Tasmota/lib/libesp32/berry_animation/docs/QUICK_START.md
2025-10-23 21:43:56 +02:00

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# Quick Start Guide
Get up and running with the Berry Animation Framework in 5 minutes using the DSL!
## Prerequisites
- Tasmota device with Berry support
- Addressable LED strip (WS2812, SK6812, etc.)
## Step 1: Your First Animation
Create a simple pulsing red light:
```berry
# Define colors
color bordeaux = 0x6F2C4F
# Create pulsing animation
animation pulse_bordeaux = pulsating_animation(color=bordeaux, period=3s)
# Run it
run pulse_bordeaux
```
## Step 2: Color Cycling
Create smooth color transitions:
```berry
# Use predefined rainbow palette
animation rainbow_cycle = rich_palette(
palette=PALETTE_RAINBOW
cycle_period=5s
transition_type=1
)
run rainbow_cycle
```
## Step 3: Custom Palettes
Create your own color palettes:
```berry
# Define a sunset palette
palette sunset = [
(0, 0x191970) # Midnight blue
(64, purple) # Purple
(128, 0xFF69B4) # Hot pink
(192, orange) # Orange
(255, yellow) # Yellow
]
# Create palette animation
animation sunset_glow = rich_palette(
palette=sunset
cycle_period=8s
transition_type=1
)
run sunset_glow
```
## Step 4: Sequences
Create complex shows with sequences:
```berry
animation red_pulse = pulsating_animation(color=red, period=2s)
animation green_pulse = pulsating_animation(color=green, period=2s)
animation blue_pulse = pulsating_animation(color=blue, period=2s)
sequence rgb_show {
play red_pulse for 3s
wait 500ms
play green_pulse for 3s
wait 500ms
play blue_pulse for 3s
repeat 2 times {
play red_pulse for 1s
play green_pulse for 1s
play blue_pulse for 1s
}
}
run rgb_show
```
**Pro Tip: Variable Durations**
Use variables for consistent timing:
```berry
# Define timing variables
set short_time = 1s
set long_time = 3s
sequence timed_show {
play red_pulse for long_time # Use variable duration
wait 500ms
play green_pulse for short_time # Different timing
play blue_pulse for long_time # Reuse timing
}
```
## Step 5: Dynamic Effects
Add movement and variation to your animations:
```berry
# Breathing effect with smooth oscillation
animation breathing = pulsating_animation(
color=blue
min_brightness=20%
max_brightness=100%
period=4s
)
# Moving comet effect
animation comet = comet_animation(
color=white
tail_length=8
speed=2000
)
# Twinkling effect
animation sparkles = twinkle_animation(
color=white
count=8
period=800ms
)
run breathing
```
## Common Patterns
### Fire Effect
```berry
animation fire = rich_palette(
palette=PALETTE_FIRE
cycle_period=2s
transition_type=1
)
run fire
```
### Ocean Waves
```berry
animation ocean = rich_palette(
palette=PALETTE_OCEAN
cycle_period=6s
transition_type=1
)
run ocean
```
## Tips for Success
1. **Start Simple** - Begin with solid colors and basic effects
2. **Use Predefined Palettes** - Try PALETTE_RAINBOW, PALETTE_FIRE, PALETTE_OCEAN
3. **Test Incrementally** - Add one animation at a time
4. **Use Named Colors** - red, blue, green, white, etc.
5. **Start with Longer Periods** - 3-5 seconds, then adjust as needed
## Loading DSL Files
Save your DSL code in `.anim` files and load them:
```berry
import animation
# Load DSL file
var runtime = animation.load_dsl_file("my_animation.anim")
```
## Templates - Reusable Animation Patterns
### Template Animations
Template animations create reusable animation classes with parameters:
```berry
# Define a template animation with constraints
template animation shutter_effect {
param colors type palette nillable true
param duration type time min 0 max 3600 default 5 nillable false
set strip_len = strip_length()
color col = color_cycle(palette=colors, cycle_period=0)
animation shutter = beacon_animation(
color = col
beacon_size = strip_len / 2
)
sequence seq repeat forever {
play shutter for duration
col.next = 1
}
run seq
}
# Create multiple instances with different parameters
palette rainbow = [red, orange, yellow, green, blue]
animation shutter1 = shutter_effect(colors=rainbow, duration=2s)
animation shutter2 = shutter_effect(colors=rainbow, duration=5s)
run shutter1
run shutter2
```
**Template Animation Features:**
- **Reusable Classes** - Create multiple instances with different parameters
- **Parameter Constraints** - min, max, default, nillable values
- **Composition** - Combine multiple animations and sequences
- **Type Safe** - Parameter type checking
- **Implicit Parameters** - Automatically inherit parameters from base classes (name, priority, duration, loop, opacity, color, is_running)
### Regular Templates
Regular templates generate functions for simpler use cases:
```berry
template pulse_effect {
param color type color
param speed
animation pulse = pulsating_animation(color=color, period=speed)
run pulse
}
# Use the template
pulse_effect(red, 2s)
pulse_effect(blue, 1s)
```
## User-Defined Functions (Advanced)
For complex logic, create custom functions in Berry:
```berry
# Define custom function - engine must be first parameter
def my_twinkle(engine, color, count, period)
var anim = animation.twinkle_animation(engine)
anim.color = color
anim.count = count
anim.period = period
return anim
end
# Register for DSL use
animation.register_user_function("twinkle", my_twinkle)
```
```berry
# Use in DSL - engine is automatically passed
animation gold_twinkles = twinkle(0xFFD700, 8, 500ms)
run gold_twinkles
```
**Note**: The DSL automatically passes `engine` as the first argument to user functions.
## Next Steps
- **[DSL Reference](DSL_REFERENCE.md)** - Complete DSL syntax and features
- **[User Functions](USER_FUNCTIONS.md)** - Create custom animation functions
- **[Examples](EXAMPLES.md)** - More complex animation examples
- **[Animation Class Hierarchy](ANIMATION_CLASS_HIERARCHY.md)** - All available animations and parameters
- **[Oscillation Patterns](OSCILLATION_PATTERNS.md)** - Dynamic value patterns
- **[Troubleshooting](TROUBLESHOOTING.md)** - Common issues and solutions
Happy animating! 🎨✨