51 lines
1.5 KiB
Plaintext
51 lines
1.5 KiB
Plaintext
# Ocean Waves - Blue-green wave simulation
|
|
# Flowing water colors with wave motion
|
|
|
|
#strip length 60
|
|
|
|
# Define ocean color palette
|
|
palette ocean_colors = [
|
|
(0, 0x000080), # Deep blue
|
|
(64, 0x0040C0), # Ocean blue
|
|
(128, 0x0080FF), # Light blue
|
|
(192, 0x40C0FF), # Cyan
|
|
(255, 0x80FFFF) # Light cyan
|
|
]
|
|
|
|
# Base ocean animation with slow color cycling
|
|
animation ocean_base = rich_palette_animation(colors=ocean_colors, period=8s, transition_type=SINE, brightness=200)
|
|
|
|
# Add wave motion with moving pulses
|
|
color wave1_pattern = rich_palette(colors=ocean_colors, period=6s, transition_type=SINE, brightness=255)
|
|
animation wave1 = beacon_animation(
|
|
color=wave1_pattern # color source
|
|
pos=0 # initial position
|
|
beacon_size=12 # wave width
|
|
slew_size=6 # soft edges
|
|
)
|
|
wave1.priority = 10
|
|
wave1.pos = sawtooth(min_value=0, max_value=48, duration=5s) # 60-12 = 48
|
|
|
|
color wave2_pattern = rich_palette(colors=ocean_colors, period=4s, transition_type=SINE, brightness=180)
|
|
animation wave2 = beacon_animation(
|
|
color=wave2_pattern # color source
|
|
pos=52 # initial position
|
|
beacon_size=8 # smaller wave
|
|
slew_size=4 # soft edges
|
|
)
|
|
wave2.priority = 8
|
|
wave2.pos = sawtooth(min_value=52, max_value=8, duration=7s) # Opposite direction
|
|
|
|
# Add foam sparkles
|
|
animation foam = twinkle_animation(
|
|
color=0xFFFFFF # White foam
|
|
density=6 # density (sparkle count)
|
|
twinkle_speed=300ms # twinkle speed (quick sparkles)
|
|
)
|
|
foam.priority = 15
|
|
|
|
# Start all animations
|
|
run ocean_base
|
|
run wave1
|
|
run wave2
|
|
run foam |