5.5 KiB
5.5 KiB
Quick Start Guide
Get up and running with the Berry Animation Framework in 5 minutes using the DSL!
Prerequisites
- Tasmota device with Berry support
- Addressable LED strip (WS2812, SK6812, etc.)
Step 1: Your First Animation
Create a simple pulsing red light:
# Define colors
color bordeaux = 0x6F2C4F
# Create pulsing animation
animation pulse_bordeaux = pulsating_animation(color=bordeaux, period=3s)
# Run it
run pulse_bordeaux
Step 2: Color Cycling
Create smooth color transitions:
# Use predefined rainbow palette
animation rainbow_cycle = rich_palette(
palette=PALETTE_RAINBOW
cycle_period=5s
transition_type=1
)
run rainbow_cycle
Step 3: Custom Palettes
Create your own color palettes:
# Define a sunset palette
palette sunset = [
(0, 0x191970) # Midnight blue
(64, purple) # Purple
(128, 0xFF69B4) # Hot pink
(192, orange) # Orange
(255, yellow) # Yellow
]
# Create palette animation
animation sunset_glow = rich_palette(
palette=sunset
cycle_period=8s
transition_type=1
)
run sunset_glow
Step 4: Sequences
Create complex shows with sequences:
animation red_pulse = pulsating_animation(color=red, period=2s)
animation green_pulse = pulsating_animation(color=green, period=2s)
animation blue_pulse = pulsating_animation(color=blue, period=2s)
sequence rgb_show {
play red_pulse for 3s
wait 500ms
play green_pulse for 3s
wait 500ms
play blue_pulse for 3s
repeat 2 times {
play red_pulse for 1s
play green_pulse for 1s
play blue_pulse for 1s
}
}
run rgb_show
Pro Tip: Variable Durations Use variables for consistent timing:
# Define timing variables
set short_time = 1s
set long_time = 3s
sequence timed_show {
play red_pulse for long_time # Use variable duration
wait 500ms
play green_pulse for short_time # Different timing
play blue_pulse for long_time # Reuse timing
}
Step 5: Dynamic Effects
Add movement and variation to your animations:
# Breathing effect with smooth oscillation
animation breathing = pulsating_animation(
color=blue
min_brightness=20%
max_brightness=100%
period=4s
)
# Moving comet effect
animation comet = comet_animation(
color=white
tail_length=8
speed=2000
)
# Twinkling effect
animation sparkles = twinkle_animation(
color=white
count=8
period=800ms
)
run breathing
Common Patterns
Fire Effect
animation fire = rich_palette(
palette=PALETTE_FIRE
cycle_period=2s
transition_type=1
)
run fire
Ocean Waves
animation ocean = rich_palette(
palette=PALETTE_OCEAN
cycle_period=6s
transition_type=1
)
run ocean
Tips for Success
- Start Simple - Begin with solid colors and basic effects
- Use Predefined Palettes - Try PALETTE_RAINBOW, PALETTE_FIRE, PALETTE_OCEAN
- Test Incrementally - Add one animation at a time
- Use Named Colors - red, blue, green, white, etc.
- Start with Longer Periods - 3-5 seconds, then adjust as needed
Loading DSL Files
Save your DSL code in .anim files and load them:
import animation
# Load DSL file
var runtime = animation.load_dsl_file("my_animation.anim")
Templates - Reusable Animation Patterns
Templates let you create reusable animation patterns with parameters:
# Define a template for pulsing effects
template pulse_effect {
param color type color
param speed
animation pulse = pulsating_animation(
color=color
period=speed
)
run pulse
}
# Use the template with different parameters
pulse_effect(red, 2s)
pulse_effect(blue, 1s)
pulse_effect(0xFF69B4, 3s) # Hot pink
Multi-Animation Templates
Templates can contain multiple animations and sequences:
template comet_chase {
param trail_color type color
param bg_color type color
param chase_speed
# Background glow
animation background = solid_animation(color=bg_color)
# Moving comet
animation comet = comet_animation(
color=trail_color
tail_length=6
speed=chase_speed
)
run background
run comet
}
# Create different comet effects
comet_chase(white, blue, 1500)
comet_chase(orange, black, 2000)
Template Benefits:
- Reusable - Define once, use many times
- Type Safe - Optional parameter type checking
- Clean Syntax - Pure DSL, no Berry code needed
- Automatic Registration - Available immediately after definition
User-Defined Functions (Advanced)
For complex logic, create custom functions in Berry:
# Define custom function - engine must be first parameter
def my_twinkle(engine, color, count, period)
var anim = animation.twinkle_animation(engine)
anim.color = color
anim.count = count
anim.period = period
return anim
end
# Register for DSL use
animation.register_user_function("twinkle", my_twinkle)
# Use in DSL - engine is automatically passed
animation gold_twinkles = twinkle(0xFFD700, 8, 500ms)
run gold_twinkles
Note: The DSL automatically passes engine as the first argument to user functions.
Next Steps
- DSL Reference - Complete DSL syntax and features
- User Functions - Create custom animation functions
- Examples - More complex animation examples
- Animation Class Hierarchy - All available animations and parameters
- Oscillation Patterns - Dynamic value patterns
- Troubleshooting - Common issues and solutions
Happy animating! 🎨✨