive(indexAnimation))
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{
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_activeAnimations--;
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_animations[indexAnimation].StopAnimation();
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}
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}
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void NeoPixelAnimator::StopAll()
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{
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for (uint16_t indexAnimation = 0; indexAnimation < _countAnimations; ++indexAnimation)
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{
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_animations[indexAnimation].StopAnimation();
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}
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_activeAnimations = 0;
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}
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void NeoPixelAnimator::UpdateAnimations()
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{
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if (_isRunning)
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{
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uint32_t currentTick = millis();
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uint32_t delta = currentTick - _animationLastTick;
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if (delta >= _timeScale)
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{
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AnimationContext* pAnim;
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delta /= _timeScale; // scale delta into animation time
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for (uint16_t iAnim = 0; iAnim < _countAnimations; iAnim++)
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{
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pAnim = &_animations[iAnim];
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AnimUpdateCallback fnUpdate = pAnim->_fnCallback;
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AnimationParam param;
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param.index = iAnim;
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if (pAnim->_remaining > delta)
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{
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param.state = (pAnim->_remaining == pAnim->_duration) ? AnimationState_Started : AnimationState_Progress;
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param.progress = pAnim->CurrentProgress();
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fnUpdate(param);
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pAnim->_remaining -= delta;
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}
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else if (pAnim->_remaining > 0)
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{
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param.state = AnimationState_Completed;
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param.progress = 1.0f;
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_activeAnimations--;
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pAnim->StopAnimation();
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fnUpdate(param);
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}
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}
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_animationLastTick = currentTick;
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}
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}
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}
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void NeoPixelAnimator::ChangeAnimationDuration(uint16_t indexAnimation, uint16_t newDuration)
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{
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if (indexAnimation >= _countAnimations)
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{
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return;
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}
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AnimationContext* pAnim = &_animations[indexAnimation];
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// calc the current animation progress
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float progress = pAnim->CurrentProgress();
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// keep progress in range just in case
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if (progress < 0.0f)
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{
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progress = 0.0f;
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}
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else if (progress > 1.0f)
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{
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progress = 1.0f;
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}
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// change the duration
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pAnim->_duration = newDuration;
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// _remaining time must also be reset after a duration change;
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// use the progress to recalculate it
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pAnim->_remaining = uint16_t(pAnim->_duration * (1.0f - progress));
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} |